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mirror of https://github.com/ppy/osu.git synced 2025-03-23 03:47:19 +08:00

Merge branch 'master' into irenderer-glwrapper

This commit is contained in:
Dan Balasescu 2022-08-05 20:33:40 +09:00
commit c4b9b2a14b
38 changed files with 592 additions and 188 deletions

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Text;
using DiscordRPC;
@ -26,15 +24,15 @@ namespace osu.Desktop
{
private const string client_id = "367827983903490050";
private DiscordRpcClient client;
private DiscordRpcClient client = null!;
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
private IBindable<APIUser> user;
private IBindable<APIUser> user = null!;
[Resolved]
private IAPIProvider api { get; set; }
private IAPIProvider api { get; set; } = null!;
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
@ -130,7 +128,7 @@ namespace osu.Desktop
presence.Assets.LargeImageText = string.Empty;
else
{
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics statistics))
if (user.Value.RulesetsStatistics != null && user.Value.RulesetsStatistics.TryGetValue(ruleset.Value.ShortName, out UserStatistics? statistics))
presence.Assets.LargeImageText = $"{user.Value.Username}" + (statistics.GlobalRank > 0 ? $" (rank #{statistics.GlobalRank:N0})" : string.Empty);
else
presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.GlobalRank > 0 ? $" (rank #{user.Value.Statistics.GlobalRank:N0})" : string.Empty);
@ -164,7 +162,7 @@ namespace osu.Desktop
});
}
private IBeatmapInfo getBeatmap(UserActivity activity)
private IBeatmapInfo? getBeatmap(UserActivity activity)
{
switch (activity)
{
@ -183,10 +181,10 @@ namespace osu.Desktop
switch (activity)
{
case UserActivity.InGame game:
return game.BeatmapInfo.ToString();
return game.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.Editing edit:
return edit.BeatmapInfo.ToString();
return edit.BeatmapInfo.ToString() ?? string.Empty;
case UserActivity.InLobby lobby:
return privacyMode.Value == DiscordRichPresenceMode.Limited ? string.Empty : lobby.Room.Name.Value;

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Desktop.LegacyIpc
{
/// <summary>
@ -13,7 +11,7 @@ namespace osu.Desktop.LegacyIpc
/// </remarks>
public class LegacyIpcDifficultyCalculationRequest
{
public string BeatmapFile { get; set; }
public string BeatmapFile { get; set; } = string.Empty;
public int RulesetId { get; set; }
public int Mods { get; set; }
}

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
namespace osu.Desktop.LegacyIpc
{
/// <summary>

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Platform;
using Newtonsoft.Json.Linq;
@ -39,17 +37,20 @@ namespace osu.Desktop.LegacyIpc
public new object Value
{
get => base.Value;
set => base.Value = new Data
{
MessageType = value.GetType().Name,
MessageData = value
};
set => base.Value = new Data(value.GetType().Name, value);
}
public class Data
{
public string MessageType { get; set; }
public object MessageData { get; set; }
public string MessageType { get; }
public object MessageData { get; }
public Data(string messageType, object messageData)
{
MessageType = messageType;
MessageData = messageData;
}
}
}
}

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.IO;
using System.Runtime.Versioning;
@ -27,7 +25,7 @@ namespace osu.Desktop
private const string base_game_name = @"osu";
#endif
private static LegacyTcpIpcProvider legacyIpc;
private static LegacyTcpIpcProvider? legacyIpc;
[STAThread]
public static void Main(string[] args)

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Security.Principal;
using osu.Framework;
@ -21,7 +19,7 @@ namespace osu.Desktop.Security
public class ElevatedPrivilegesChecker : Component
{
[Resolved]
private INotificationOverlay notifications { get; set; }
private INotificationOverlay notifications { get; set; } = null!;
private bool elevated;

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Runtime.Versioning;
using System.Threading.Tasks;
@ -26,8 +24,8 @@ namespace osu.Desktop.Updater
[SupportedOSPlatform("windows")]
public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{
private UpdateManager updateManager;
private INotificationOverlay notificationOverlay;
private UpdateManager? updateManager;
private INotificationOverlay notificationOverlay = null!;
public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
@ -50,12 +48,12 @@ namespace osu.Desktop.Updater
protected override async Task<bool> PerformUpdateCheck() => await checkForUpdateAsync().ConfigureAwait(false);
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
private async Task<bool> checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification? notification = null)
{
// should we schedule a retry on completion of this check?
bool scheduleRecheck = true;
const string github_token = null; // TODO: populate.
const string? github_token = null; // TODO: populate.
try
{
@ -145,7 +143,7 @@ namespace osu.Desktop.Updater
private class UpdateCompleteNotification : ProgressCompletionNotification
{
[Resolved]
private OsuGame game { get; set; }
private OsuGame game { get; set; } = null!;
public UpdateCompleteNotification(SquirrelUpdateManager updateManager)
{
@ -154,7 +152,7 @@ namespace osu.Desktop.Updater
Activated = () =>
{
updateManager.PrepareUpdateAsync()
.ContinueWith(_ => updateManager.Schedule(() => game?.AttemptExit()));
.ContinueWith(_ => updateManager.Schedule(() => game.AttemptExit()));
return true;
};
}

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -14,12 +12,12 @@ namespace osu.Desktop.Windows
{
public class GameplayWinKeyBlocker : Component
{
private Bindable<bool> disableWinKey;
private IBindable<bool> localUserPlaying;
private IBindable<bool> isActive;
private Bindable<bool> disableWinKey = null!;
private IBindable<bool> localUserPlaying = null!;
private IBindable<bool> isActive = null!;
[Resolved]
private GameHost host { get; set; }
private GameHost host { get; set; } = null!;
[BackgroundDependencyLoader]
private void load(ILocalUserPlayInfo localUserInfo, OsuConfigManager config)

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Runtime.InteropServices;
@ -21,7 +19,7 @@ namespace osu.Desktop.Windows
private const int wm_syskeyup = 261;
//Resharper disable once NotAccessedField.Local
private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC
private static LowLevelKeyboardProcDelegate? keyboardHookDelegate; // keeping a reference alive for the GC
private static IntPtr keyHook;
[StructLayout(LayoutKind.Explicit)]

@ -1,14 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Textures;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Audio;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Skinning;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
@ -19,9 +28,9 @@ namespace osu.Game.Tests.Skins
public class TestSceneSkinResources : OsuTestScene
{
[Resolved]
private SkinManager skins { get; set; }
private SkinManager skins { get; set; } = null!;
private ISkin skin;
private ISkin skin = null!;
[BackgroundDependencyLoader]
private void load()
@ -32,5 +41,55 @@ namespace osu.Game.Tests.Skins
[Test]
public void TestRetrieveOggSample() => AddAssert("sample is non-null", () => skin.GetSample(new SampleInfo("sample")) != null);
[Test]
public void TestSampleRetrievalOrder()
{
Mock<IStorageResourceProvider> mockResourceProvider = null!;
Mock<IResourceStore<byte[]>> mockResourceStore = null!;
List<string> lookedUpFileNames = null!;
AddStep("setup mock providers provider", () =>
{
lookedUpFileNames = new List<string>();
mockResourceProvider = new Mock<IStorageResourceProvider>();
mockResourceProvider.Setup(m => m.AudioManager).Returns(Audio);
mockResourceStore = new Mock<IResourceStore<byte[]>>();
mockResourceStore.Setup(r => r.Get(It.IsAny<string>()))
.Callback<string>(n => lookedUpFileNames.Add(n))
.Returns<byte>(null);
});
AddStep("query sample", () =>
{
TestSkin testSkin = new TestSkin(new SkinInfo(), mockResourceProvider.Object, new ResourceStore<byte[]>(mockResourceStore.Object));
testSkin.GetSample(new SampleInfo());
});
AddAssert("sample lookups were in correct order", () =>
{
string[] lookups = lookedUpFileNames.Where(f => f.StartsWith(TestSkin.SAMPLE_NAME, StringComparison.Ordinal)).ToArray();
return Path.GetExtension(lookups[0]) == string.Empty
&& Path.GetExtension(lookups[1]) == ".wav"
&& Path.GetExtension(lookups[2]) == ".mp3"
&& Path.GetExtension(lookups[3]) == ".ogg";
});
}
private class TestSkin : Skin
{
public const string SAMPLE_NAME = "test-sample";
public TestSkin(SkinInfo skin, IStorageResourceProvider? resources, IResourceStore<byte[]>? storage = null, string configurationFilename = "skin.ini")
: base(skin, resources, storage, configurationFilename)
{
}
public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException();
public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
public override ISample GetSample(ISampleInfo sampleInfo) => Samples.AsNonNull().Get(SAMPLE_NAME);
}
}
}

@ -150,13 +150,14 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
assertCollectionDropdownContains("1");
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
AddStep("add beatmap to collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Add(Beatmap.Value.BeatmapInfo.MD5Hash)));
AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare));
assertFirstButtonIs(FontAwesome.Solid.MinusSquare);
AddStep("remove beatmap from collection", () => writeAndRefresh(r => getFirstCollection().BeatmapMD5Hashes.Clear()));
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
}
[Test]
@ -168,15 +169,15 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("add collection", () => writeAndRefresh(r => r.Add(new BeatmapCollection(name: "1"))));
assertCollectionDropdownContains("1");
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
addClickAddOrRemoveButtonStep(1);
AddAssert("collection contains beatmap", () => getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is minus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.MinusSquare));
assertFirstButtonIs(FontAwesome.Solid.MinusSquare);
addClickAddOrRemoveButtonStep(1);
AddAssert("collection does not contain beatmap", () => !getFirstCollection().BeatmapMD5Hashes.Contains(Beatmap.Value.BeatmapInfo.MD5Hash));
AddAssert("button is plus", () => getAddOrRemoveButton(1).Icon.Equals(FontAwesome.Solid.PlusSquare));
assertFirstButtonIs(FontAwesome.Solid.PlusSquare);
}
[Test]
@ -226,6 +227,8 @@ namespace osu.Game.Tests.Visual.SongSelect
=> AddUntilStep($"collection dropdown header displays '{collectionName}'",
() => shouldDisplay == (control.ChildrenOfType<CollectionDropdown.CollectionDropdownHeader>().Single().ChildrenOfType<SpriteText>().First().Text == collectionName));
private void assertFirstButtonIs(IconUsage icon) => AddUntilStep($"button is {icon.Icon.ToString()}", () => getAddOrRemoveButton(1).Icon.Equals(icon));
private void assertCollectionDropdownContains(string collectionName, bool shouldContain = true) =>
AddUntilStep($"collection dropdown {(shouldContain ? "contains" : "does not contain")} '{collectionName}'",
// A bit of a roundabout way of going about this, see: https://github.com/ppy/osu-framework/issues/3871 + https://github.com/ppy/osu-framework/issues/3872

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -9,19 +10,26 @@ using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModPresetColumn : OsuTestScene
public class TestSceneModPresetColumn : OsuManualInputManagerTestScene
{
protected override bool UseFreshStoragePerRun => true;
private Container<Drawable> content = null!;
protected override Container<Drawable> Content => content;
private RulesetStore rulesets = null!;
[Cached]
@ -32,6 +40,12 @@ namespace osu.Game.Tests.Visual.UserInterface
{
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
Dependencies.Cache(Realm);
base.Content.Add(content = new PopoverContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
});
}
[SetUpSteps]
@ -57,15 +71,10 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestBasicOperation()
{
AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
AddStep("create content", () => Child = new Container
AddStep("create content", () => Child = new ModPresetColumn
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = new ModPresetColumn
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddUntilStep("3 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 3);
@ -112,15 +121,10 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestSoftDeleteSupport()
{
AddStep("set osu! ruleset", () => Ruleset.Value = rulesets.GetRuleset(0));
AddStep("create content", () => Child = new Container
AddStep("create content", () => Child = new ModPresetColumn
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(30),
Child = new ModPresetColumn
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddUntilStep("3 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 3);
@ -146,6 +150,61 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("3 panels visible", () => this.ChildrenOfType<ModPresetPanel>().Count() == 3);
}
[Test]
public void TestAddingFlow()
{
ModPresetColumn modPresetColumn = null!;
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddStep("create content", () => Child = modPresetColumn = new ModPresetColumn
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
AddUntilStep("items loaded", () => modPresetColumn.IsLoaded && modPresetColumn.ItemsLoaded);
AddAssert("add preset button disabled", () => !this.ChildrenOfType<AddPresetButton>().Single().Enabled.Value);
AddStep("set mods", () => SelectedMods.Value = new Mod[] { new OsuModDaycore(), new OsuModClassic() });
AddAssert("add preset button enabled", () => this.ChildrenOfType<AddPresetButton>().Single().Enabled.Value);
AddStep("click add preset button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<AddPresetButton>().Single());
InputManager.Click(MouseButton.Left);
});
OsuPopover? popover = null;
AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType<OsuPopover>().FirstOrDefault()) != null);
AddStep("attempt preset creation", () =>
{
InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddWaitStep("wait some", 3);
AddAssert("preset creation did not occur", () => this.ChildrenOfType<ModPresetPanel>().Count() == 3);
AddUntilStep("popover is unchanged", () => this.ChildrenOfType<OsuPopover>().FirstOrDefault() == popover);
AddStep("fill preset name", () => popover.ChildrenOfType<LabelledTextBox>().First().Current.Value = "new preset");
AddStep("attempt preset creation", () =>
{
InputManager.MoveMouseTo(popover.ChildrenOfType<ShearedButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("popover closed", () => !this.ChildrenOfType<OsuPopover>().Any());
AddUntilStep("preset creation occurred", () => this.ChildrenOfType<ModPresetPanel>().Count() == 4);
AddStep("click add preset button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<AddPresetButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for popover", () => (popover = this.ChildrenOfType<OsuPopover>().FirstOrDefault()) != null);
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddUntilStep("popover closed", () => !this.ChildrenOfType<OsuPopover>().Any());
}
private ICollection<ModPreset> createTestPresets() => new[]
{
new ModPreset

@ -105,5 +105,11 @@ namespace osu.Game.Audio
/// Retrieves the audio track.
/// </summary>
protected abstract Track? GetTrack();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
Track?.Dispose();
}
}
}

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps
{
public static class BeatSyncProviderExtensions
{
/// <summary>
/// Check whether beat sync is currently available.
/// </summary>
public static bool CheckBeatSyncAvailable(this IBeatSyncProvider provider) => provider.Clock != null;
/// <summary>
/// Whether the beat sync provider is currently in a kiai section. Should make everything more epic.
/// </summary>
public static bool CheckIsKiaiTime(this IBeatSyncProvider provider) => provider.Clock != null && provider.ControlPoints?.EffectPointAt(provider.Clock.CurrentTime).KiaiMode == true;
}
}

@ -118,7 +118,10 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
// another async load might have completed before this one.
// if so, do not make any changes.
if (loadedPreview != previewTrack)
{
loadedPreview.Dispose();
return;
}
AddInternal(loadedPreview);
toggleLoading(false);

@ -2,7 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
@ -14,12 +14,16 @@ namespace osu.Game.Beatmaps
/// Primarily intended for use with <see cref="BeatSyncedContainer"/>.
/// </summary>
[Cached]
public interface IBeatSyncProvider
public interface IBeatSyncProvider : IHasAmplitudes
{
/// <summary>
/// Access any available control points from a beatmap providing beat sync. If <c>null</c>, no current provider is available.
/// </summary>
ControlPointInfo? ControlPoints { get; }
/// <summary>
/// Access a clock currently responsible for providing beat sync. If <c>null</c>, no current provider is available.
/// </summary>
IClock? Clock { get; }
ChannelAmplitudes? Amplitudes { get; }
}
}

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Threading.Tasks;
using Humanizer;
using osu.Framework.Logging;
@ -107,7 +108,15 @@ namespace osu.Game.Database
notification.State = ProgressNotificationState.Cancelled;
if (!(error is OperationCanceledException))
Logger.Error(error, $"{importer.HumanisedModelName.Titleize()} download failed!");
{
if (error is WebException webException && webException.Message == @"TooManyRequests")
{
notification.Close();
PostNotification?.Invoke(new TooManyDownloadsNotification());
}
else
Logger.Error(error, $"{importer.HumanisedModelName.Titleize()} download failed!");
}
}
}

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Overlays.Notifications;
using osu.Game.Resources.Localisation.Web;
namespace osu.Game.Database
{
public class TooManyDownloadsNotification : SimpleNotification
{
public TooManyDownloadsNotification()
{
Text = BeatmapsetsStrings.DownloadLimitExceeded;
Icon = FontAwesome.Solid.ExclamationCircle;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
IconBackground.Colour = colours.RedDark;
}
}
}

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
@ -10,13 +8,12 @@ using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Screens.Play;
namespace osu.Game.Graphics.Containers
{
/// <summary>
/// A container which fires a callback when a new beat is reached.
/// Consumes a parent <see cref="GameplayClock"/> or <see cref="Beatmap"/> (whichever is first available).
/// Consumes a parent <see cref="IBeatSyncProvider"/>.
/// </summary>
/// <remarks>
/// This container does not set its own clock to the source used for beat matching.
@ -28,8 +25,10 @@ namespace osu.Game.Graphics.Containers
public class BeatSyncedContainer : Container
{
private int lastBeat;
protected TimingControlPoint LastTimingPoint { get; private set; }
protected EffectControlPoint LastEffectPoint { get; private set; }
private TimingControlPoint? lastTimingPoint { get; set; }
protected bool IsKiaiTime { get; private set; }
/// <summary>
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
@ -71,12 +70,12 @@ namespace osu.Game.Graphics.Containers
public double MinimumBeatLength { get; set; }
/// <summary>
/// Whether this container is currently tracking a beatmap's timing data.
/// Whether this container is currently tracking a beat sync provider.
/// </summary>
protected bool IsBeatSyncedWithTrack { get; private set; }
[Resolved]
protected IBeatSyncProvider BeatSyncSource { get; private set; }
protected IBeatSyncProvider BeatSyncSource { get; private set; } = null!;
protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes)
{
@ -87,19 +86,18 @@ namespace osu.Game.Graphics.Containers
TimingControlPoint timingPoint;
EffectControlPoint effectPoint;
IsBeatSyncedWithTrack = BeatSyncSource.Clock?.IsRunning == true && BeatSyncSource.ControlPoints != null;
IsBeatSyncedWithTrack = BeatSyncSource.CheckBeatSyncAvailable() && BeatSyncSource.Clock?.IsRunning == true;
double currentTrackTime;
if (IsBeatSyncedWithTrack)
{
Debug.Assert(BeatSyncSource.ControlPoints != null);
Debug.Assert(BeatSyncSource.Clock != null);
currentTrackTime = BeatSyncSource.Clock.CurrentTime + EarlyActivationMilliseconds;
timingPoint = BeatSyncSource.ControlPoints.TimingPointAt(currentTrackTime);
effectPoint = BeatSyncSource.ControlPoints.EffectPointAt(currentTrackTime);
timingPoint = BeatSyncSource.ControlPoints?.TimingPointAt(currentTrackTime) ?? TimingControlPoint.DEFAULT;
effectPoint = BeatSyncSource.ControlPoints?.EffectPointAt(currentTrackTime) ?? EffectControlPoint.DEFAULT;
}
else
{
@ -128,7 +126,7 @@ namespace osu.Game.Graphics.Containers
TimeSinceLastBeat = beatLength - TimeUntilNextBeat;
if (ReferenceEquals(timingPoint, LastTimingPoint) && beatIndex == lastBeat)
if (ReferenceEquals(timingPoint, lastTimingPoint) && beatIndex == lastBeat)
return;
// as this event is sometimes used for sound triggers where `BeginDelayedSequence` has no effect, avoid firing it if too far away from the beat.
@ -136,12 +134,13 @@ namespace osu.Game.Graphics.Containers
if (AllowMistimedEventFiring || Math.Abs(TimeSinceLastBeat) < MISTIMED_ALLOWANCE)
{
using (BeginDelayedSequence(-TimeSinceLastBeat))
OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.Amplitudes ?? ChannelAmplitudes.Empty);
OnNewBeat(beatIndex, timingPoint, effectPoint, BeatSyncSource.CurrentAmplitudes);
}
lastBeat = beatIndex;
LastTimingPoint = timingPoint;
LastEffectPoint = effectPoint;
lastTimingPoint = timingPoint;
IsKiaiTime = effectPoint.KiaiMode;
}
}
}

@ -49,15 +49,15 @@ namespace osu.Game.Graphics.UserInterface
Active.BindDisabledChanged(disabled => Action = disabled ? null : Active.Toggle, true);
Active.BindValueChanged(_ =>
{
updateActiveState();
UpdateActiveState();
playSample();
});
updateActiveState();
UpdateActiveState();
base.LoadComplete();
}
private void updateActiveState()
protected virtual void UpdateActiveState()
{
DarkerColour = Active.Value ? ColourProvider.Highlight1 : ColourProvider.Background3;
LighterColour = Active.Value ? ColourProvider.Colour0 : ColourProvider.Background1;

@ -26,6 +26,11 @@ namespace osu.Game.IO
/// </summary>
public virtual string[] IgnoreFiles => Array.Empty<string>();
/// <summary>
/// A list of file/directory suffixes which should not be migrated.
/// </summary>
public virtual string[] IgnoreSuffixes => Array.Empty<string>();
protected MigratableStorage(Storage storage, string subPath = null)
: base(storage, subPath)
{
@ -73,6 +78,9 @@ namespace osu.Game.IO
if (topLevelExcludes && IgnoreFiles.Contains(fi.Name))
continue;
if (IgnoreSuffixes.Any(suffix => fi.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue;
allFilesDeleted &= AttemptOperation(() => fi.Delete(), throwOnFailure: false);
}
@ -81,6 +89,9 @@ namespace osu.Game.IO
if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name))
continue;
if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue;
allFilesDeleted &= AttemptOperation(() => dir.Delete(true), throwOnFailure: false);
}
@ -101,6 +112,9 @@ namespace osu.Game.IO
if (topLevelExcludes && IgnoreFiles.Contains(fileInfo.Name))
continue;
if (IgnoreSuffixes.Any(suffix => fileInfo.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue;
AttemptOperation(() =>
{
fileInfo.Refresh();
@ -119,6 +133,9 @@ namespace osu.Game.IO
if (topLevelExcludes && IgnoreDirectories.Contains(dir.Name))
continue;
if (IgnoreSuffixes.Any(suffix => dir.Name.EndsWith(suffix, StringComparison.Ordinal)))
continue;
CopyRecursive(dir, destination.CreateSubdirectory(dir.Name), false);
}
}

@ -38,15 +38,20 @@ namespace osu.Game.IO
public override string[] IgnoreDirectories => new[]
{
"cache",
$"{OsuGameBase.CLIENT_DATABASE_FILENAME}.management",
};
public override string[] IgnoreFiles => new[]
{
"framework.ini",
"storage.ini",
$"{OsuGameBase.CLIENT_DATABASE_FILENAME}.note",
$"{OsuGameBase.CLIENT_DATABASE_FILENAME}.lock",
};
public override string[] IgnoreSuffixes => new[]
{
// Realm pipe files don't play well with copy operations
".note",
".lock",
".management",
};
public OsuStorage(GameHost host, Storage defaultStorage)

@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
@ -89,6 +89,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Collections => new TranslatableString(getKey(@"collections"), @"Collections");
/// <summary>
/// "Name"
/// </summary>
public static LocalisableString Name => new TranslatableString(getKey(@"name"), @"Name");
/// <summary>
/// "Description"
/// </summary>
public static LocalisableString Description => new TranslatableString(getKey(@"description"), @"Description");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
}

@ -29,6 +29,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString PersonalPresets => new TranslatableString(getKey(@"personal_presets"), @"Personal Presets");
/// <summary>
/// "Add preset"
/// </summary>
public static LocalisableString AddPreset => new TranslatableString(getKey(@"add_preset"), @"Add preset");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

@ -102,6 +102,14 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty("pp")]
public double? PP { get; set; }
public bool ShouldSerializeID() => false;
public bool ShouldSerializeUser() => false;
public bool ShouldSerializeBeatmap() => false;
public bool ShouldSerializeBeatmapSet() => false;
public bool ShouldSerializePP() => false;
public bool ShouldSerializeOnlineID() => false;
public bool ShouldSerializeHasReplay() => false;
#endregion
public override string ToString() => $"score_id: {ID} user_id: {UserID}";
@ -165,7 +173,7 @@ namespace osu.Game.Online.API.Requests.Responses
RulesetID = score.RulesetID,
Passed = score.Passed,
Mods = score.APIMods,
Statistics = score.Statistics,
Statistics = score.Statistics.Where(kvp => kvp.Value != 0).ToDictionary(kvp => kvp.Key, kvp => kvp.Value),
};
public long OnlineID => ID ?? -1;

@ -588,6 +588,6 @@ namespace osu.Game
ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
}
}

@ -147,7 +147,10 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
{
// beatmapset may have changed.
if (Preview != preview)
{
preview?.Dispose();
return;
}
AddInternal(preview);
loading = false;

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
public class AddPresetButton : ShearedToggleButton, IHasPopover
{
[Resolved]
private OsuColour colours { get; set; } = null!;
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
public AddPresetButton()
: base(1)
{
RelativeSizeAxes = Axes.X;
Height = ModSelectPanel.HEIGHT;
// shear will be applied at a higher level in `ModPresetColumn`.
Content.Shear = Vector2.Zero;
Padding = new MarginPadding();
Text = "+";
TextSize = 30;
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedMods.BindValueChanged(mods => Enabled.Value = mods.NewValue.Any(), true);
Enabled.BindValueChanged(enabled =>
{
if (!enabled.NewValue)
Active.Value = false;
});
}
protected override void UpdateActiveState()
{
DarkerColour = Active.Value ? colours.Orange1 : ColourProvider.Background3;
LighterColour = Active.Value ? colours.Orange0 : ColourProvider.Background1;
TextColour = Active.Value ? ColourProvider.Background6 : ColourProvider.Content1;
if (Active.Value)
this.ShowPopover();
else
this.HidePopover();
}
public Popover GetPopover() => new AddPresetPopover(this);
}
}

@ -0,0 +1,120 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Localisation;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osuTK;
namespace osu.Game.Overlays.Mods
{
internal class AddPresetPopover : OsuPopover
{
private readonly AddPresetButton button;
private readonly LabelledTextBox nameTextBox;
private readonly LabelledTextBox descriptionTextBox;
private readonly ShearedButton createButton;
[Resolved]
private Bindable<RulesetInfo> ruleset { get; set; } = null!;
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
[Resolved]
private RealmAccess realm { get; set; } = null!;
public AddPresetPopover(AddPresetButton addPresetButton)
{
button = addPresetButton;
Child = new FillFlowContainer
{
Width = 300,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(7),
Children = new Drawable[]
{
nameTextBox = new LabelledTextBox
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Label = CommonStrings.Name,
TabbableContentContainer = this
},
descriptionTextBox = new LabelledTextBox
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Label = CommonStrings.Description,
TabbableContentContainer = this
},
createButton = new ShearedButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = ModSelectOverlayStrings.AddPreset,
Action = tryCreatePreset
}
}
};
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours)
{
Body.BorderThickness = 3;
Body.BorderColour = colours.Orange1;
createButton.DarkerColour = colours.Orange1;
createButton.LighterColour = colours.Orange0;
createButton.TextColour = colourProvider.Background6;
}
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingInputManager().ChangeFocus(nameTextBox));
}
private void tryCreatePreset()
{
if (string.IsNullOrWhiteSpace(nameTextBox.Current.Value))
{
Body.Shake();
return;
}
realm.Write(r => r.Add(new ModPreset
{
Name = nameTextBox.Current.Value,
Description = descriptionTextBox.Current.Value,
Mods = selectedMods.Value.ToArray(),
Ruleset = r.Find<RulesetInfo>(ruleset.Value.ShortName)
}));
this.HidePopover();
}
protected override void UpdateState(ValueChangedEvent<Visibility> state)
{
base.UpdateState(state);
if (state.NewValue == Visibility.Hidden)
button.Active.Value = false;
}
}
}

@ -31,6 +31,10 @@ namespace osu.Game.Overlays.Mods
{
AccentColour = colours.Orange1;
HeaderText = ModSelectOverlayStrings.PersonalPresets;
AddPresetButton addPresetButton;
ItemsFlow.Add(addPresetButton = new AddPresetButton());
ItemsFlow.SetLayoutPosition(addPresetButton, float.PositiveInfinity);
}
protected override void LoadComplete()
@ -64,7 +68,7 @@ namespace osu.Game.Overlays.Mods
if (!presets.Any())
{
ItemsFlow.Clear();
ItemsFlow.RemoveAll(panel => panel is ModPresetPanel);
return;
}
@ -77,7 +81,8 @@ namespace osu.Game.Overlays.Mods
latestLoadTask = loadTask = LoadComponentsAsync(panels, loaded =>
{
ItemsFlow.ChildrenEnumerable = loaded;
ItemsFlow.RemoveAll(panel => panel is ModPresetPanel);
ItemsFlow.AddRange(loaded);
}, (cancellationTokenSource = new CancellationTokenSource()).Token);
loadTask.ContinueWith(_ =>
{

@ -43,8 +43,7 @@ namespace osu.Game.Overlays.Mods
}
public const float CORNER_RADIUS = 7;
protected const float HEIGHT = 42;
public const float HEIGHT = 42;
protected virtual float IdleSwitchWidth => 14;
protected virtual float ExpandedSwitchWidth => 30;

@ -10,6 +10,7 @@ using System.Linq;
using JetBrains.Annotations;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -949,7 +950,7 @@ namespace osu.Game.Screens.Edit
ControlPointInfo IBeatSyncProvider.ControlPoints => editorBeatmap.ControlPointInfo;
IClock IBeatSyncProvider.Clock => clock;
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : null;
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
private class BeatmapEditorToast : Toast
{

@ -1,27 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osuTK;
using osuTK.Graphics;
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.OpenGL.Vertices;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Utils;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Rendering;
using osu.Game.Beatmaps;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Menu
{
@ -30,8 +26,6 @@ namespace osu.Game.Screens.Menu
/// </summary>
public class LogoVisualisation : Drawable
{
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
/// <summary>
/// The number of bars to jump each update iteration.
/// </summary>
@ -76,8 +70,8 @@ namespace osu.Game.Screens.Menu
private readonly float[] frequencyAmplitudes = new float[256];
private IShader shader;
private Texture texture;
private IShader shader = null!;
private Texture texture = null!;
public LogoVisualisation()
{
@ -92,33 +86,31 @@ namespace osu.Game.Screens.Menu
}
[BackgroundDependencyLoader]
private void load(IRenderer renderer, ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
private void load(IRenderer renderer, ShaderManager shaders)
{
this.beatmap.BindTo(beatmap);
texture = renderer.WhitePixel;
shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
private readonly float[] temporalAmplitudes = new float[ChannelAmplitudes.AMPLITUDES_SIZE];
[Resolved]
private IBeatSyncProvider beatSyncProvider { get; set; } = null!;
private void updateAmplitudes()
{
var effect = beatmap.Value.BeatmapLoaded && beatmap.Value.TrackLoaded
? beatmap.Value.Beatmap?.ControlPointInfo.EffectPointAt(beatmap.Value.Track.CurrentTime)
: null;
for (int i = 0; i < temporalAmplitudes.Length; i++)
temporalAmplitudes[i] = 0;
if (beatmap.Value.TrackLoaded)
addAmplitudesFromSource(beatmap.Value.Track);
if (beatSyncProvider.Clock != null)
addAmplitudesFromSource(beatSyncProvider);
foreach (var source in amplitudeSources)
addAmplitudesFromSource(source);
for (int i = 0; i < bars_per_visualiser; i++)
{
float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (effect?.KiaiMode == true ? 1 : 0.5f);
float targetAmplitude = (temporalAmplitudes[(i + indexOffset) % bars_per_visualiser]) * (beatSyncProvider.CheckIsKiaiTime() ? 1 : 0.5f);
if (targetAmplitude > frequencyAmplitudes[i])
frequencyAmplitudes[i] = targetAmplitude;
}
@ -153,7 +145,7 @@ namespace osu.Game.Screens.Menu
protected override DrawNode CreateDrawNode() => new VisualisationDrawNode(this);
private void addAmplitudesFromSource([NotNull] IHasAmplitudes source)
private void addAmplitudesFromSource(IHasAmplitudes source)
{
if (source == null) throw new ArgumentNullException(nameof(source));
@ -170,8 +162,8 @@ namespace osu.Game.Screens.Menu
{
protected new LogoVisualisation Source => (LogoVisualisation)base.Source;
private IShader shader;
private Texture texture;
private IShader shader = null!;
private Texture texture = null!;
// Assuming the logo is a circle, we don't need a second dimension.
private float size;
@ -180,7 +172,7 @@ namespace osu.Game.Screens.Menu
private readonly float[] audioData = new float[256];
private IVertexBatch<TexturedVertex2D> vertexBatch;
private IVertexBatch<TexturedVertex2D>? vertexBatch;
public VisualisationDrawNode(LogoVisualisation source)
: base(source)
@ -211,43 +203,40 @@ namespace osu.Game.Screens.Menu
ColourInfo colourInfo = DrawColourInfo.Colour;
colourInfo.ApplyChild(transparent_white);
if (audioData != null)
for (int j = 0; j < visualiser_rounds; j++)
{
for (int j = 0; j < visualiser_rounds; j++)
for (int i = 0; i < bars_per_visualiser; i++)
{
for (int i = 0; i < bars_per_visualiser; i++)
{
if (audioData[i] < amplitude_dead_zone)
continue;
if (audioData[i] < amplitude_dead_zone)
continue;
float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
float rotationCos = MathF.Cos(rotation);
float rotationSin = MathF.Sin(rotation);
// taking the cos and sin to the 0..1 range
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
float rotationCos = MathF.Cos(rotation);
float rotationSin = MathF.Sin(rotation);
// taking the cos and sin to the 0..1 range
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
// The distance between the position and the sides of the bar.
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
// The distance between the bottom side of the bar and the top side.
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
// The distance between the position and the sides of the bar.
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
// The distance between the bottom side of the bar and the top side.
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
var rectangle = new Quad(
Vector2Extensions.Transform(barPosition - bottomOffset, DrawInfo.Matrix),
Vector2Extensions.Transform(barPosition - bottomOffset + amplitudeOffset, DrawInfo.Matrix),
Vector2Extensions.Transform(barPosition + bottomOffset, DrawInfo.Matrix),
Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
);
var rectangle = new Quad(
Vector2Extensions.Transform(barPosition - bottomOffset, DrawInfo.Matrix),
Vector2Extensions.Transform(barPosition - bottomOffset + amplitudeOffset, DrawInfo.Matrix),
Vector2Extensions.Transform(barPosition + bottomOffset, DrawInfo.Matrix),
Vector2Extensions.Transform(barPosition + bottomOffset + amplitudeOffset, DrawInfo.Matrix)
);
renderer.DrawQuad(
texture,
rectangle,
colourInfo,
null,
vertexBatch.AddAction,
// barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
Vector2.Divide(inflation, barSize.Yx));
}
renderer.DrawQuad(
texture,
rectangle,
colourInfo,
null,
vertexBatch.AddAction,
// barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
Vector2.Divide(inflation, barSize.Yx));
}
}

@ -353,7 +353,7 @@ namespace osu.Game.Screens.Menu
float maxAmplitude = lastBeatIndex >= 0 ? musicController.CurrentTrack.CurrentAmplitudes.Maximum : 0;
logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed));
triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (LastEffectPoint.KiaiMode ? 4 : 2), 0.995f, Time.Elapsed);
triangles.Velocity = (float)Interpolation.Damp(triangles.Velocity, triangles_paused_velocity * (IsKiaiTime ? 4 : 2), 0.995f, Time.Elapsed);
}
else
{

@ -40,8 +40,6 @@ namespace osu.Game.Screens.Play.HUD
public override bool HandleNonPositionalInput => AllowSeeking.Value;
public override bool HandlePositionalInput => AllowSeeking.Value;
protected override bool BlockScrollInput => false;
[Resolved]
private Player? player { get; set; }

@ -14,6 +14,12 @@ namespace osu.Game.Screens.Play.HUD
{
public abstract class SongProgress : OverlayContainer, ISkinnableDrawable
{
// Some implementations of this element allow seeking during gameplay playback.
// Set a sane default of never handling input to override the behaviour provided by OverlayContainer.
public override bool HandleNonPositionalInput => false;
public override bool HandlePositionalInput => false;
protected override bool BlockScrollInput => false;
public bool UsesFixedAnchor { get; set; }
[Resolved]

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -53,21 +51,21 @@ namespace osu.Game.Screens.Play
private readonly WorkingBeatmap beatmap;
private HardwareCorrectionOffsetClock userGlobalOffsetClock;
private HardwareCorrectionOffsetClock userBeatmapOffsetClock;
private HardwareCorrectionOffsetClock platformOffsetClock;
private MasterGameplayClock masterGameplayClock;
private Bindable<double> userAudioOffset;
private HardwareCorrectionOffsetClock userGlobalOffsetClock = null!;
private HardwareCorrectionOffsetClock userBeatmapOffsetClock = null!;
private HardwareCorrectionOffsetClock platformOffsetClock = null!;
private MasterGameplayClock masterGameplayClock = null!;
private Bindable<double> userAudioOffset = null!;
private IDisposable beatmapOffsetSubscription;
private IDisposable? beatmapOffsetSubscription;
private readonly double skipTargetTime;
[Resolved]
private RealmAccess realm { get; set; }
private RealmAccess realm { get; set; } = null!;
[Resolved]
private OsuConfigManager config { get; set; }
private OsuConfigManager config { get; set; } = null!;
/// <summary>
/// Create a new master gameplay clock container.
@ -255,7 +253,7 @@ namespace osu.Game.Screens.Play
ControlPointInfo IBeatSyncProvider.ControlPoints => beatmap.Beatmap.ControlPointInfo;
IClock IBeatSyncProvider.Clock => GameplayClock;
ChannelAmplitudes? IBeatSyncProvider.Amplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : null;
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => beatmap.TrackLoaded ? beatmap.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
private class HardwareCorrectionOffsetClock : FramedOffsetClock
{

@ -68,12 +68,14 @@ namespace osu.Game.Skinning
storage ??= realmBackedStorage = new RealmBackedResourceStore<SkinInfo>(SkinInfo, resources.Files, resources.RealmAccess);
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
var samples = resources.AudioManager?.GetSampleStore(storage);
if (samples != null)
samples.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
// osu-stable performs audio lookups in order of wav -> mp3 -> ogg.
// The GetSampleStore() call above internally adds wav and mp3, so ogg is added at the end to ensure expected ordering.
(storage as ResourceStore<byte[]>)?.AddExtension("ogg");
Samples = samples;
Textures = new TextureStore(resources.Renderer, resources.CreateTextureLoaderStore(storage));
}