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Adjust multipliers to account for speed changes

This commit is contained in:
StanR 2022-07-20 16:10:34 +03:00
parent 35e841de95
commit 163c3f9c2d
2 changed files with 2 additions and 2 deletions

View File

@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public class OsuPerformanceCalculator : PerformanceCalculator
{
public const double PERFORMANCE_BASE_MULTIPLIER = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
private double accuracy;
private int scoreMaxCombo;

View File

@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double currentStrain;
private double skillMultiplier => 24.15;
private double skillMultiplier => 23.55;
private double strainDecayBase => 0.15;
private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);