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Adjust multipliers to account for speed changes
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@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuPerformanceCalculator : PerformanceCalculator
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{
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public const double PERFORMANCE_BASE_MULTIPLIER = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
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public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
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private double accuracy;
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private int scoreMaxCombo;
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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private double currentStrain;
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private double skillMultiplier => 24.15;
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private double skillMultiplier => 23.55;
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private double strainDecayBase => 0.15;
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private double strainDecay(double ms) => Math.Pow(strainDecayBase, ms / 1000);
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