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mirror of https://github.com/ppy/osu.git synced 2024-12-13 08:32:57 +08:00

Apply NRT to notification classes

and tidy things up a bit.
This commit is contained in:
Dean Herbert 2022-08-30 15:51:46 +09:00
parent ea7e5797d1
commit b8fda1a16f
7 changed files with 32 additions and 48 deletions

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneNotificationOverlay : OsuTestScene
{
private NotificationOverlay notificationOverlay;
private NotificationOverlay notificationOverlay = null!;
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
private SpriteText displayedCount;
private SpriteText displayedCount = null!;
[SetUp]
public void SetUp() => Schedule(() =>
@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestCompleteProgress()
{
ProgressNotification notification = null;
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestCancelProgress()
{
ProgressNotification notification = null;
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Overlays.Notifications;
namespace osu.Game.Database

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@ -64,14 +64,8 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.X,
Children = new[]
{
new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All")
{
AcceptTypes = new[] { typeof(SimpleNotification) }
},
new NotificationSection(@"Running Tasks", @"Cancel All")
{
AcceptTypes = new[] { typeof(ProgressNotification) }
}
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
}
}
}
@ -133,7 +127,7 @@ namespace osu.Game.Overlays
var ourType = notification.GetType();
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
if (notification.IsImportant)

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary>
/// User requested close.
/// </summary>
public event Action Closed;
public event Action? Closed;
public abstract LocalisableString Text { get; set; }
@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications
/// <summary>
/// Run on user activating the notification. Return true to close.
/// </summary>
public Func<bool> Activated;
public Func<bool>? Activated;
/// <summary>
/// Should we show at the top of our section on display?
@ -212,7 +210,7 @@ namespace osu.Game.Overlays.Notifications
public class NotificationLight : Container
{
private bool pulsate;
private Container pulsateLayer;
private Container pulsateLayer = null!;
public bool Pulsate
{

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
{
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
{
private OsuSpriteText countDrawable;
private OsuSpriteText countDrawable = null!;
private FlowContainer<Notification> notifications;
private FlowContainer<Notification> notifications = null!;
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications
notifications.Insert((int)position, notification);
}
public IEnumerable<Type> AcceptTypes;
public IEnumerable<Type> AcceptedNotificationTypes { get; }
private readonly string clearButtonText;
private readonly LocalisableString titleText;
public NotificationSection(LocalisableString title, string clearButtonText)
public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
{
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
this.clearButtonText = clearButtonText.ToUpperInvariant();
titleText = title;
}
@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications
public void MarkAllRead()
{
notifications?.Children.ForEach(n => n.Read = true);
notifications.Children.ForEach(n => n.Read = true);
}
}

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Threading;
using osu.Framework.Allocation;
@ -25,6 +23,18 @@ namespace osu.Game.Overlays.Notifications
{
private const float loading_spinner_size = 22;
public Func<bool>? CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
public Action<Notification>? CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked. Return true to close.
/// </summary>
public Func<bool>? CompletionClickAction { get; set; }
private LocalisableString text;
public override LocalisableString Text
@ -142,7 +152,7 @@ namespace osu.Game.Overlays.Notifications
Text = CompletionText
};
protected virtual void Completed()
protected void Completed()
{
CompletionTarget?.Invoke(CreateCompletionNotification());
base.Close();
@ -155,8 +165,8 @@ namespace osu.Game.Overlays.Notifications
private Color4 colourActive;
private Color4 colourCancelled;
private Box iconBackground;
private LoadingSpinner loadingSpinner;
private Box iconBackground = null!;
private LoadingSpinner loadingSpinner = null!;
private readonly TextFlowContainer textDrawable;
@ -222,18 +232,6 @@ namespace osu.Game.Overlays.Notifications
}
}
public Func<bool> CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
public Action<Notification> CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked. Return true to close.
/// </summary>
public Func<bool> CompletionClickAction;
private class ProgressBar : Container
{
private readonly Box box;

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@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;