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synced 2024-12-13 08:32:57 +08:00
Apply NRT to notification classes
and tidy things up a bit.
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneNotificationOverlay : OsuTestScene
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{
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private NotificationOverlay notificationOverlay;
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private NotificationOverlay notificationOverlay = null!;
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private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
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private SpriteText displayedCount;
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private SpriteText displayedCount = null!;
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[SetUp]
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public void SetUp() => Schedule(() =>
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@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestCompleteProgress()
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{
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ProgressNotification notification = null;
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ProgressNotification notification = null!;
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AddStep("add progress notification", () =>
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{
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notification = new ProgressNotification
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@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestCancelProgress()
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{
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ProgressNotification notification = null;
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ProgressNotification notification = null!;
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AddStep("add progress notification", () =>
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{
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notification = new ProgressNotification
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Game.Overlays.Notifications;
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namespace osu.Game.Database
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@ -64,14 +64,8 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.X,
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Children = new[]
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{
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new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All")
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{
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AcceptTypes = new[] { typeof(SimpleNotification) }
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},
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new NotificationSection(@"Running Tasks", @"Cancel All")
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{
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AcceptTypes = new[] { typeof(ProgressNotification) }
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}
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new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
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new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
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}
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}
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}
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@ -133,7 +127,7 @@ namespace osu.Game.Overlays
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var ourType = notification.GetType();
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var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
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var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
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section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
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if (notification.IsImportant)
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications
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/// <summary>
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/// User requested close.
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/// </summary>
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public event Action Closed;
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public event Action? Closed;
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public abstract LocalisableString Text { get; set; }
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@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications
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/// <summary>
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/// Run on user activating the notification. Return true to close.
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/// </summary>
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public Func<bool> Activated;
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public Func<bool>? Activated;
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/// <summary>
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/// Should we show at the top of our section on display?
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@ -212,7 +210,7 @@ namespace osu.Game.Overlays.Notifications
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public class NotificationLight : Container
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{
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private bool pulsate;
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private Container pulsateLayer;
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private Container pulsateLayer = null!;
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public bool Pulsate
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{
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
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{
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public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
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{
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private OsuSpriteText countDrawable;
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private OsuSpriteText countDrawable = null!;
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private FlowContainer<Notification> notifications;
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private FlowContainer<Notification> notifications = null!;
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public int DisplayedCount => notifications.Count(n => !n.WasClosed);
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public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
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@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications
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notifications.Insert((int)position, notification);
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}
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public IEnumerable<Type> AcceptTypes;
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public IEnumerable<Type> AcceptedNotificationTypes { get; }
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private readonly string clearButtonText;
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private readonly LocalisableString titleText;
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public NotificationSection(LocalisableString title, string clearButtonText)
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public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
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{
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AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
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this.clearButtonText = clearButtonText.ToUpperInvariant();
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titleText = title;
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}
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@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications
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public void MarkAllRead()
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{
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notifications?.Children.ForEach(n => n.Read = true);
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notifications.Children.ForEach(n => n.Read = true);
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}
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}
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Threading;
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using osu.Framework.Allocation;
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@ -25,6 +23,18 @@ namespace osu.Game.Overlays.Notifications
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{
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private const float loading_spinner_size = 22;
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public Func<bool>? CancelRequested { get; set; }
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/// <summary>
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/// The function to post completion notifications back to.
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/// </summary>
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public Action<Notification>? CompletionTarget { get; set; }
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/// <summary>
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/// An action to complete when the completion notification is clicked. Return true to close.
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/// </summary>
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public Func<bool>? CompletionClickAction { get; set; }
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private LocalisableString text;
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public override LocalisableString Text
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@ -142,7 +152,7 @@ namespace osu.Game.Overlays.Notifications
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Text = CompletionText
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};
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protected virtual void Completed()
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protected void Completed()
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{
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CompletionTarget?.Invoke(CreateCompletionNotification());
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base.Close();
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@ -155,8 +165,8 @@ namespace osu.Game.Overlays.Notifications
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private Color4 colourActive;
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private Color4 colourCancelled;
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private Box iconBackground;
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private LoadingSpinner loadingSpinner;
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private Box iconBackground = null!;
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private LoadingSpinner loadingSpinner = null!;
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private readonly TextFlowContainer textDrawable;
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@ -222,18 +232,6 @@ namespace osu.Game.Overlays.Notifications
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}
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}
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public Func<bool> CancelRequested { get; set; }
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/// <summary>
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/// The function to post completion notifications back to.
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/// </summary>
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public Action<Notification> CompletionTarget { get; set; }
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/// <summary>
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/// An action to complete when the completion notification is clicked. Return true to close.
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/// </summary>
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public Func<bool> CompletionClickAction;
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private class ProgressBar : Container
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{
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private readonly Box box;
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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