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Enhance target angle calculation

This commit is contained in:
Pasi4K5 2022-06-19 13:07:10 +02:00
parent 2a9fbea367
commit c6ac60c0b5
2 changed files with 71 additions and 10 deletions

View File

@ -37,23 +37,51 @@ namespace osu.Game.Rulesets.Osu.Mods
var positionInfos = OsuHitObjectGenerationUtils.GeneratePositionInfos(osuBeatmap.HitObjects);
float rateOfChangeMultiplier = 0;
float sequenceOffset = 0;
bool flowDirection = false;
foreach (var positionInfo in positionInfos)
for (int i = 0; i < positionInfos.Count; i++)
{
// rateOfChangeMultiplier only changes every 5 iterations in a combo
// to prevent shaky-line-shaped streams
if (positionInfo.HitObject.IndexInCurrentCombo % 5 == 0)
rateOfChangeMultiplier = (float)rng.NextDouble() * 2 - 1;
bool invertFlow = false;
if (positionInfo == positionInfos.First())
if (i == 0 ||
(positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && (i <= 2 || !positionInfos[i - 3].HitObject.NewCombo)) ||
OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) ||
(OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25))
{
positionInfo.DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
positionInfo.RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.02f);
if (rng.NextDouble() < 0.6)
invertFlow = true;
}
if (i == 0)
{
positionInfos[i].DistanceFromPrevious = (float)(rng.NextDouble() * OsuPlayfield.BASE_SIZE.Y / 2);
positionInfos[i].RelativeAngle = (float)(rng.NextDouble() * 2 * Math.PI - Math.PI);
}
else
{
positionInfo.RelativeAngle = rateOfChangeMultiplier * 2 * (float)Math.PI * Math.Min(1f, positionInfo.DistanceFromPrevious / (playfield_diagonal * 0.5f));
float flowChangeOffset = 0;
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.03f);
if (positionInfos[i - 1].HitObject.NewCombo && (i <= 1 || !positionInfos[i - 2].HitObject.NewCombo) && rng.NextDouble() < 0.6)
{
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.05f);
if (rng.NextDouble() < 0.8)
invertFlow = true;
}
if (invertFlow)
flowDirection ^= true;
positionInfos[i].RelativeAngle = OsuHitObjectGenerationUtils.GetRelativeTargetAngle(
positionInfos[i].DistanceFromPrevious,
(sequenceOffset + oneTimeOffset) * (float)Math.Sqrt(positionInfos[i].DistanceFromPrevious) +
flowChangeOffset * (float)Math.Sqrt(640 - positionInfos[i].DistanceFromPrevious),
flowDirection
);
}
}

View File

@ -8,6 +8,7 @@ using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
@ -186,5 +187,37 @@ namespace osu.Game.Rulesets.Osu.Utils
length * MathF.Sin(angle)
);
}
public static bool IsHitObjectOnBeat(OsuBeatmap beatmap, OsuHitObject hitObject, bool downbeatsOnly = false)
{
var timingPoints = beatmap.ControlPointInfo.TimingPoints;
var currentTimingPoint = timingPoints.Reverse().FirstOrDefault(p => p.Time <= hitObject.StartTime);
if (currentTimingPoint == null)
return false;
double timeSinceTimingPoint = hitObject.StartTime - currentTimingPoint.Time;
double length = downbeatsOnly
? currentTimingPoint.BeatLength * currentTimingPoint.TimeSignature.Numerator
: currentTimingPoint.BeatLength;
return (timeSinceTimingPoint + 1) % length < 2;
}
public static float GetRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
{
float angle = (float)(3.3 / (1 + 200 * Math.Pow(MathHelper.E, 0.016 * (targetDistance - 466))) + 0.45 + offset);
float relativeAngle = MathHelper.Pi - angle;
return flowDirection ? -relativeAngle : relativeAngle;
}
public static float RandomGaussian(Random rng, float mean = 0, float stdDev = 1)
{
double x1 = 1 - rng.NextDouble();
double x2 = 1 - rng.NextDouble();
double stdNormal = Math.Sqrt(-2 * Math.Log(x1)) * Math.Sin(MathHelper.TwoPi * x2);
return mean + stdDev * (float)stdNormal;
}
}
}