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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Change mod description type to LocalisableString

This commit is contained in:
naoei 2022-08-10 15:54:48 -04:00
parent 8cb2e11766
commit 60dae70a18
21 changed files with 42 additions and 21 deletions

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@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "AS";
public override string Description => "Let track speed adapt to you.";
public override LocalisableString Description => "Let track speed adapt to you.";
public override ModType Type => ModType.Fun;

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@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Replays;
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "AT";
public override IconUsage? Icon => OsuIcon.ModAuto;
public override ModType Type => ModType.Automation;
public override string Description => "Watch a perfect automated play through the song.";
public override LocalisableString Description => "Watch a perfect automated play through the song.";
public override double ScoreMultiplier => 1;
public bool PerformFail() => false;

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
@ -34,7 +35,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Barrel Roll";
public override string Acronym => "BR";
public override string Description => "The whole playfield is on a wheel!";
public override LocalisableString Description => "The whole playfield is on a wheel!";
public override double ScoreMultiplier => 1;
public override string SettingDescription => $"{SpinSpeed.Value:N2} rpm {Direction.Value.GetDescription().ToLowerInvariant()}";

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Cinema";
public override string Acronym => "CN";
public override IconUsage? Icon => OsuIcon.ModCinema;
public override string Description => "Watch the video without visual distractions.";
public override LocalisableString Description => "Watch the video without visual distractions.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModAutoplay)).ToArray();

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
@ -15,7 +16,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => FontAwesome.Solid.History;
public override string Description => "Feeling nostalgic?";
public override LocalisableString Description => "Feeling nostalgic?";
public override ModType Type => ModType.Conversion;
}

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@ -4,6 +4,7 @@
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Daycore";
public override string Acronym => "DC";
public override IconUsage? Icon => null;
public override string Description => "Whoaaaaa...";
public override LocalisableString Description => "Whoaaaaa...";
private readonly BindableNumber<double> tempoAdjust = new BindableDouble(1);
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => @"Difficulty Adjust";
public override string Description => @"Override a beatmap's difficulty settings.";
public override LocalisableString Description => @"Override a beatmap's difficulty settings.";
public override string Acronym => "DA";

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@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "DT";
public override IconUsage? Icon => OsuIcon.ModDoubleTime;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Zoooooooooom...";
public override LocalisableString Description => "Zoooooooooom...";
[SettingSource("Speed increase", "The actual increase to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps.Timing;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -30,7 +31,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "FL";
public override IconUsage? Icon => OsuIcon.ModFlashlight;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Restricted view area.";
public override LocalisableString Description => "Restricted view area.";
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
public abstract BindableFloat SizeMultiplier { get; }

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@ -3,6 +3,7 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "HT";
public override IconUsage? Icon => OsuIcon.ModHalftime;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "Less zoom...";
public override LocalisableString Description => "Less zoom...";
[SettingSource("Speed decrease", "The actual decrease to apply")]
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "HR";
public override IconUsage? Icon => OsuIcon.ModHardRock;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Everything just got a bit harder...";
public override LocalisableString Description => "Everything just got a bit harder...";
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModDifficultyAdjust) };
public void ReadFromDifficulty(IBeatmapDifficultyInfo difficulty)

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Muted";
public override string Acronym => "MU";
public override IconUsage? Icon => FontAwesome.Solid.VolumeMute;
public override string Description => "Can you still feel the rhythm without music?";
public override LocalisableString Description => "Can you still feel the rhythm without music?";
public override ModType Type => ModType.Fun;
public override double ScoreMultiplier => 1;
}

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@ -7,6 +7,7 @@ using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
@ -23,7 +24,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => "Nightcore";
public override string Acronym => "NC";
public override IconUsage? Icon => OsuIcon.ModNightcore;
public override string Description => "Uguuuuuuuu...";
public override LocalisableString Description => "Uguuuuuuuu...";
}
public abstract class ModNightcore<TObject> : ModNightcore, IApplicableToDrawableRuleset<TObject>

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Mods
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "NF";
public override IconUsage? Icon => OsuIcon.ModNoFail;
public override ModType Type => ModType.DifficultyReduction;
public override string Description => "You can't fail, no matter what.";
public override LocalisableString Description => "You can't fail, no matter what.";
public override double ScoreMultiplier => 0.5;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModFailCondition), typeof(ModAutoplay) };
}

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "No Mod";
public override string Acronym => "NM";
public override string Description => "No mods applied.";
public override LocalisableString Description => "No mods applied.";
public override double ScoreMultiplier => 1;
public override IconUsage? Icon => FontAwesome.Solid.Ban;
public override ModType Type => ModType.System;

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
public override IconUsage? Icon => OsuIcon.ModPerfect;
public override ModType Type => ModType.DifficultyIncrease;
public override double ScoreMultiplier => 1;
public override string Description => "SS or quit.";
public override LocalisableString Description => "SS or quit.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModSuddenDeath)).ToArray();

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@ -4,6 +4,7 @@
using System;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
public override string Acronym => "SD";
public override IconUsage? Icon => OsuIcon.ModSuddenDeath;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => "Miss and fail.";
public override LocalisableString Description => "Miss and fail.";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ModPerfect)).ToArray();

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Wind Down";
public override string Acronym => "WD";
public override string Description => "Sloooow doooown...";
public override LocalisableString Description => "Sloooow doooown...";
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleDown;
public override double ScoreMultiplier => 1.0;

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@ -5,6 +5,7 @@ using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Mods
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => "Wind Up";
public override string Acronym => "WU";
public override string Description => "Can you keep up?";
public override LocalisableString Description => "Can you keep up?";
public override IconUsage? Icon => FontAwesome.Solid.ChevronCircleUp;
public override double ScoreMultiplier => 1.0;

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
@ -10,7 +11,7 @@ namespace osu.Game.Rulesets.Mods
{
public override string Name => string.Empty;
public override string Acronym => string.Empty;
public override string Description => string.Empty;
public override LocalisableString Description => string.Empty;
public override double ScoreMultiplier => 0;
public Mod[] Mods { get; }

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Rulesets.Mods
{
public class UnknownMod : Mod
@ -12,7 +14,7 @@ namespace osu.Game.Rulesets.Mods
public override string Name => $"Unknown mod ({OriginalAcronym})";
public override string Acronym => $"{OriginalAcronym}??";
public override string Description => "This mod could not be resolved by the game.";
public override LocalisableString Description => "This mod could not be resolved by the game.";
public override double ScoreMultiplier => 0;
public override bool UserPlayable => false;