mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Merge branch 'master' into open-profile-hotkey
This commit is contained in:
commit
b4fc2a0fc8
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.805.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.810.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -206,7 +206,7 @@ namespace osu.Game.Tests.Editing
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()) == expectedDistance);
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||
=> AddAssert($"duration = {duration} -> distance = {expectedDistance}", () => composer.DurationToDistance(new HitObject(), duration) == expectedDistance);
|
||||
|
@ -59,7 +59,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("reset clock", () => Clock.Seek(0));
|
||||
|
||||
AddStep("start clock", Clock.Start);
|
||||
AddStep("start clock", () => Clock.Start());
|
||||
AddAssert("clock running", () => Clock.IsRunning);
|
||||
|
||||
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
|
||||
@ -67,7 +67,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
|
||||
AddStep("start clock again", Clock.Start);
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
}
|
||||
|
||||
@ -76,20 +76,20 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
AddStep("reset clock", () => Clock.Seek(0));
|
||||
|
||||
AddStep("stop clock", Clock.Stop);
|
||||
AddStep("stop clock", () => Clock.Stop());
|
||||
AddAssert("clock stopped", () => !Clock.IsRunning);
|
||||
|
||||
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
|
||||
AddAssert("clock stopped at end", () => Clock.CurrentTime == Clock.TrackLength);
|
||||
|
||||
AddStep("start clock again", Clock.Start);
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClampWhenSeekOutsideBeatmapBounds()
|
||||
{
|
||||
AddStep("stop clock", Clock.Stop);
|
||||
AddStep("stop clock", () => Clock.Stop());
|
||||
|
||||
AddStep("seek before start time", () => Clock.Seek(-1000));
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime == 0);
|
||||
|
@ -60,17 +60,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
// Forwards
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
checkTime(0);
|
||||
AddStep("Seek(33)", () => Clock.Seek(33));
|
||||
AddAssert("Time = 33", () => Clock.CurrentTime == 33);
|
||||
checkTime(33);
|
||||
AddStep("Seek(89)", () => Clock.Seek(89));
|
||||
AddAssert("Time = 89", () => Clock.CurrentTime == 89);
|
||||
checkTime(89);
|
||||
|
||||
// Backwards
|
||||
AddStep("Seek(25)", () => Clock.Seek(25));
|
||||
AddAssert("Time = 25", () => Clock.CurrentTime == 25);
|
||||
checkTime(25);
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -83,19 +83,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
checkTime(0);
|
||||
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
checkTime(50);
|
||||
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
checkTime(100);
|
||||
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
checkTime(175);
|
||||
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
checkTime(350);
|
||||
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -108,17 +108,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
checkTime(0);
|
||||
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
checkTime(50);
|
||||
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
checkTime(100);
|
||||
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
checkTime(175);
|
||||
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
checkTime(175);
|
||||
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
checkTime(350);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -130,15 +130,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
checkTime(50);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
checkTime(100);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 200", () => Clock.CurrentTime == 200);
|
||||
checkTime(200);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -150,17 +150,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
checkTime(50);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
checkTime(100);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
checkTime(175);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
checkTime(350);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -174,28 +174,28 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddStep("Seek(49)", () => Clock.Seek(49));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
checkTime(50);
|
||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
checkTime(100);
|
||||
AddStep("Seek(99)", () => Clock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
checkTime(100);
|
||||
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 150);
|
||||
checkTime(150);
|
||||
AddStep("Seek(174)", () => Clock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
checkTime(175);
|
||||
AddStep("Seek(349)", () => Clock.Seek(349));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
checkTime(350);
|
||||
AddStep("Seek(399)", () => Clock.Seek(399));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
AddStep("Seek(449)", () => Clock.Seek(449));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -208,15 +208,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 150", () => Clock.CurrentTime == 150);
|
||||
checkTime(150);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -229,17 +229,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 350", () => Clock.CurrentTime == 350);
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 175", () => Clock.CurrentTime == 175);
|
||||
checkTime(175);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 100", () => Clock.CurrentTime == 100);
|
||||
checkTime(100);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 50", () => Clock.CurrentTime == 50);
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -253,16 +253,16 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
checkTime(450);
|
||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 450", () => Clock.CurrentTime == 450);
|
||||
checkTime(450);
|
||||
AddStep("Seek(401)", () => Clock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddAssert("Time = 400", () => Clock.CurrentTime == 400);
|
||||
checkTime(400);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -297,9 +297,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
||||
}
|
||||
|
||||
AddAssert("Time = 0", () => Clock.CurrentTime == 0);
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||
|
||||
private void reset()
|
||||
{
|
||||
AddStep("Reset", () => Clock.Seek(0));
|
||||
|
@ -4,7 +4,6 @@
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets;
|
||||
@ -120,7 +119,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
private void pressAndCheckTime(Key key, double expectedTime)
|
||||
{
|
||||
AddStep($"press {key}", () => InputManager.Key(key));
|
||||
AddUntilStep($"time is {expectedTime}", () => Precision.AlmostEquals(expectedTime, EditorClock.CurrentTime, 1));
|
||||
AddUntilStep($"time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime).Within(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
87
osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs
Normal file
87
osu.Game.Tests/Visual/Menus/TestSceneToolbarUserButton.cs
Normal file
@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Menus
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneToolbarUserButton : OsuManualInputManagerTestScene
|
||||
{
|
||||
public TestSceneToolbarUserButton()
|
||||
{
|
||||
Container mainContainer;
|
||||
|
||||
Children = new Drawable[]
|
||||
{
|
||||
mainContainer = new Container
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = Toolbar.HEIGHT,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkRed,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 2,
|
||||
},
|
||||
new ToolbarUserButton(),
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.DarkRed,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = 2,
|
||||
},
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
};
|
||||
|
||||
AddSliderStep("scale", 0.5, 4, 1, scale => mainContainer.Scale = new Vector2((float)scale));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestLoginLogout()
|
||||
{
|
||||
AddStep("Log out", () => ((DummyAPIAccess)API).Logout());
|
||||
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestStates()
|
||||
{
|
||||
AddStep("Log in", () => ((DummyAPIAccess)API).Login("wang", "jang"));
|
||||
|
||||
foreach (var state in Enum.GetValues<APIState>())
|
||||
{
|
||||
AddStep($"Change state to {state}", () => ((DummyAPIAccess)API).SetState(state));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -432,8 +432,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
{
|
||||
var user = playingUsers.Single(u => u.UserID == userId);
|
||||
|
||||
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
|
||||
SpectatorClient.SendEndPlay(userId);
|
||||
OnlinePlayDependencies.MultiplayerClient.RemoveUser(user.User.AsNonNull());
|
||||
|
||||
playingUsers.Remove(user);
|
||||
});
|
||||
|
@ -20,6 +20,8 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
public class LoadingLayer : LoadingSpinner
|
||||
{
|
||||
private readonly bool blockInput;
|
||||
|
||||
[CanBeNull]
|
||||
protected Box BackgroundDimLayer { get; }
|
||||
|
||||
@ -28,9 +30,11 @@ namespace osu.Game.Graphics.UserInterface
|
||||
/// </summary>
|
||||
/// <param name="dimBackground">Whether the full background area should be dimmed while loading.</param>
|
||||
/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
|
||||
public LoadingLayer(bool dimBackground = false, bool withBox = true)
|
||||
/// <param name="blockInput">Whether to block input of components behind the loading layer.</param>
|
||||
public LoadingLayer(bool dimBackground = false, bool withBox = true, bool blockInput = true)
|
||||
: base(withBox)
|
||||
{
|
||||
this.blockInput = blockInput;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Size = new Vector2(1);
|
||||
|
||||
@ -52,6 +56,9 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override bool Handle(UIEvent e)
|
||||
{
|
||||
if (!blockInput)
|
||||
return false;
|
||||
|
||||
switch (e)
|
||||
{
|
||||
// blocking scroll can cause weird behaviour when this layer is used within a ScrollContainer.
|
||||
@ -83,7 +90,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
base.Update();
|
||||
|
||||
MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 30, 100));
|
||||
MainContents.Size = new Vector2(Math.Clamp(Math.Min(DrawWidth, DrawHeight) * 0.25f, 20, 100));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
24
osu.Game/Localisation/ToolbarStrings.cs
Normal file
24
osu.Game/Localisation/ToolbarStrings.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class ToolbarStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.Toolbar";
|
||||
|
||||
/// <summary>
|
||||
/// "Connection interrupted, will try to reconnect..."
|
||||
/// </summary>
|
||||
public static LocalisableString AttemptingToReconnect => new TranslatableString(getKey(@"attempting_to_reconnect"), @"Connection interrupted, will try to reconnect...");
|
||||
|
||||
/// <summary>
|
||||
/// "Connecting..."
|
||||
/// </summary>
|
||||
public static LocalisableString Connecting => new TranslatableString(getKey(@"connecting"), @"Connecting...");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -196,6 +196,9 @@ namespace osu.Game.Online.Multiplayer
|
||||
APIRoom.Playlist.AddRange(joinedRoom.Playlist.Select(createPlaylistItem));
|
||||
APIRoom.CurrentPlaylistItem.Value = APIRoom.Playlist.Single(item => item.ID == joinedRoom.Settings.PlaylistItemId);
|
||||
|
||||
// The server will null out the end date upon the host joining the room, but the null value is never communicated to the client.
|
||||
APIRoom.EndDate.Value = null;
|
||||
|
||||
Debug.Assert(LocalUser != null);
|
||||
addUserToAPIRoom(LocalUser);
|
||||
|
||||
|
@ -13,6 +13,7 @@ using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
@ -109,7 +110,7 @@ namespace osu.Game.Overlays.Login
|
||||
Origin = Anchor.TopCentre,
|
||||
TextAnchor = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Text = state.NewValue == APIState.Failing ? "Connection is failing, will attempt to reconnect... " : "Attempting to connect... ",
|
||||
Text = state.NewValue == APIState.Failing ? ToolbarStrings.AttemptingToReconnect : ToolbarStrings.Connecting,
|
||||
Margin = new MarginPadding { Top = 10, Bottom = 10 },
|
||||
},
|
||||
};
|
||||
|
@ -1,17 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Resources.Localisation.Web;
|
||||
using osu.Game.Users.Drawables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
@ -20,59 +22,103 @@ namespace osu.Game.Overlays.Toolbar
|
||||
{
|
||||
public class ToolbarUserButton : ToolbarOverlayToggleButton
|
||||
{
|
||||
private readonly UpdateableAvatar avatar;
|
||||
private UpdateableAvatar avatar = null!;
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
private IBindable<APIUser> localUser = null!;
|
||||
|
||||
private readonly IBindable<APIState> apiState = new Bindable<APIState>();
|
||||
private LoadingSpinner spinner = null!;
|
||||
|
||||
private SpriteIcon failingIcon = null!;
|
||||
|
||||
private IBindable<APIState> apiState = null!;
|
||||
|
||||
public ToolbarUserButton()
|
||||
{
|
||||
AutoSizeAxes = Axes.X;
|
||||
}
|
||||
|
||||
DrawableText.Font = OsuFont.GetFont(italics: true);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, IAPIProvider api, LoginOverlay? login)
|
||||
{
|
||||
Add(new OpaqueBackground { Depth = 1 });
|
||||
|
||||
Flow.Add(avatar = new UpdateableAvatar(isInteractive: false)
|
||||
Flow.Add(new Container
|
||||
{
|
||||
Masking = true,
|
||||
CornerRadius = 4,
|
||||
Size = new Vector2(32),
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
CornerRadius = 4,
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Shadow,
|
||||
Radius = 4,
|
||||
Colour = Color4.Black.Opacity(0.1f),
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
avatar = new UpdateableAvatar(isInteractive: false)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
spinner = new LoadingLayer(dimBackground: true, withBox: false, blockInput: false)
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
failingIcon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Alpha = 0,
|
||||
Size = new Vector2(0.3f),
|
||||
Icon = FontAwesome.Solid.ExclamationTriangle,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colours.YellowLight,
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(LoginOverlay login)
|
||||
{
|
||||
apiState.BindTo(api.State);
|
||||
apiState = api.State.GetBoundCopy();
|
||||
apiState.BindValueChanged(onlineStateChanged, true);
|
||||
|
||||
localUser = api.LocalUser.GetBoundCopy();
|
||||
localUser.BindValueChanged(userChanged, true);
|
||||
|
||||
StateContainer = login;
|
||||
}
|
||||
|
||||
private void userChanged(ValueChangedEvent<APIUser> user) => Schedule(() =>
|
||||
{
|
||||
Text = user.NewValue.Username;
|
||||
avatar.User = user.NewValue;
|
||||
});
|
||||
|
||||
private void onlineStateChanged(ValueChangedEvent<APIState> state) => Schedule(() =>
|
||||
{
|
||||
failingIcon.FadeTo(state.NewValue == APIState.Failing ? 1 : 0, 200, Easing.OutQuint);
|
||||
|
||||
switch (state.NewValue)
|
||||
{
|
||||
default:
|
||||
Text = UsersStrings.AnonymousUsername;
|
||||
avatar.User = new APIUser();
|
||||
case APIState.Connecting:
|
||||
TooltipText = ToolbarStrings.Connecting;
|
||||
spinner.Show();
|
||||
break;
|
||||
|
||||
case APIState.Online:
|
||||
Text = api.LocalUser.Value.Username;
|
||||
avatar.User = api.LocalUser.Value;
|
||||
case APIState.Failing:
|
||||
TooltipText = ToolbarStrings.AttemptingToReconnect;
|
||||
spinner.Show();
|
||||
break;
|
||||
|
||||
case APIState.Offline:
|
||||
case APIState.Online:
|
||||
TooltipText = string.Empty;
|
||||
spinner.Hide();
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -231,6 +231,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
if (state.State == SpectatedUserState.Passed || state.State == SpectatedUserState.Failed)
|
||||
return;
|
||||
|
||||
// we could also potentially receive EndGameplay with "Playing" state, at which point we can only early-return and hope it's a passing player.
|
||||
// todo: this shouldn't exist, but it's here as a hotfix for an issue with multi-spectator screen not proceeding to results screen.
|
||||
// see: https://github.com/ppy/osu/issues/19593
|
||||
if (state.State == SpectatedUserState.Playing)
|
||||
return;
|
||||
|
||||
RemoveUser(userId);
|
||||
|
||||
var instance = instances.Single(i => i.UserId == userId);
|
||||
|
@ -36,8 +36,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.14.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.805.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.810.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||
<PackageReference Include="Sentry" Version="3.19.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -61,8 +61,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.805.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.722.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.810.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.810.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -84,7 +84,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.805.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.810.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user