mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 10:03:05 +08:00
Fix around some comments
This commit is contained in:
parent
d213f56f79
commit
e1f7db6e7d
@ -58,6 +58,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
|
||||
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState state)
|
||||
{
|
||||
// We only want DrawableSlider here. DrawableSliderTail doesn't quite work because its
|
||||
// HitStateUpdateTime is ~36ms before DrawableSlider's HitStateUpdateTime (aka slider
|
||||
// end leniency).
|
||||
if (drawableObject is not DrawableSlider)
|
||||
return;
|
||||
|
||||
|
@ -44,8 +44,8 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sealed empty. Override <see cref="OnSliderBreak" /> instead, since animations
|
||||
/// should only play on slider ticks.
|
||||
/// Sealed empty intentionally. Override <see cref="OnSliderBreak" /> instead, since
|
||||
/// animations should only play on slider ticks.
|
||||
/// </summary>
|
||||
protected sealed override void OnSliderRelease()
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user