mirror of
https://github.com/ppy/osu.git
synced 2025-03-23 08:27:23 +08:00
Reorganise call order of Start
/ Reset
to make more sense
This commit is contained in:
parent
15d49b0357
commit
3eb1cda6aa
@ -89,22 +89,22 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Starts gameplay.
|
||||
/// Starts gameplay and marks un-paused state.
|
||||
/// </summary>
|
||||
public virtual void Start()
|
||||
{
|
||||
ensureSourceClockSet();
|
||||
|
||||
isPaused.Value = false;
|
||||
|
||||
// the clock may be stopped via internal means (ie. not via `IsPaused`).
|
||||
if (!GameplayClock.IsRunning)
|
||||
{
|
||||
// Seeking the decoupled clock to its current time ensures that its source clock will be seeked to the same time
|
||||
// This accounts for the clock source potentially taking time to enter a completely stopped state
|
||||
Seek(GameplayClock.CurrentTime);
|
||||
|
||||
GameplayClock.Start();
|
||||
}
|
||||
|
||||
isPaused.Value = false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -121,7 +121,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops gameplay.
|
||||
/// Stops gameplay and marks paused state.
|
||||
/// </summary>
|
||||
public void Stop() => isPaused.Value = true;
|
||||
|
||||
@ -134,11 +134,11 @@ namespace osu.Game.Screens.Play
|
||||
// Manually stop the source in order to not affect the IsPaused state.
|
||||
GameplayClock.Stop();
|
||||
|
||||
if (!IsPaused.Value || startClock)
|
||||
Start();
|
||||
|
||||
ensureSourceClockSet();
|
||||
Seek(StartTime);
|
||||
|
||||
if (!IsPaused.Value || startClock)
|
||||
Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
x
Reference in New Issue
Block a user