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mirror of https://github.com/ppy/osu.git synced 2025-03-23 00:37:18 +08:00

Add missing localisation for settings enums

This commit is contained in:
its5Q 2022-08-08 01:11:15 +10:00
parent 0e232d3926
commit 5080d62e77
19 changed files with 201 additions and 17 deletions

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@ -3,16 +3,20 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Configuration
{
public enum BackgroundSource
{
[LocalisableDescription(typeof(SkinSettingsStrings), nameof(SkinSettingsStrings.SkinSectionHeader))]
Skin,
[LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.BeatmapHeader))]
Beatmap,
[Description("Beatmap (with storyboard / video)")]
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.BeatmapWithStoryboard))]
BeatmapWithStoryboard,
}
}

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@ -3,17 +3,20 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Configuration
{
public enum DiscordRichPresenceMode
{
[LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.Off))]
Off,
[Description("Hide identifiable information")]
[LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.HideIdentifiableInformation))]
Limited,
[LocalisableDescription(typeof(OnlineSettingsStrings), nameof(OnlineSettingsStrings.Full))]
Full
}
}

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@ -3,17 +3,20 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Configuration
{
public enum HUDVisibilityMode
{
[LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Never))]
Never,
[Description("Hide during gameplay")]
[LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.HideDuringGameplay))]
HideDuringGameplay,
[LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Always))]
Always
}
}

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@ -3,16 +3,17 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Configuration
{
public enum RandomSelectAlgorithm
{
[Description("Never repeat")]
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.NeverRepeat))]
RandomPermutation,
[Description("True Random")]
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.TrueRandom))]
Random
}
}

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@ -3,17 +3,23 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Configuration
{
public enum ScalingMode
{
[LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Off))]
Off,
[LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Everything))]
Everything,
[Description("Excluding overlays")]
[LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.ExcludingOverlays))]
ExcludeOverlays,
[LocalisableDescription(typeof(LayoutSettingsStrings), nameof(LayoutSettingsStrings.Gameplay))]
Gameplay,
}
}

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@ -3,16 +3,17 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Configuration
{
public enum ScreenshotFormat
{
[Description("JPG (web-friendly)")]
[LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.JPG))]
Jpg = 1,
[Description("PNG (lossless)")]
[LocalisableDescription(typeof(GraphicsSettingsStrings), nameof(GraphicsSettingsStrings.PNG))]
Png = 2
}
}

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@ -3,6 +3,9 @@
#nullable disable
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Configuration
{
public enum SeasonalBackgroundMode
@ -10,16 +13,19 @@ namespace osu.Game.Configuration
/// <summary>
/// Seasonal backgrounds are shown regardless of season, if at all available.
/// </summary>
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Always))]
Always,
/// <summary>
/// Seasonal backgrounds are shown only during their corresponding season.
/// </summary>
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Sometimes))]
Sometimes,
/// <summary>
/// Seasonal backgrounds are never shown.
/// </summary>
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Never))]
Never
}
}

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@ -3,8 +3,9 @@
#nullable disable
using System.ComponentModel;
using osu.Framework.Input;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Input
{
@ -17,18 +18,20 @@ namespace osu.Game.Input
/// <summary>
/// The mouse cursor will be free to move outside the game window.
/// </summary>
[LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.Never))]
Never,
/// <summary>
/// The mouse cursor will be locked to the window bounds during gameplay,
/// but may otherwise move freely.
/// </summary>
[Description("During Gameplay")]
[LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.DuringGameplay))]
DuringGameplay,
/// <summary>
/// The mouse cursor will always be locked to the window bounds while the game has focus.
/// </summary>
[LocalisableDescription(typeof(MouseSettingsStrings), nameof(MouseSettingsStrings.Always))]
Always
}
}

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@ -101,4 +101,4 @@ namespace osu.Game.Localisation
private static string getKey(string key) => $@"{prefix}:{key}";
}
}
}

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@ -104,6 +104,31 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString IncreaseFirstObjectVisibility => new TranslatableString(getKey(@"increase_first_object_visibility"), @"Increase visibility of first object when visual impairment mods are enabled");
/// <summary>
/// "Hide during gameplay"
/// </summary>
public static LocalisableString HideDuringGameplay => new TranslatableString(getKey(@"hide_during_gameplay"), @"Hide during gameplay");
/// <summary>
/// "Always"
/// </summary>
public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always");
/// <summary>
/// "Never"
/// </summary>
public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never");
/// <summary>
/// "Standardised"
/// </summary>
public static LocalisableString Standardised => new TranslatableString(getKey(@"standardised"), @"Standardised");
/// <summary>
/// "Classic"
/// </summary>
public static LocalisableString Classic => new TranslatableString(getKey(@"classic"), @"Classic");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -129,6 +129,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString UseHardwareAcceleration => new TranslatableString(getKey(@"use_hardware_acceleration"), @"Use hardware acceleration");
/// <summary>
/// "JPG (web-friendly)"
/// </summary>
public static LocalisableString JPG => new TranslatableString(getKey(@"jpg_web_friendly"), @"JPG (web-friendly)");
/// <summary>
/// "PNG (lossless)"
/// </summary>
public static LocalisableString PNG => new TranslatableString(getKey(@"png_lossless"), @"PNG (lossless)");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -29,6 +29,26 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString FullscreenMacOSNote => new TranslatableString(getKey(@"fullscreen_macos_note"), @"Using fullscreen on macOS makes interacting with the menu bar and spaces no longer work, and may lead to freezes if a system dialog is presented. Using borderless is recommended.");
/// <summary>
/// "Excluding overlays"
/// </summary>
public static LocalisableString ExcludingOverlays => new TranslatableString(getKey(@"excluding_overlays"), @"Excluding overlays");
/// <summary>
/// "Everything"
/// </summary>
public static LocalisableString Everything => new TranslatableString(getKey(@"everything"), @"Everything");
/// <summary>
/// "Gameplay"
/// </summary>
public static LocalisableString Gameplay => new TranslatableString(getKey(@"gameplay"), @"Gameplay");
/// <summary>
/// "Off"
/// </summary>
public static LocalisableString Off => new TranslatableString(getKey(@"scaling_mode.off"), @"Off");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -64,6 +64,21 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString HighPrecisionPlatformWarning => new TranslatableString(getKey(@"high_precision_platform_warning"), @"This setting has known issues on your platform. If you encounter problems, it is recommended to adjust sensitivity externally and keep this disabled for now.");
/// <summary>
/// "Always"
/// </summary>
public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always");
/// <summary>
/// "During Gameplay"
/// </summary>
public static LocalisableString DuringGameplay => new TranslatableString(getKey(@"during_gameplay"), @"During Gameplay");
/// <summary>
/// "Never"
/// </summary>
public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -64,6 +64,21 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ShowExplicitContent => new TranslatableString(getKey(@"show_explicit_content"), @"Show explicit content in search results");
/// <summary>
/// "Hide identifiable information"
/// </summary>
public static LocalisableString HideIdentifiableInformation => new TranslatableString(getKey(@"hide_identifiable_information"), @"Hide identifiable information");
/// <summary>
/// "Full"
/// </summary>
public static LocalisableString Full => new TranslatableString(getKey(@"full"), @"Full");
/// <summary>
/// "Off"
/// </summary>
public static LocalisableString Off => new TranslatableString(getKey(@"off"), @"Off");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -14,6 +14,21 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Rulesets => new TranslatableString(getKey(@"rulesets"), @"Rulesets");
/// <summary>
/// "None"
/// </summary>
public static LocalisableString None => new TranslatableString(getKey(@"none"), @"None");
/// <summary>
/// "Corners"
/// </summary>
public static LocalisableString Corners => new TranslatableString(getKey(@"corners"), @"Corners");
/// <summary>
/// "Full"
/// </summary>
public static LocalisableString Full => new TranslatableString(getKey(@"full"), @"Full");
private static string getKey(string key) => $@"{prefix}:{key}";
}
}

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@ -114,6 +114,46 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString NoLimit => new TranslatableString(getKey(@"no_limit"), @"no limit");
/// <summary>
/// "Beatmap (with storyboard / video)"
/// </summary>
public static LocalisableString BeatmapWithStoryboard => new TranslatableString(getKey(@"beatmap_with_storyboard"), @"Beatmap (with storyboard / video)");
/// <summary>
/// "Always"
/// </summary>
public static LocalisableString Always => new TranslatableString(getKey(@"always"), @"Always");
/// <summary>
/// "Never"
/// </summary>
public static LocalisableString Never => new TranslatableString(getKey(@"never"), @"Never");
/// <summary>
/// "Sometimes"
/// </summary>
public static LocalisableString Sometimes => new TranslatableString(getKey(@"sometimes"), @"Sometimes");
/// <summary>
/// "Sequential"
/// </summary>
public static LocalisableString Sequential => new TranslatableString(getKey(@"sequential"), @"Sequential");
/// <summary>
/// "Classic"
/// </summary>
public static LocalisableString Classic => new TranslatableString(getKey(@"classic"), @"Classic");
/// <summary>
/// "Never repeat"
/// </summary>
public static LocalisableString NeverRepeat => new TranslatableString(getKey(@"never_repeat"), @"Never repeat");
/// <summary>
/// "True Random"
/// </summary>
public static LocalisableString TrueRandom => new TranslatableString(getKey(@"true_random"), @"True Random");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Mods.Input
{
@ -15,6 +17,7 @@ namespace osu.Game.Overlays.Mods.Input
/// Individual letters in a row trigger the mods in a sequential fashion.
/// Uses <see cref="SequentialModHotkeyHandler"/>.
/// </summary>
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Sequential))]
Sequential,
/// <summary>
@ -22,6 +25,7 @@ namespace osu.Game.Overlays.Mods.Input
/// One keybinding can toggle between what used to be <see cref="MultiMod"/>s on stable,
/// and some mods in a column may not have any hotkeys at all.
/// </summary>
[LocalisableDescription(typeof(UserInterfaceStrings), nameof(UserInterfaceStrings.Classic))]
Classic
}
}

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@ -16,6 +16,8 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Scoring;
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Rulesets.Scoring
{
@ -636,7 +638,10 @@ namespace osu.Game.Rulesets.Scoring
public enum ScoringMode
{
[LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Standardised))]
Standardised,
[LocalisableDescription(typeof(GameplaySettingsStrings), nameof(GameplaySettingsStrings.Classic))]
Classic
}
}

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@ -3,12 +3,20 @@
#nullable disable
using osu.Framework.Localisation;
using osu.Game.Localisation;
namespace osu.Game.Rulesets.UI
{
public enum PlayfieldBorderStyle
{
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.None))]
None,
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Corners))]
Corners,
[LocalisableDescription(typeof(RulesetSettingsStrings), nameof(RulesetSettingsStrings.Full))]
Full
}
}