mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 04:52:57 +08:00
Make GameplayClockContainer
non-abstract
and use in MultiSpectatorPlayer
This commit is contained in:
parent
95c1b488a7
commit
224f3eaa84
@ -1,12 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
@ -26,7 +22,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
/// </summary>
|
||||
/// <param name="score">The score containing the player's replay.</param>
|
||||
/// <param name="spectatorPlayerClock">The clock controlling the gameplay running state.</param>
|
||||
public MultiSpectatorPlayer([NotNull] Score score, [NotNull] ISpectatorPlayerClock spectatorPlayerClock)
|
||||
public MultiSpectatorPlayer(Score score, ISpectatorPlayerClock spectatorPlayerClock)
|
||||
: base(score, new PlayerConfiguration { AllowUserInteraction = false })
|
||||
{
|
||||
this.spectatorPlayerClock = spectatorPlayerClock;
|
||||
@ -41,6 +37,19 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
HUDOverlay.HoldToQuit.Expire();
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to start/stop gameplay.
|
||||
CatchUpSpectatorPlayerClock catchUpClock = (CatchUpSpectatorPlayerClock)GameplayClockContainer.SourceClock;
|
||||
|
||||
if (catchUpClock.IsRunning)
|
||||
GameplayClockContainer.Start();
|
||||
else
|
||||
GameplayClockContainer.Stop();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override void UpdateAfterChildren()
|
||||
{
|
||||
base.UpdateAfterChildren();
|
||||
@ -50,28 +59,6 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
|
||||
}
|
||||
|
||||
protected override GameplayClockContainer CreateGameplayClockContainer(WorkingBeatmap beatmap, double gameplayStart)
|
||||
=> new SpectatorGameplayClockContainer(spectatorPlayerClock);
|
||||
|
||||
private class SpectatorGameplayClockContainer : GameplayClockContainer
|
||||
{
|
||||
public SpectatorGameplayClockContainer([NotNull] IClock sourceClock)
|
||||
: base(sourceClock)
|
||||
{
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
// The SourceClock here is always a CatchUpSpectatorPlayerClock.
|
||||
// The player clock's running state is controlled externally, but the local pausing state needs to be updated to stop gameplay.
|
||||
if (SourceClock.IsRunning)
|
||||
Start();
|
||||
else
|
||||
Stop();
|
||||
|
||||
base.Update();
|
||||
}
|
||||
|
||||
protected override GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
|
||||
}
|
||||
=> new GameplayClockContainer(spectatorPlayerClock);
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Encapsulates gameplay timing logic and provides a <see cref="GameplayClock"/> via DI for gameplay components to use.
|
||||
/// </summary>
|
||||
public abstract class GameplayClockContainer : Container, IAdjustableClock
|
||||
public class GameplayClockContainer : Container, IAdjustableClock
|
||||
{
|
||||
/// <summary>
|
||||
/// The final clock which is exposed to gameplay components.
|
||||
@ -36,7 +36,7 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// The source clock.
|
||||
/// </summary>
|
||||
protected IClock SourceClock { get; private set; }
|
||||
public IClock SourceClock { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when a seek has been performed via <see cref="Seek"/>
|
||||
@ -68,7 +68,7 @@ namespace osu.Game.Screens.Play
|
||||
/// Creates a new <see cref="GameplayClockContainer"/>.
|
||||
/// </summary>
|
||||
/// <param name="sourceClock">The source <see cref="IClock"/> used for timing.</param>
|
||||
protected GameplayClockContainer(IClock sourceClock)
|
||||
public GameplayClockContainer(IClock sourceClock)
|
||||
{
|
||||
SourceClock = sourceClock;
|
||||
|
||||
@ -193,7 +193,7 @@ namespace osu.Game.Screens.Play
|
||||
/// </remarks>
|
||||
/// <param name="source">The <see cref="IFrameBasedClock"/> providing the source time.</param>
|
||||
/// <returns>The final <see cref="GameplayClock"/>.</returns>
|
||||
protected abstract GameplayClock CreateGameplayClock(IFrameBasedClock source);
|
||||
protected virtual GameplayClock CreateGameplayClock(IFrameBasedClock source) => new GameplayClock(source);
|
||||
|
||||
#region IAdjustableClock
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user