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Add thread safety to APIAccess.LocalUser
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1721a91168
commit
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@ -142,10 +142,10 @@ namespace osu.Game.Online.API
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// Show a placeholder user if saved credentials are available.
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// This is useful for storing local scores and showing a placeholder username after starting the game,
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// until a valid connection has been established.
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localUser.Value = new APIUser
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setLocalUser(new APIUser
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{
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Username = ProvidedUsername,
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};
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});
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}
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// save the username at this point, if the user requested for it to be.
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@ -188,12 +188,12 @@ namespace osu.Game.Online.API
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else
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failConnectionProcess();
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};
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userReq.Success += u =>
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userReq.Success += user =>
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{
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localUser.Value = u;
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// todo: save/pull from settings
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localUser.Value.Status.Value = new UserStatusOnline();
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user.Status.Value = new UserStatusOnline();
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setLocalUser(user);
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failureCount = 0;
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};
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@ -453,7 +453,7 @@ namespace osu.Game.Online.API
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// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
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Schedule(() =>
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{
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localUser.Value = createGuestUser();
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setLocalUser(createGuestUser());
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friends.Clear();
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});
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@ -463,6 +463,8 @@ namespace osu.Game.Online.API
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private static APIUser createGuestUser() => new GuestUser();
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private void setLocalUser(APIUser user) => Scheduler.Add(() => localUser.Value = user, false);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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@ -13,19 +13,16 @@ namespace osu.Game.Online.API
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{
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/// <summary>
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/// The local user.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// </summary>
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IBindable<APIUser> LocalUser { get; }
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/// <summary>
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/// The user's friends.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// </summary>
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IBindableList<APIUser> Friends { get; }
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/// <summary>
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/// The current user's activity.
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/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
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/// </summary>
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IBindable<UserActivity> Activity { get; }
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