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Use different variable source

This commit is contained in:
Dean Herbert 2022-08-03 17:47:32 +09:00
parent 258ad7c6b9
commit 16ff8d5c38

View File

@ -29,7 +29,7 @@ namespace osu.Game.Graphics.Containers
private TimingControlPoint? lastTimingPoint { get; set; }
private EffectControlPoint? lastEffectPoint { get; set; }
public bool IsKiaiTime { get; private set; }
protected bool IsKiaiTime { get; private set; }
/// <summary>
/// The amount of time before a beat we should fire <see cref="OnNewBeat(int, TimingControlPoint, EffectControlPoint, ChannelAmplitudes)"/>.
@ -142,7 +142,7 @@ namespace osu.Game.Graphics.Containers
lastTimingPoint = timingPoint;
lastEffectPoint = effectPoint;
IsKiaiTime = lastEffectPoint?.KiaiMode ?? false;
IsKiaiTime = effectPoint?.KiaiMode ?? false;
}
}
}