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Apply NRT to BeatmapCarousel
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@ -49,31 +47,31 @@ namespace osu.Game.Screens.Select
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/// <summary>
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/// Triggered when the <see cref="BeatmapSets"/> loaded change and are completely loaded.
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/// </summary>
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public Action BeatmapSetsChanged;
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public Action? BeatmapSetsChanged;
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/// <summary>
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/// The currently selected beatmap.
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/// </summary>
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public BeatmapInfo SelectedBeatmapInfo => selectedBeatmap?.BeatmapInfo;
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public BeatmapInfo? SelectedBeatmapInfo => selectedBeatmap?.BeatmapInfo;
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private CarouselBeatmap selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected);
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private CarouselBeatmap? selectedBeatmap => selectedBeatmapSet?.Beatmaps.FirstOrDefault(s => s.State.Value == CarouselItemState.Selected);
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/// <summary>
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/// The currently selected beatmap set.
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/// </summary>
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public BeatmapSetInfo SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
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public BeatmapSetInfo? SelectedBeatmapSet => selectedBeatmapSet?.BeatmapSet;
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/// <summary>
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/// A function to optionally decide on a recommended difficulty from a beatmap set.
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/// </summary>
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public Func<IEnumerable<BeatmapInfo>, BeatmapInfo> GetRecommendedBeatmap;
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public Func<IEnumerable<BeatmapInfo>, BeatmapInfo>? GetRecommendedBeatmap;
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private CarouselBeatmapSet selectedBeatmapSet;
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private CarouselBeatmapSet? selectedBeatmapSet;
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/// <summary>
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/// Raised when the <see cref="SelectedBeatmapInfo"/> is changed.
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/// </summary>
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public Action<BeatmapInfo> SelectionChanged;
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public Action<BeatmapInfo?>? SelectionChanged;
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public override bool HandleNonPositionalInput => AllowSelection;
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public override bool HandlePositionalInput => AllowSelection;
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@ -151,15 +149,15 @@ namespace osu.Game.Screens.Select
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private CarouselRoot root;
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private IDisposable subscriptionSets;
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private IDisposable subscriptionDeletedSets;
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private IDisposable subscriptionBeatmaps;
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private IDisposable subscriptionHiddenBeatmaps;
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private IDisposable? subscriptionSets;
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private IDisposable? subscriptionDeletedSets;
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private IDisposable? subscriptionBeatmaps;
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private IDisposable? subscriptionHiddenBeatmaps;
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private readonly DrawablePool<DrawableCarouselBeatmapSet> setPool = new DrawablePool<DrawableCarouselBeatmapSet>(100);
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private Sample spinSample;
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private Sample randomSelectSample;
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private Sample? spinSample;
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private Sample? randomSelectSample;
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private int visibleSetsCount;
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@ -200,7 +198,7 @@ namespace osu.Game.Screens.Select
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}
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[Resolved]
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private RealmAccess realm { get; set; }
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private RealmAccess realm { get; set; } = null!;
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protected override void LoadComplete()
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{
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@ -215,7 +213,7 @@ namespace osu.Game.Screens.Select
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subscriptionHiddenBeatmaps = realm.RegisterForNotifications(r => r.All<BeatmapInfo>().Where(b => b.Hidden), beatmapsChanged);
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}
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private void deletedBeatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
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private void deletedBeatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception? error)
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{
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// If loading test beatmaps, avoid overwriting with realm subscription callbacks.
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if (loadedTestBeatmaps)
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@ -228,7 +226,7 @@ namespace osu.Game.Screens.Select
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removeBeatmapSet(sender[i].ID);
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}
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private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet changes, Exception error)
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private void beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeSet? changes, Exception? error)
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{
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// If loading test beatmaps, avoid overwriting with realm subscription callbacks.
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if (loadedTestBeatmaps)
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@ -304,7 +302,7 @@ namespace osu.Game.Screens.Select
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}
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}
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private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
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private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet? changes, Exception? error)
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{
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// we only care about actual changes in hidden status.
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if (changes == null)
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@ -367,7 +365,7 @@ namespace osu.Game.Screens.Select
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
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select((CarouselItem?)newSet.Beatmaps.FirstOrDefault(b => b.BeatmapInfo.ID == previouslySelectedID) ?? newSet);
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}
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itemsCache.Invalidate();
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@ -384,7 +382,7 @@ namespace osu.Game.Screens.Select
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/// <param name="beatmapInfo">The beatmap to select.</param>
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/// <param name="bypassFilters">Whether to select the beatmap even if it is filtered (i.e., not visible on carousel).</param>
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/// <returns>True if a selection was made, False if it wasn't.</returns>
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public bool SelectBeatmap(BeatmapInfo beatmapInfo, bool bypassFilters = true)
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public bool SelectBeatmap(BeatmapInfo? beatmapInfo, bool bypassFilters = true)
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{
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// ensure that any pending events from BeatmapManager have been run before attempting a selection.
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Scheduler.Update();
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@ -549,7 +547,7 @@ namespace osu.Game.Screens.Select
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randomSelectSample?.Play();
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}
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private void select(CarouselItem item)
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private void select(CarouselItem? item)
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{
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if (!AllowSelection)
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return;
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@ -561,7 +559,7 @@ namespace osu.Game.Screens.Select
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private FilterCriteria activeCriteria = new FilterCriteria();
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protected ScheduledDelegate PendingFilter;
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protected ScheduledDelegate? PendingFilter;
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public bool AllowSelection = true;
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@ -593,7 +591,7 @@ namespace osu.Game.Screens.Select
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}
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}
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public void Filter(FilterCriteria newCriteria, bool debounce = true)
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public void Filter(FilterCriteria? newCriteria, bool debounce = true)
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{
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if (newCriteria != null)
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activeCriteria = newCriteria;
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@ -796,7 +794,7 @@ namespace osu.Game.Screens.Select
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return (firstIndex, lastIndex);
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}
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private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
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private CarouselBeatmapSet? createCarouselSet(BeatmapSetInfo beatmapSet)
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{
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// This can be moved to the realm query if required using:
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// .Filter("DeletePending == false && Protected == false && ANY Beatmaps.Hidden == false")
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@ -962,7 +960,7 @@ namespace osu.Game.Screens.Select
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/// </summary>
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/// <param name="item">The item to be updated.</param>
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/// <param name="parent">For nested items, the parent of the item to be updated.</param>
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private void updateItem(DrawableCarouselItem item, DrawableCarouselItem parent = null)
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private void updateItem(DrawableCarouselItem item, DrawableCarouselItem? parent = null)
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{
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Vector2 posInScroll = Scroll.ScrollContent.ToLocalSpace(item.Header.ScreenSpaceDrawQuad.Centre);
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float itemDrawY = posInScroll.Y - visibleUpperBound;
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@ -990,8 +988,7 @@ namespace osu.Game.Screens.Select
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/// </summary>
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private class CarouselBoundsItem : CarouselItem
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{
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public override DrawableCarouselItem CreateDrawableRepresentation() =>
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throw new NotImplementedException();
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public override DrawableCarouselItem CreateDrawableRepresentation() => throw new NotImplementedException();
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}
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private class CarouselRoot : CarouselGroupEagerSelect
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@ -1017,7 +1014,7 @@ namespace osu.Game.Screens.Select
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base.AddItem(i);
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}
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public CarouselBeatmapSet RemoveChild(Guid beatmapSetID)
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public CarouselBeatmapSet? RemoveChild(Guid beatmapSetID)
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{
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if (BeatmapSetsByID.TryGetValue(beatmapSetID, out var carouselBeatmapSet))
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{
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@ -1039,7 +1036,7 @@ namespace osu.Game.Screens.Select
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protected override void PerformSelection()
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{
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if (LastSelected == null || LastSelected.Filtered.Value)
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carousel?.SelectNextRandom();
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carousel.SelectNextRandom();
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else
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base.PerformSelection();
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}
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