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Change conditional to check for insertions in addition to modifications
It is possible that the import process itself marks the previous beatmaps as deleted due to an overlap in metadata or otherwise.
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@ -273,11 +273,13 @@ namespace osu.Game.Screens.Select
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// Check if the current selection was potentially deleted by re-querying its validity.
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bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID))?.DeletePending != false;
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if (selectedSetMarkedDeleted && changes.NewModifiedIndices.Any())
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int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray();
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if (selectedSetMarkedDeleted && modifiedAndInserted.Any())
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{
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// If it is no longer valid, make the bold assumption that an updated version will be available in the modified indices.
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// This relies on the full update operation being in a single transaction, so please don't change that.
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foreach (int i in changes.NewModifiedIndices)
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foreach (int i in modifiedAndInserted)
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{
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var beatmapSetInfo = sender[i];
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