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Merge pull request #19956 from peppy/fix-beatmap-carousel-interactive-test-run

Fix some `BeatmapCarousel` tests not correctly reinitialising local data per run
This commit is contained in:
Dan Balasescu 2022-08-25 14:52:22 +09:00 committed by GitHub
commit bf43f1d076
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@ -244,8 +244,12 @@ namespace osu.Game.Tests.Visual.SongSelect
const int total_set_count = 200;
for (int i = 0; i < total_set_count; i++)
sets.Add(TestResources.CreateTestBeatmapSetInfo());
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < total_set_count; i++)
sets.Add(TestResources.CreateTestBeatmapSetInfo());
});
loadBeatmaps(sets);
@ -275,8 +279,12 @@ namespace osu.Game.Tests.Visual.SongSelect
const int total_set_count = 20;
for (int i = 0; i < total_set_count; i++)
sets.Add(TestResources.CreateTestBeatmapSetInfo(3));
AddStep("Populuate beatmap sets", () =>
{
sets.Clear();
for (int i = 0; i < total_set_count; i++)
sets.Add(TestResources.CreateTestBeatmapSetInfo(3));
});
loadBeatmaps(sets);
@ -493,18 +501,23 @@ namespace osu.Game.Tests.Visual.SongSelect
const string zzz_string = "zzzzz";
for (int i = 0; i < 20; i++)
AddStep("Populuate beatmap sets", () =>
{
var set = TestResources.CreateTestBeatmapSetInfo();
sets.Clear();
if (i == 4)
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
for (int i = 0; i < 20; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo();
if (i == 16)
set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string);
if (i == 4)
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
sets.Add(set);
}
if (i == 16)
set.Beatmaps.ForEach(b => b.Metadata.Author.Username = zzz_string);
sets.Add(set);
}
});
loadBeatmaps(sets);
@ -521,21 +534,27 @@ namespace osu.Game.Tests.Visual.SongSelect
public void TestSortingStability()
{
var sets = new List<BeatmapSetInfo>();
int idOffset = 0;
for (int i = 0; i < 10; i++)
AddStep("Populuate beatmap sets", () =>
{
var set = TestResources.CreateTestBeatmapSetInfo();
sets.Clear();
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
for (int i = 0; i < 10; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo();
beatmap.Metadata.Artist = $"artist {i / 2}";
beatmap.Metadata.Title = $"title {9 - i}";
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
sets.Add(set);
}
beatmap.Metadata.Artist = $"artist {i / 2}";
beatmap.Metadata.Title = $"title {9 - i}";
int idOffset = sets.First().OnlineID;
sets.Add(set);
}
idOffset = sets.First().OnlineID;
});
loadBeatmaps(sets);
@ -556,26 +575,32 @@ namespace osu.Game.Tests.Visual.SongSelect
public void TestSortingStabilityWithNewItems()
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
int idOffset = 0;
for (int i = 0; i < 3; i++)
AddStep("Populuate beatmap sets", () =>
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
sets.Clear();
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
for (int i = 0; i < 3; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
beatmap.Metadata.Artist = "same artist";
beatmap.Metadata.Title = "same title";
// only need to set the first as they are a shared reference.
var beatmap = set.Beatmaps.First();
sets.Add(set);
}
beatmap.Metadata.Artist = "same artist";
beatmap.Metadata.Title = "same title";
int idOffset = sets.First().OnlineID;
sets.Add(set);
}
idOffset = sets.First().OnlineID;
});
loadBeatmaps(sets);
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
assertOriginalOrderMaintained();
AddStep("Add new item", () =>
{
@ -590,10 +615,16 @@ namespace osu.Game.Tests.Visual.SongSelect
carousel.UpdateBeatmapSet(set);
});
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
assertOriginalOrderMaintained();
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.OnlineID == idOffset + index).All(b => b));
assertOriginalOrderMaintained();
void assertOriginalOrderMaintained()
{
AddAssert("Items remain in original order",
() => carousel.BeatmapSets.Select(s => s.OnlineID), () => Is.EqualTo(carousel.BeatmapSets.Select((set, index) => idOffset + index)));
}
}
[Test]
@ -601,13 +632,18 @@ namespace osu.Game.Tests.Visual.SongSelect
{
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
for (int i = 0; i < 3; i++)
AddStep("Populuate beatmap sets", () =>
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
set.Beatmaps[0].StarRating = 3 - i;
set.Beatmaps[2].StarRating = 6 + i;
sets.Add(set);
}
sets.Clear();
for (int i = 0; i < 3; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(3);
set.Beatmaps[0].StarRating = 3 - i;
set.Beatmaps[2].StarRating = 6 + i;
sets.Add(set);
}
});
loadBeatmaps(sets);
@ -759,8 +795,13 @@ namespace osu.Game.Tests.Visual.SongSelect
{
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
for (int i = 1; i <= 50; i++)
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3));
AddStep("Populuate beatmap sets", () =>
{
manySets.Clear();
for (int i = 1; i <= 50; i++)
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3));
});
loadBeatmaps(manySets);
@ -791,6 +832,8 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("populate maps", () =>
{
manySets.Clear();
for (int i = 0; i < 10; i++)
{
manySets.Add(TestResources.CreateTestBeatmapSetInfo(3, new[]