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Improve performance when cancelling import with debugger attached

This commit is contained in:
Dan Balasescu 2022-09-05 11:28:12 +09:00
parent 07d4a025b0
commit 8cbd344330

View File

@ -108,47 +108,42 @@ namespace osu.Game.Database
bool isBatchImport = tasks.Length >= minimum_items_considered_batch_import;
try
await Task.WhenAll(tasks.Select(async task =>
{
await Task.WhenAll(tasks.Select(async task =>
if (notification.CancellationToken.IsCancellationRequested)
return;
try
{
notification.CancellationToken.ThrowIfCancellationRequested();
var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false);
try
lock (imported)
{
var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false);
if (model != null)
imported.Add(model);
current++;
lock (imported)
{
if (model != null)
imported.Add(model);
current++;
notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s";
notification.Progress = (float)current / tasks.Length;
}
}
catch (OperationCanceledException)
{
}
catch (Exception e)
{
Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
}
})).ConfigureAwait(false);
notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s";
notification.Progress = (float)current / tasks.Length;
}
}
catch (TaskCanceledException)
{
throw;
}
catch (Exception e)
{
Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
}
})).ConfigureAwait(false);
}
catch (OperationCanceledException)
if (imported.Count == 0)
{
if (imported.Count == 0)
if (notification.CancellationToken.IsCancellationRequested)
{
notification.State = ProgressNotificationState.Cancelled;
return imported;
}
}
if (imported.Count == 0)
{
notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed!";
notification.State = ProgressNotificationState.Cancelled;
}