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Improve performance when cancelling import with debugger attached
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commit
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@ -108,47 +108,42 @@ namespace osu.Game.Database
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bool isBatchImport = tasks.Length >= minimum_items_considered_batch_import;
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try
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await Task.WhenAll(tasks.Select(async task =>
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{
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await Task.WhenAll(tasks.Select(async task =>
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if (notification.CancellationToken.IsCancellationRequested)
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return;
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try
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{
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notification.CancellationToken.ThrowIfCancellationRequested();
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var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false);
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try
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lock (imported)
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{
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var model = await Import(task, isBatchImport, notification.CancellationToken).ConfigureAwait(false);
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if (model != null)
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imported.Add(model);
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current++;
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lock (imported)
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{
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if (model != null)
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imported.Add(model);
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current++;
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notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s";
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notification.Progress = (float)current / tasks.Length;
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}
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}
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catch (OperationCanceledException)
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{
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
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}
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})).ConfigureAwait(false);
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notification.Text = $"Imported {current} of {tasks.Length} {HumanisedModelName}s";
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notification.Progress = (float)current / tasks.Length;
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}
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}
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catch (TaskCanceledException)
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{
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throw;
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}
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catch (Exception e)
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{
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Logger.Error(e, $@"Could not import ({task})", LoggingTarget.Database);
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}
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})).ConfigureAwait(false);
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}
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catch (OperationCanceledException)
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if (imported.Count == 0)
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{
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if (imported.Count == 0)
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if (notification.CancellationToken.IsCancellationRequested)
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{
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notification.State = ProgressNotificationState.Cancelled;
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return imported;
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}
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}
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if (imported.Count == 0)
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{
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notification.Text = $"{HumanisedModelName.Humanize(LetterCasing.Title)} import failed!";
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notification.State = ProgressNotificationState.Cancelled;
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}
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