mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:17:26 +08:00
commit
3c8ee1a20a
@ -52,7 +52,7 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.901.0" />
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<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
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</ItemGroup>
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<ItemGroup Label="Transitive Dependencies">
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<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
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|
@ -78,8 +78,9 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
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AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
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AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
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AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
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AddAssert("zero width", () => sprites.All(s => s.ScreenSpaceDrawQuad.Width == 0));
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AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
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}
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[Test]
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@ -1,10 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using NUnit.Framework;
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@ -13,6 +12,7 @@ using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Screens;
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@ -46,11 +46,12 @@ namespace osu.Game.Tests.Visual.SongSelect
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[TestFixture]
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public class TestScenePlaySongSelect : ScreenTestScene
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{
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private MusicController music;
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private WorkingBeatmap defaultBeatmap;
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private TestSongSelect songSelect;
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private BeatmapManager manager = null!;
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private RulesetStore rulesets = null!;
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private MusicController music = null!;
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private WorkingBeatmap defaultBeatmap = null!;
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private OsuConfigManager config = null!;
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private TestSongSelect? songSelect;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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@ -69,8 +70,6 @@ namespace osu.Game.Tests.Visual.SongSelect
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Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
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}
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private OsuConfigManager config;
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public override void SetUpSteps()
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{
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base.SetUpSteps();
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@ -85,7 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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songSelect = null;
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});
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AddStep("delete all beatmaps", () => manager?.Delete());
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AddStep("delete all beatmaps", () => manager.Delete());
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}
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[Test]
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@ -98,7 +97,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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addRulesetImportStep(0);
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AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
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AddStep("delete all beatmaps", () => manager?.Delete());
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AddStep("delete all beatmaps", () => manager.Delete());
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AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
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}
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@ -144,7 +143,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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AddAssert("filter count is 1", () => songSelect?.FilterCount == 1);
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}
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[Test]
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@ -156,7 +155,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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waitForInitialSelection();
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WorkingBeatmap selected = null;
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WorkingBeatmap? selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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@ -166,7 +165,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.Key(Key.Enter);
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});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
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}
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@ -179,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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waitForInitialSelection();
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WorkingBeatmap selected = null;
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WorkingBeatmap? selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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@ -189,7 +188,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.Key(Key.Down);
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});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
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}
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@ -202,23 +201,23 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
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WorkingBeatmap selected = null;
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WorkingBeatmap? selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
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AddUntilStep("wait for beatmaps to load", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
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InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
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InputManager.Click(MouseButton.Left);
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InputManager.Key(Key.Enter);
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});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
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AddAssert("ensure selection changed", () => selected != Beatmap.Value);
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}
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@ -231,14 +230,14 @@ namespace osu.Game.Tests.Visual.SongSelect
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waitForInitialSelection();
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WorkingBeatmap selected = null;
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WorkingBeatmap? selected = null;
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AddStep("store selected beatmap", () => selected = Beatmap.Value);
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AddStep("select next and enter", () =>
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{
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InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
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InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
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.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
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InputManager.PressButton(MouseButton.Left);
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@ -247,7 +246,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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InputManager.ReleaseButton(MouseButton.Left);
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});
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
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AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
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}
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@ -260,11 +259,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
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AddStep("return", () => songSelect.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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AddStep("return", () => songSelect!.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
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AddAssert("filter count is 1", () => songSelect!.FilterCount == 1);
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}
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[Test]
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@ -278,13 +277,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
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AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
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AddStep("return", () => songSelect.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
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AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
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AddStep("return", () => songSelect!.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
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AddAssert("filter count is 2", () => songSelect!.FilterCount == 2);
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}
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[Test]
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@ -295,7 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
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AddStep("update beatmap", () =>
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{
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@ -304,9 +303,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap);
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});
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AddStep("return", () => songSelect.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
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AddAssert("carousel updated", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(Beatmap.Value.BeatmapInfo));
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AddStep("return", () => songSelect!.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
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AddAssert("carousel updated", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(Beatmap.Value.BeatmapInfo) == true);
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}
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[Test]
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@ -318,15 +317,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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addRulesetImportStep(0);
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checkMusicPlaying(true);
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AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
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AddStep("select first", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.First()));
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checkMusicPlaying(true);
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AddStep("manual pause", () => music.TogglePause());
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checkMusicPlaying(false);
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AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
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AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
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checkMusicPlaying(false);
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AddStep("select next set", () => songSelect.Carousel.SelectNext());
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AddStep("select next set", () => songSelect!.Carousel.SelectNext());
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checkMusicPlaying(true);
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}
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@ -366,13 +365,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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public void TestDummy()
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{
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createSongSelect();
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AddUntilStep("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
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AddUntilStep("dummy selected", () => songSelect!.CurrentBeatmap == defaultBeatmap);
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AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
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AddUntilStep("dummy shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
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addManyTestMaps();
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AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
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}
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[Test]
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@ -381,7 +380,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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addManyTestMaps();
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AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
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AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
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AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
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AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title));
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@ -398,7 +397,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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{
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createSongSelect();
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addRulesetImportStep(2);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -408,13 +407,13 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(2);
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addRulesetImportStep(2);
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addRulesetImportStep(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
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AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
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changeRuleset(1);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 1);
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AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 1);
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changeRuleset(0);
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AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
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AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
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}
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[Test]
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@ -423,7 +422,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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createSongSelect();
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changeRuleset(0);
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Live<BeatmapSetInfo> original = null!;
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Live<BeatmapSetInfo>? original = null;
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int originalOnlineSetID = 0;
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AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
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@ -431,12 +430,17 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("import original", () =>
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{
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original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
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originalOnlineSetID = original!.Value.OnlineID;
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Debug.Assert(original != null);
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originalOnlineSetID = original.Value.OnlineID;
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});
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// This will move the beatmap set to a different location in the carousel.
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AddStep("Update original with bogus info", () =>
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{
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Debug.Assert(original != null);
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original.PerformWrite(set =>
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{
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foreach (var beatmap in set.Beatmaps)
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@ -457,13 +461,19 @@ namespace osu.Game.Tests.Visual.SongSelect
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manager.Import(testBeatmapSetInfo);
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}, 10);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
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AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
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Task<Live<BeatmapSetInfo>> updateTask = null!;
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AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
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Task<Live<BeatmapSetInfo>?> updateTask = null!;
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AddStep("update beatmap", () =>
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{
|
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Debug.Assert(original != null);
|
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|
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updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value);
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});
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AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
|
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AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
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AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
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}
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||||
[Test]
|
||||
@ -473,13 +483,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
changeRuleset(2);
|
||||
|
||||
addRulesetImportStep(2);
|
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
|
||||
BeatmapInfo target = null;
|
||||
BeatmapInfo? target = null;
|
||||
|
||||
AddStep("select beatmap/ruleset externally", () =>
|
||||
{
|
||||
@ -490,10 +500,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||
});
|
||||
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
|
||||
|
||||
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
||||
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
||||
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -503,13 +513,13 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
changeRuleset(2);
|
||||
|
||||
addRulesetImportStep(2);
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(0);
|
||||
|
||||
BeatmapInfo target = null;
|
||||
BeatmapInfo? target = null;
|
||||
|
||||
AddStep("select beatmap/ruleset externally", () =>
|
||||
{
|
||||
@ -520,12 +530,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
|
||||
|
||||
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
|
||||
|
||||
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
|
||||
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
||||
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -543,12 +553,12 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddStep("change ruleset", () =>
|
||||
{
|
||||
SelectedMods.ValueChanged += onModChange;
|
||||
songSelect.Ruleset.ValueChanged += onRulesetChange;
|
||||
songSelect!.Ruleset.ValueChanged += onRulesetChange;
|
||||
|
||||
Ruleset.Value = new TaikoRuleset().RulesetInfo;
|
||||
|
||||
SelectedMods.ValueChanged -= onModChange;
|
||||
songSelect.Ruleset.ValueChanged -= onRulesetChange;
|
||||
songSelect!.Ruleset.ValueChanged -= onRulesetChange;
|
||||
});
|
||||
|
||||
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
|
||||
@ -579,18 +589,18 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
createSongSelect();
|
||||
addManyTestMaps();
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||
|
||||
bool startRequested = false;
|
||||
|
||||
AddStep("set filter and finalize", () =>
|
||||
{
|
||||
songSelect.StartRequested = () => startRequested = true;
|
||||
songSelect!.StartRequested = () => startRequested = true;
|
||||
|
||||
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
|
||||
songSelect.FinaliseSelection();
|
||||
songSelect!.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
|
||||
songSelect!.FinaliseSelection();
|
||||
|
||||
songSelect.StartRequested = null;
|
||||
songSelect!.StartRequested = null;
|
||||
});
|
||||
|
||||
AddAssert("start not requested", () => !startRequested);
|
||||
@ -610,15 +620,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
// used for filter check below
|
||||
AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||
|
||||
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
||||
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
||||
|
||||
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
|
||||
|
||||
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
||||
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||
|
||||
BeatmapInfo target = null;
|
||||
BeatmapInfo? target = null;
|
||||
|
||||
int targetRuleset = differentRuleset ? 1 : 0;
|
||||
|
||||
@ -632,24 +642,24 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||
});
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||
|
||||
AddAssert("selected only shows expected ruleset (plus converts)", () =>
|
||||
{
|
||||
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
|
||||
var selectedPanel = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
|
||||
|
||||
// special case for converts checked here.
|
||||
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
|
||||
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
|
||||
});
|
||||
|
||||
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
||||
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
||||
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
|
||||
|
||||
AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
|
||||
AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
|
||||
|
||||
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true);
|
||||
AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
|
||||
AddAssert("carousel still correct", () => songSelect!.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -662,15 +672,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
changeRuleset(0);
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||
|
||||
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
||||
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
|
||||
|
||||
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
|
||||
|
||||
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
||||
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||
|
||||
BeatmapInfo target = null;
|
||||
BeatmapInfo? target = null;
|
||||
|
||||
AddStep("select beatmap externally", () =>
|
||||
{
|
||||
@ -682,15 +692,15 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(target);
|
||||
});
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
|
||||
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||
|
||||
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
||||
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
|
||||
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
|
||||
|
||||
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
|
||||
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
|
||||
|
||||
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
|
||||
AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
||||
AddAssert("carousel lost selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -711,11 +721,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
||||
|
||||
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
||||
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||
|
||||
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
|
||||
|
||||
AddAssert("no mods selected", () => songSelect.Mods.Value.Count == 0);
|
||||
AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -738,11 +748,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
||||
|
||||
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
||||
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||
|
||||
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
|
||||
|
||||
AddAssert("autoplay still selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
||||
AddAssert("autoplay still selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -765,11 +775,11 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
|
||||
|
||||
AddAssert("only autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
|
||||
AddAssert("only autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
|
||||
|
||||
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
|
||||
|
||||
AddAssert("relax returned", () => songSelect.Mods.Value.Single() is ModRelax);
|
||||
AddAssert("relax returned", () => songSelect!.Mods.Value.Single() is ModRelax);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -778,10 +788,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
Guid? previousID = null;
|
||||
createSongSelect();
|
||||
addRulesetImportStep(0);
|
||||
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
|
||||
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmapInfo.ID);
|
||||
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
|
||||
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmapInfo.ID == previousID);
|
||||
AddStep("Move to last difficulty", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.Last()));
|
||||
AddStep("Store current ID", () => previousID = songSelect!.Carousel.SelectedBeatmapInfo!.ID);
|
||||
AddStep("Hide first beatmap", () => manager.Hide(songSelect!.Carousel.SelectedBeatmapSet!.Beatmaps.First()));
|
||||
AddAssert("Selected beatmap has not changed", () => songSelect!.Carousel.SelectedBeatmapInfo?.ID == previousID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -792,17 +802,24 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
|
||||
|
||||
DrawableCarouselBeatmapSet set = null;
|
||||
DrawableCarouselBeatmapSet set = null!;
|
||||
AddStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||
{
|
||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
|
||||
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
|
||||
});
|
||||
|
||||
FilterableDifficultyIcon difficultyIcon = null;
|
||||
FilterableDifficultyIcon difficultyIcon = null!;
|
||||
|
||||
AddUntilStep("Find an icon", () =>
|
||||
{
|
||||
return (difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null;
|
||||
var foundIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
|
||||
|
||||
if (foundIcon == null)
|
||||
return false;
|
||||
|
||||
difficultyIcon = foundIcon;
|
||||
return true;
|
||||
});
|
||||
|
||||
AddStep("Click on a difficulty", () =>
|
||||
@ -815,21 +832,24 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
|
||||
|
||||
double? maxBPM = null;
|
||||
AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
|
||||
AddStep("Filter some difficulties", () => songSelect!.Carousel.Filter(new FilterCriteria
|
||||
{
|
||||
BPM = new FilterCriteria.OptionalRange<double>
|
||||
{
|
||||
Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
|
||||
Min = maxBPM = songSelect!.Carousel.SelectedBeatmapSet!.MaxBPM,
|
||||
IsLowerInclusive = true
|
||||
}
|
||||
}));
|
||||
|
||||
BeatmapInfo filteredBeatmap = null;
|
||||
FilterableDifficultyIcon filteredIcon = null;
|
||||
BeatmapInfo? filteredBeatmap = null;
|
||||
FilterableDifficultyIcon? filteredIcon = null;
|
||||
|
||||
AddStep("Get filtered icon", () =>
|
||||
{
|
||||
var selectedSet = songSelect.Carousel.SelectedBeatmapSet;
|
||||
var selectedSet = songSelect!.Carousel.SelectedBeatmapSet;
|
||||
|
||||
Debug.Assert(selectedSet != null);
|
||||
|
||||
filteredBeatmap = selectedSet.Beatmaps.First(b => b.BPM < maxBPM);
|
||||
int filteredBeatmapIndex = getBeatmapIndex(selectedSet, filteredBeatmap);
|
||||
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
|
||||
@ -842,7 +862,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap));
|
||||
AddAssert("Selected beatmap correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(filteredBeatmap) == true);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -907,14 +927,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
|
||||
});
|
||||
|
||||
DrawableCarouselBeatmapSet set = null;
|
||||
DrawableCarouselBeatmapSet? set = null;
|
||||
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||
{
|
||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
||||
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
||||
return set != null;
|
||||
});
|
||||
|
||||
FilterableDifficultyIcon difficultyIcon = null;
|
||||
FilterableDifficultyIcon? difficultyIcon = null;
|
||||
AddUntilStep("Find an icon for different ruleset", () =>
|
||||
{
|
||||
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
|
||||
@ -937,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
|
||||
|
||||
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet?.OnlineID == previousSetID);
|
||||
AddAssert("Selected beatmap still same set", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == previousSetID);
|
||||
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
|
||||
}
|
||||
|
||||
@ -948,7 +968,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
createSongSelect();
|
||||
|
||||
BeatmapSetInfo imported = null;
|
||||
BeatmapSetInfo? imported = null;
|
||||
|
||||
AddStep("import huge difficulty count map", () =>
|
||||
{
|
||||
@ -956,20 +976,27 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value;
|
||||
});
|
||||
|
||||
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
|
||||
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported?.Beatmaps.First()));
|
||||
|
||||
DrawableCarouselBeatmapSet set = null;
|
||||
DrawableCarouselBeatmapSet? set = null;
|
||||
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
|
||||
{
|
||||
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
||||
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
|
||||
return set != null;
|
||||
});
|
||||
|
||||
GroupedDifficultyIcon groupIcon = null;
|
||||
GroupedDifficultyIcon groupIcon = null!;
|
||||
|
||||
AddUntilStep("Find group icon for different ruleset", () =>
|
||||
{
|
||||
return (groupIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
|
||||
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
|
||||
var foundIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
|
||||
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3);
|
||||
|
||||
if (foundIcon == null)
|
||||
return false;
|
||||
|
||||
groupIcon = foundIcon;
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
|
||||
@ -1004,7 +1031,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
// this ruleset change should be overridden by the present.
|
||||
Ruleset.Value = getSwitchBeatmap().Ruleset;
|
||||
|
||||
songSelect.PresentScore(new ScoreInfo
|
||||
songSelect!.PresentScore(new ScoreInfo
|
||||
{
|
||||
User = new APIUser { Username = "woo" },
|
||||
BeatmapInfo = getPresentBeatmap(),
|
||||
@ -1012,7 +1039,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
||||
@ -1038,10 +1065,10 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
// this beatmap change should be overridden by the present.
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
|
||||
|
||||
songSelect.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
|
||||
songSelect!.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
|
||||
});
|
||||
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
|
||||
@ -1054,23 +1081,29 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
createSongSelect();
|
||||
|
||||
AddStep("toggle mod overlay on", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("mod overlay shown", () => songSelect.ModSelect.State.Value == Visibility.Visible);
|
||||
AddUntilStep("mod overlay shown", () => songSelect!.ModSelect.State.Value == Visibility.Visible);
|
||||
|
||||
AddStep("toggle mod overlay off", () => InputManager.Key(Key.F1));
|
||||
AddUntilStep("mod overlay hidden", () => songSelect.ModSelect.State.Value == Visibility.Hidden);
|
||||
AddUntilStep("mod overlay hidden", () => songSelect!.ModSelect.State.Value == Visibility.Hidden);
|
||||
}
|
||||
|
||||
private void waitForInitialSelection()
|
||||
{
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||
AddUntilStep("wait for difficulty panels visible", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
|
||||
}
|
||||
|
||||
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
|
||||
|
||||
private NoResultsPlaceholder getPlaceholder() => songSelect.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
|
||||
private NoResultsPlaceholder? getPlaceholder() => songSelect!.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
|
||||
|
||||
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
|
||||
private int getCurrentBeatmapIndex()
|
||||
{
|
||||
Debug.Assert(songSelect!.Carousel.SelectedBeatmapSet != null);
|
||||
Debug.Assert(songSelect!.Carousel.SelectedBeatmapInfo != null);
|
||||
|
||||
return getBeatmapIndex(songSelect!.Carousel.SelectedBeatmapSet, songSelect!.Carousel.SelectedBeatmapInfo);
|
||||
}
|
||||
|
||||
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
|
||||
{
|
||||
@ -1079,14 +1112,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
private void addRulesetImportStep(int id)
|
||||
{
|
||||
Live<BeatmapSetInfo> imported = null;
|
||||
Live<BeatmapSetInfo>? imported = null;
|
||||
AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id));
|
||||
// This is specifically for cases where the add is happening post song select load.
|
||||
// For cases where song select is null, the assertions are provided by the load checks.
|
||||
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
|
||||
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect!.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
|
||||
}
|
||||
|
||||
private Live<BeatmapSetInfo> importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
|
||||
private Live<BeatmapSetInfo>? importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
|
||||
|
||||
private void checkMusicPlaying(bool playing) =>
|
||||
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
|
||||
@ -1098,8 +1131,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
private void createSongSelect()
|
||||
{
|
||||
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
|
||||
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
|
||||
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
|
||||
AddUntilStep("wait for present", () => songSelect!.IsCurrentScreen());
|
||||
AddUntilStep("wait for carousel loaded", () => songSelect!.Carousel.IsAlive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -1123,12 +1156,14 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
rulesets?.Dispose();
|
||||
|
||||
if (rulesets.IsNotNull())
|
||||
rulesets.Dispose();
|
||||
}
|
||||
|
||||
private class TestSongSelect : PlaySongSelect
|
||||
{
|
||||
public Action StartRequested;
|
||||
public Action? StartRequested;
|
||||
|
||||
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;
|
||||
|
||||
|
@ -36,7 +36,7 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.15.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.901.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.908.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
<PackageReference Include="Sentry" Version="3.20.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
|
@ -61,7 +61,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.901.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.908.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
|
||||
@ -84,7 +84,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.901.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2022.908.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.1" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user