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Merge pull request #20179 from peppy/update-framework

Update framework
This commit is contained in:
Dan Balasescu 2022-09-08 22:14:16 +09:00 committed by GitHub
commit 3c8ee1a20a
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 178 additions and 142 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.901.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.908.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -78,8 +78,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
AddAssert("zero width", () => sprites.All(s => s.ScreenSpaceDrawQuad.Width == 0));
AddAssert("sprites not present", () => sprites.All(s => !s.IsPresent));
}
[Test]

View File

@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
@ -13,6 +12,7 @@ using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Screens;
@ -46,11 +46,12 @@ namespace osu.Game.Tests.Visual.SongSelect
[TestFixture]
public class TestScenePlaySongSelect : ScreenTestScene
{
private BeatmapManager manager;
private RulesetStore rulesets;
private MusicController music;
private WorkingBeatmap defaultBeatmap;
private TestSongSelect songSelect;
private BeatmapManager manager = null!;
private RulesetStore rulesets = null!;
private MusicController music = null!;
private WorkingBeatmap defaultBeatmap = null!;
private OsuConfigManager config = null!;
private TestSongSelect? songSelect;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -69,8 +70,6 @@ namespace osu.Game.Tests.Visual.SongSelect
Dependencies.Cache(config = new OsuConfigManager(LocalStorage));
}
private OsuConfigManager config;
public override void SetUpSteps()
{
base.SetUpSteps();
@ -85,7 +84,7 @@ namespace osu.Game.Tests.Visual.SongSelect
songSelect = null;
});
AddStep("delete all beatmaps", () => manager?.Delete());
AddStep("delete all beatmaps", () => manager.Delete());
}
[Test]
@ -98,7 +97,7 @@ namespace osu.Game.Tests.Visual.SongSelect
addRulesetImportStep(0);
AddUntilStep("wait for placeholder hidden", () => getPlaceholder()?.State.Value == Visibility.Hidden);
AddStep("delete all beatmaps", () => manager?.Delete());
AddStep("delete all beatmaps", () => manager.Delete());
AddUntilStep("wait for placeholder visible", () => getPlaceholder()?.State.Value == Visibility.Visible);
}
@ -144,7 +143,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
AddAssert("filter count is 1", () => songSelect?.FilterCount == 1);
}
[Test]
@ -156,7 +155,7 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForInitialSelection();
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
@ -166,7 +165,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
@ -179,7 +178,7 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForInitialSelection();
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
@ -189,7 +188,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Key(Key.Down);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
@ -202,23 +201,23 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddUntilStep("wait for beatmaps to load", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddUntilStep("wait for beatmaps to load", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.Click(MouseButton.Left);
InputManager.Key(Key.Enter);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection changed", () => selected != Beatmap.Value);
}
@ -231,14 +230,14 @@ namespace osu.Game.Tests.Visual.SongSelect
waitForInitialSelection();
WorkingBeatmap selected = null;
WorkingBeatmap? selected = null;
AddStep("store selected beatmap", () => selected = Beatmap.Value);
AddStep("select next and enter", () =>
{
InputManager.MoveMouseTo(songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect.Carousel.SelectedBeatmapInfo)));
InputManager.MoveMouseTo(songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>()
.First(b => !((CarouselBeatmap)b.Item).BeatmapInfo.Equals(songSelect!.Carousel.SelectedBeatmapInfo)));
InputManager.PressButton(MouseButton.Left);
@ -247,7 +246,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddAssert("ensure selection didn't change", () => selected == Beatmap.Value);
}
@ -260,11 +259,11 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("filter count is 1", () => songSelect!.FilterCount == 1);
}
[Test]
@ -278,13 +277,13 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("change convert setting", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("filter count is 2", () => songSelect!.FilterCount == 2);
}
[Test]
@ -295,7 +294,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for not current", () => !songSelect!.IsCurrentScreen());
AddStep("update beatmap", () =>
{
@ -304,9 +303,9 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(anotherBeatmap);
});
AddStep("return", () => songSelect.MakeCurrent());
AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
AddAssert("carousel updated", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(Beatmap.Value.BeatmapInfo));
AddStep("return", () => songSelect!.MakeCurrent());
AddUntilStep("wait for current", () => songSelect!.IsCurrentScreen());
AddAssert("carousel updated", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(Beatmap.Value.BeatmapInfo) == true);
}
[Test]
@ -318,15 +317,15 @@ namespace osu.Game.Tests.Visual.SongSelect
addRulesetImportStep(0);
checkMusicPlaying(true);
AddStep("select first", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.First()));
AddStep("select first", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.First()));
checkMusicPlaying(true);
AddStep("manual pause", () => music.TogglePause());
checkMusicPlaying(false);
AddStep("select next difficulty", () => songSelect.Carousel.SelectNext(skipDifficulties: false));
AddStep("select next difficulty", () => songSelect!.Carousel.SelectNext(skipDifficulties: false));
checkMusicPlaying(false);
AddStep("select next set", () => songSelect.Carousel.SelectNext());
AddStep("select next set", () => songSelect!.Carousel.SelectNext());
checkMusicPlaying(true);
}
@ -366,13 +365,13 @@ namespace osu.Game.Tests.Visual.SongSelect
public void TestDummy()
{
createSongSelect();
AddUntilStep("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddUntilStep("dummy selected", () => songSelect!.CurrentBeatmap == defaultBeatmap);
AddUntilStep("dummy shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
AddUntilStep("dummy shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap == defaultBeatmap);
addManyTestMaps();
AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
}
[Test]
@ -381,7 +380,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
addManyTestMaps();
AddUntilStep("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddUntilStep("random map selected", () => songSelect!.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
AddStep(@"Sort by Title", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Title));
@ -398,7 +397,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
addRulesetImportStep(2);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
@ -408,13 +407,13 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
addRulesetImportStep(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
changeRuleset(1);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 1);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 1);
changeRuleset(0);
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
@ -423,7 +422,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
changeRuleset(0);
Live<BeatmapSetInfo> original = null!;
Live<BeatmapSetInfo>? original = null;
int originalOnlineSetID = 0;
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
@ -431,12 +430,17 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("import original", () =>
{
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
originalOnlineSetID = original!.Value.OnlineID;
Debug.Assert(original != null);
originalOnlineSetID = original.Value.OnlineID;
});
// This will move the beatmap set to a different location in the carousel.
AddStep("Update original with bogus info", () =>
{
Debug.Assert(original != null);
original.PerformWrite(set =>
{
foreach (var beatmap in set.Beatmaps)
@ -457,13 +461,19 @@ namespace osu.Game.Tests.Visual.SongSelect
manager.Import(testBeatmapSetInfo);
}, 10);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
Task<Live<BeatmapSetInfo>> updateTask = null!;
AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
Task<Live<BeatmapSetInfo>?> updateTask = null!;
AddStep("update beatmap", () =>
{
Debug.Assert(original != null);
updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value);
});
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
AddUntilStep("retained selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
}
[Test]
@ -473,13 +483,13 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
BeatmapInfo? target = null;
AddStep("select beatmap/ruleset externally", () =>
{
@ -490,10 +500,10 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
}
[Test]
@ -503,13 +513,13 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(2);
addRulesetImportStep(2);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Ruleset.OnlineID == 2);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Ruleset.OnlineID == 2);
addRulesetImportStep(0);
addRulesetImportStep(0);
addRulesetImportStep(0);
BeatmapInfo target = null;
BeatmapInfo? target = null;
AddStep("select beatmap/ruleset externally", () =>
{
@ -520,12 +530,12 @@ namespace osu.Game.Tests.Visual.SongSelect
Ruleset.Value = rulesets.AvailableRulesets.First(r => r.OnlineID == 0);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(target));
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(target) == true);
AddUntilStep("has correct ruleset", () => Ruleset.Value.OnlineID == 0);
// this is an important check, to make sure updateComponentFromBeatmap() was actually run
AddUntilStep("selection shown on wedge", () => songSelect.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
AddUntilStep("selection shown on wedge", () => songSelect!.CurrentBeatmapDetailsBeatmap.BeatmapInfo.MatchesOnlineID(target));
}
[Test]
@ -543,12 +553,12 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("change ruleset", () =>
{
SelectedMods.ValueChanged += onModChange;
songSelect.Ruleset.ValueChanged += onRulesetChange;
songSelect!.Ruleset.ValueChanged += onRulesetChange;
Ruleset.Value = new TaikoRuleset().RulesetInfo;
SelectedMods.ValueChanged -= onModChange;
songSelect.Ruleset.ValueChanged -= onRulesetChange;
songSelect!.Ruleset.ValueChanged -= onRulesetChange;
});
AddAssert("mods changed before ruleset", () => modChangeIndex < rulesetChangeIndex);
@ -579,18 +589,18 @@ namespace osu.Game.Tests.Visual.SongSelect
{
createSongSelect();
addManyTestMaps();
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
bool startRequested = false;
AddStep("set filter and finalize", () =>
{
songSelect.StartRequested = () => startRequested = true;
songSelect!.StartRequested = () => startRequested = true;
songSelect.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect.FinaliseSelection();
songSelect!.Carousel.Filter(new FilterCriteria { SearchText = "somestringthatshouldn'tbematchable" });
songSelect!.FinaliseSelection();
songSelect.StartRequested = null;
songSelect!.StartRequested = null;
});
AddAssert("start not requested", () => !startRequested);
@ -610,15 +620,15 @@ namespace osu.Game.Tests.Visual.SongSelect
// used for filter check below
AddStep("allow convert display", () => config.SetValue(OsuSetting.ShowConvertedBeatmaps, true));
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
BeatmapInfo target = null;
BeatmapInfo? target = null;
int targetRuleset = differentRuleset ? 1 : 0;
@ -632,24 +642,24 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddAssert("selected only shows expected ruleset (plus converts)", () =>
{
var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
var selectedPanel = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
// special case for converts checked here.
return selectedPanel.ChildrenOfType<FilterableDifficultyIcon>().All(i =>
i.IsFiltered || i.Item.BeatmapInfo.Ruleset.OnlineID == targetRuleset || i.Item.BeatmapInfo.Ruleset.OnlineID == 0);
});
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
AddStep("reset filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
AddStep("reset filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = string.Empty);
AddAssert("game still correct", () => Beatmap.Value?.BeatmapInfo.MatchesOnlineID(target) == true);
AddAssert("carousel still correct", () => songSelect.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
AddAssert("carousel still correct", () => songSelect!.Carousel.SelectedBeatmapInfo.MatchesOnlineID(target));
}
[Test]
@ -662,15 +672,15 @@ namespace osu.Game.Tests.Visual.SongSelect
changeRuleset(0);
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
AddUntilStep("dummy selected", () => Beatmap.Value is DummyWorkingBeatmap);
AddUntilStep("has no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddUntilStep("has no selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
BeatmapInfo target = null;
BeatmapInfo? target = null;
AddStep("select beatmap externally", () =>
{
@ -682,15 +692,15 @@ namespace osu.Game.Tests.Visual.SongSelect
Beatmap.Value = manager.GetWorkingBeatmap(target);
});
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("has selection", () => songSelect!.Carousel.SelectedBeatmapInfo != null);
AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("carousel has correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.MatchesOnlineID(target) == true);
AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(target));
AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
AddStep("set filter text", () => songSelect!.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nononoo");
AddUntilStep("game lost selection", () => Beatmap.Value is DummyWorkingBeatmap);
AddAssert("carousel lost selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
AddAssert("carousel lost selection", () => songSelect!.Carousel.SelectedBeatmapInfo == null);
}
[Test]
@ -711,11 +721,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("no mods selected", () => songSelect.Mods.Value.Count == 0);
AddAssert("no mods selected", () => songSelect!.Mods.Value.Count == 0);
}
[Test]
@ -738,11 +748,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("autoplay still selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("autoplay still selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
}
[Test]
@ -765,11 +775,11 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for player", () => Stack.CurrentScreen is PlayerLoader);
AddAssert("only autoplay selected", () => songSelect.Mods.Value.Single() is ModAutoplay);
AddAssert("only autoplay selected", () => songSelect!.Mods.Value.Single() is ModAutoplay);
AddUntilStep("wait for return to ss", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for return to ss", () => songSelect!.IsCurrentScreen());
AddAssert("relax returned", () => songSelect.Mods.Value.Single() is ModRelax);
AddAssert("relax returned", () => songSelect!.Mods.Value.Single() is ModRelax);
}
[Test]
@ -778,10 +788,10 @@ namespace osu.Game.Tests.Visual.SongSelect
Guid? previousID = null;
createSongSelect();
addRulesetImportStep(0);
AddStep("Move to last difficulty", () => songSelect.Carousel.SelectBeatmap(songSelect.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect.Carousel.SelectedBeatmapInfo.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect.Carousel.SelectedBeatmapSet.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect.Carousel.SelectedBeatmapInfo.ID == previousID);
AddStep("Move to last difficulty", () => songSelect!.Carousel.SelectBeatmap(songSelect!.Carousel.BeatmapSets.First().Beatmaps.Last()));
AddStep("Store current ID", () => previousID = songSelect!.Carousel.SelectedBeatmapInfo!.ID);
AddStep("Hide first beatmap", () => manager.Hide(songSelect!.Carousel.SelectedBeatmapSet!.Beatmaps.First()));
AddAssert("Selected beatmap has not changed", () => songSelect!.Carousel.SelectedBeatmapInfo?.ID == previousID);
}
[Test]
@ -792,17 +802,24 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("wait for selection", () => !Beatmap.IsDefault);
DrawableCarouselBeatmapSet set = null;
DrawableCarouselBeatmapSet set = null!;
AddStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First();
});
FilterableDifficultyIcon difficultyIcon = null;
FilterableDifficultyIcon difficultyIcon = null!;
AddUntilStep("Find an icon", () =>
{
return (difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex())) != null;
var foundIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
.FirstOrDefault(icon => getDifficultyIconIndex(set, icon) != getCurrentBeatmapIndex());
if (foundIcon == null)
return false;
difficultyIcon = foundIcon;
return true;
});
AddStep("Click on a difficulty", () =>
@ -815,21 +832,24 @@ namespace osu.Game.Tests.Visual.SongSelect
AddAssert("Selected beatmap correct", () => getCurrentBeatmapIndex() == getDifficultyIconIndex(set, difficultyIcon));
double? maxBPM = null;
AddStep("Filter some difficulties", () => songSelect.Carousel.Filter(new FilterCriteria
AddStep("Filter some difficulties", () => songSelect!.Carousel.Filter(new FilterCriteria
{
BPM = new FilterCriteria.OptionalRange<double>
{
Min = maxBPM = songSelect.Carousel.SelectedBeatmapSet.MaxBPM,
Min = maxBPM = songSelect!.Carousel.SelectedBeatmapSet!.MaxBPM,
IsLowerInclusive = true
}
}));
BeatmapInfo filteredBeatmap = null;
FilterableDifficultyIcon filteredIcon = null;
BeatmapInfo? filteredBeatmap = null;
FilterableDifficultyIcon? filteredIcon = null;
AddStep("Get filtered icon", () =>
{
var selectedSet = songSelect.Carousel.SelectedBeatmapSet;
var selectedSet = songSelect!.Carousel.SelectedBeatmapSet;
Debug.Assert(selectedSet != null);
filteredBeatmap = selectedSet.Beatmaps.First(b => b.BPM < maxBPM);
int filteredBeatmapIndex = getBeatmapIndex(selectedSet, filteredBeatmap);
filteredIcon = set.ChildrenOfType<FilterableDifficultyIcon>().ElementAt(filteredBeatmapIndex);
@ -842,7 +862,7 @@ namespace osu.Game.Tests.Visual.SongSelect
InputManager.Click(MouseButton.Left);
});
AddAssert("Selected beatmap correct", () => songSelect.Carousel.SelectedBeatmapInfo.Equals(filteredBeatmap));
AddAssert("Selected beatmap correct", () => songSelect!.Carousel.SelectedBeatmapInfo?.Equals(filteredBeatmap) == true);
}
[Test]
@ -907,14 +927,14 @@ namespace osu.Game.Tests.Visual.SongSelect
manager.Import(TestResources.CreateTestBeatmapSetInfo(3, usableRulesets));
});
DrawableCarouselBeatmapSet set = null;
DrawableCarouselBeatmapSet? set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
FilterableDifficultyIcon difficultyIcon = null;
FilterableDifficultyIcon? difficultyIcon = null;
AddUntilStep("Find an icon for different ruleset", () =>
{
difficultyIcon = set.ChildrenOfType<FilterableDifficultyIcon>()
@ -937,7 +957,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddUntilStep("Check ruleset changed to mania", () => Ruleset.Value.OnlineID == 3);
AddAssert("Selected beatmap still same set", () => songSelect.Carousel.SelectedBeatmapInfo.BeatmapSet?.OnlineID == previousSetID);
AddAssert("Selected beatmap still same set", () => songSelect!.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == previousSetID);
AddAssert("Selected beatmap is mania", () => Beatmap.Value.BeatmapInfo.Ruleset.OnlineID == 3);
}
@ -948,7 +968,7 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
BeatmapSetInfo imported = null;
BeatmapSetInfo? imported = null;
AddStep("import huge difficulty count map", () =>
{
@ -956,20 +976,27 @@ namespace osu.Game.Tests.Visual.SongSelect
imported = manager.Import(TestResources.CreateTestBeatmapSetInfo(50, usableRulesets))?.Value;
});
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported.Beatmaps.First()));
AddStep("select the first beatmap of import", () => Beatmap.Value = manager.GetWorkingBeatmap(imported?.Beatmaps.First()));
DrawableCarouselBeatmapSet set = null;
DrawableCarouselBeatmapSet? set = null;
AddUntilStep("Find the DrawableCarouselBeatmapSet", () =>
{
set = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
set = songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().FirstOrDefault();
return set != null;
});
GroupedDifficultyIcon groupIcon = null;
GroupedDifficultyIcon groupIcon = null!;
AddUntilStep("Find group icon for different ruleset", () =>
{
return (groupIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3)) != null;
var foundIcon = set.ChildrenOfType<GroupedDifficultyIcon>()
.FirstOrDefault(icon => icon.Items.First().BeatmapInfo.Ruleset.OnlineID == 3);
if (foundIcon == null)
return false;
groupIcon = foundIcon;
return true;
});
AddAssert("Check ruleset is osu!", () => Ruleset.Value.OnlineID == 0);
@ -1004,7 +1031,7 @@ namespace osu.Game.Tests.Visual.SongSelect
// this ruleset change should be overridden by the present.
Ruleset.Value = getSwitchBeatmap().Ruleset;
songSelect.PresentScore(new ScoreInfo
songSelect!.PresentScore(new ScoreInfo
{
User = new APIUser { Username = "woo" },
BeatmapInfo = getPresentBeatmap(),
@ -1012,7 +1039,7 @@ namespace osu.Game.Tests.Visual.SongSelect
});
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
@ -1038,10 +1065,10 @@ namespace osu.Game.Tests.Visual.SongSelect
// this beatmap change should be overridden by the present.
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
songSelect.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
songSelect!.PresentScore(TestResources.CreateTestScoreInfo(getPresentBeatmap()));
});
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
AddUntilStep("wait for results screen presented", () => !songSelect!.IsCurrentScreen());
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.MatchesOnlineID(getPresentBeatmap()));
AddAssert("check ruleset is correct for score", () => Ruleset.Value.OnlineID == 0);
@ -1054,23 +1081,29 @@ namespace osu.Game.Tests.Visual.SongSelect
createSongSelect();
AddStep("toggle mod overlay on", () => InputManager.Key(Key.F1));
AddUntilStep("mod overlay shown", () => songSelect.ModSelect.State.Value == Visibility.Visible);
AddUntilStep("mod overlay shown", () => songSelect!.ModSelect.State.Value == Visibility.Visible);
AddStep("toggle mod overlay off", () => InputManager.Key(Key.F1));
AddUntilStep("mod overlay hidden", () => songSelect.ModSelect.State.Value == Visibility.Hidden);
AddUntilStep("mod overlay hidden", () => songSelect!.ModSelect.State.Value == Visibility.Hidden);
}
private void waitForInitialSelection()
{
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
AddUntilStep("wait for difficulty panels visible", () => songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
AddUntilStep("wait for difficulty panels visible", () => songSelect!.Carousel.ChildrenOfType<DrawableCarouselBeatmap>().Any());
}
private int getBeatmapIndex(BeatmapSetInfo set, BeatmapInfo info) => set.Beatmaps.IndexOf(info);
private NoResultsPlaceholder getPlaceholder() => songSelect.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
private NoResultsPlaceholder? getPlaceholder() => songSelect!.ChildrenOfType<NoResultsPlaceholder>().FirstOrDefault();
private int getCurrentBeatmapIndex() => getBeatmapIndex(songSelect.Carousel.SelectedBeatmapSet, songSelect.Carousel.SelectedBeatmapInfo);
private int getCurrentBeatmapIndex()
{
Debug.Assert(songSelect!.Carousel.SelectedBeatmapSet != null);
Debug.Assert(songSelect!.Carousel.SelectedBeatmapInfo != null);
return getBeatmapIndex(songSelect!.Carousel.SelectedBeatmapSet, songSelect!.Carousel.SelectedBeatmapInfo);
}
private int getDifficultyIconIndex(DrawableCarouselBeatmapSet set, FilterableDifficultyIcon icon)
{
@ -1079,14 +1112,14 @@ namespace osu.Game.Tests.Visual.SongSelect
private void addRulesetImportStep(int id)
{
Live<BeatmapSetInfo> imported = null;
Live<BeatmapSetInfo>? imported = null;
AddStep($"import test map for ruleset {id}", () => imported = importForRuleset(id));
// This is specifically for cases where the add is happening post song select load.
// For cases where song select is null, the assertions are provided by the load checks.
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
AddUntilStep("wait for imported to arrive in carousel", () => songSelect == null || songSelect!.Carousel.BeatmapSets.Any(s => s.ID == imported?.ID));
}
private Live<BeatmapSetInfo> importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
private Live<BeatmapSetInfo>? importForRuleset(int id) => manager.Import(TestResources.CreateTestBeatmapSetInfo(3, rulesets.AvailableRulesets.Where(r => r.OnlineID == id).ToArray()));
private void checkMusicPlaying(bool playing) =>
AddUntilStep($"music {(playing ? "" : "not ")}playing", () => music.IsPlaying == playing);
@ -1098,8 +1131,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private void createSongSelect()
{
AddStep("create song select", () => LoadScreen(songSelect = new TestSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect.Carousel.IsAlive);
AddUntilStep("wait for present", () => songSelect!.IsCurrentScreen());
AddUntilStep("wait for carousel loaded", () => songSelect!.Carousel.IsAlive);
}
/// <summary>
@ -1123,12 +1156,14 @@ namespace osu.Game.Tests.Visual.SongSelect
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
rulesets?.Dispose();
if (rulesets.IsNotNull())
rulesets.Dispose();
}
private class TestSongSelect : PlaySongSelect
{
public Action StartRequested;
public Action? StartRequested;
public new Bindable<RulesetInfo> Ruleset => base.Ruleset;

View File

@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.15.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.901.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.908.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="Sentry" Version="3.20.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />

View File

@ -61,7 +61,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.901.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.908.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.901.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.908.0" />
<PackageReference Include="SharpCompress" Version="0.32.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />