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Code cleanup (CPS)
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@ -29,7 +29,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private DependencyProvidingContainer dependencyContainer = null!;
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private ClicksPerSecondCalculator calculator = null!;
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private ManualInputListener? listener;
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private GameplayClockContainer gameplayClockContainer = null!;
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private ManualClock manualClock = null!;
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private DrawableRuleset? drawableRuleset;
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@ -151,7 +150,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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}
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}
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};
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calculator.Listener = listener = new ManualInputListener(calculator);
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});
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}
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@ -189,7 +187,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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foreach (double timestamp in inputs)
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{
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seekAllClocks(timestamp);
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listener?.AddInput();
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calculator.AddTimestamp();
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}
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seekAllClocks(baseTime);
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@ -270,18 +268,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
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}
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private class ManualInputListener : ClicksPerSecondCalculator.InputListener
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{
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public void AddInput() => Calculator.AddTimestamp();
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public ManualInputListener(ClicksPerSecondCalculator calculator)
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: base(calculator)
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{
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}
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}
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#nullable disable
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[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
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private class TestDrawableRuleset : DrawableRuleset
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{
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@ -299,24 +285,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
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}
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public override Playfield Playfield => null;
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public override Container Overlays => null;
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public override Container FrameStableComponents => null;
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public override Playfield Playfield => null!;
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public override Container Overlays => null!;
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public override Container FrameStableComponents => null!;
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public override IFrameStableClock FrameStableClock { get; }
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internal override bool FrameStablePlayback { get; set; }
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public override IReadOnlyList<Mod> Mods => Array.Empty<Mod>();
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public override double GameplayStartTime => 0;
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public override GameplayCursorContainer Cursor => null;
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public TestDrawableRuleset()
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: base(new OsuRuleset())
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{
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}
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public override GameplayCursorContainer Cursor => null!;
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public TestDrawableRuleset(IFrameStableClock frameStableClock)
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: this()
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: base(new OsuRuleset())
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{
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FrameStableClock = frameStableClock;
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}
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@ -194,20 +194,20 @@ namespace osu.Game.Rulesets.UI
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var listener = new ActionListener(calculator);
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KeyBindingContainer.Add(listener);
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calculator.Listener = listener;
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}
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private class ActionListener : ClicksPerSecondCalculator.InputListener, IKeyBindingHandler<T>
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private class ActionListener : Component, IKeyBindingHandler<T>
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{
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private readonly ClicksPerSecondCalculator calculator;
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public ActionListener(ClicksPerSecondCalculator calculator)
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: base(calculator)
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{
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this.calculator = calculator;
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}
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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Calculator.AddTimestamp();
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calculator.AddTimestamp();
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return false;
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}
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@ -1,12 +1,10 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
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@ -15,89 +13,53 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
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{
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private readonly List<double> timestamps;
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private InputListener? listener;
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[Resolved]
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private IGameplayClock gameplayClock { get; set; } = null!;
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[Resolved]
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private IGameplayClock? gameplayClock { get; set; }
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private DrawableRuleset drawableRuleset { get; set; } = null!;
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[Resolved(canBeNull: true)]
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private DrawableRuleset? drawableRuleset { get; set; }
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private double rate;
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public InputListener Listener
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{
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set
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{
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onResetRequested?.Invoke();
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listener = value;
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}
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}
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// The latest timestamp GC seeked. Does not affect normal gameplay
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// but prevents duplicate inputs on replays.
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private double latestTime = double.NegativeInfinity;
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private event Action? onResetRequested;
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private IClock? workingClock => drawableRuleset?.FrameStableClock;
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private double baseRate;
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private double rate
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{
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get
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{
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if (gameplayClock?.TrueGameplayRate > 0)
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{
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baseRate = gameplayClock.TrueGameplayRate;
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}
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return baseRate;
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}
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}
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private double maxTime = double.NegativeInfinity;
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public bool Ready => workingClock != null && gameplayClock != null && listener != null;
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public int Value => timestamps.Count(isTimestampWithinSpan);
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public int Value { get; private set; }
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public ClicksPerSecondCalculator()
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{
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RelativeSizeAxes = Axes.Both;
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timestamps = new List<double>();
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onResetRequested += cleanUp;
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}
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private void cleanUp()
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protected override void Update()
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{
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timestamps.Clear();
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maxTime = double.NegativeInfinity;
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base.Update();
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// When pausing in replays (using the space bar) GC.TrueGameplayRate returns 0
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// To prevent CPS value being 0, we store and use the last non-zero TrueGameplayRate
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if (gameplayClock.TrueGameplayRate > 0)
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{
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rate = gameplayClock.TrueGameplayRate;
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}
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Value = timestamps.Count(timestamp =>
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{
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double window = 1000 * rate;
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double relativeTime = drawableRuleset.FrameStableClock.CurrentTime - timestamp;
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return relativeTime > 0 && relativeTime <= window;
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});
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}
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public void AddTimestamp()
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{
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if (workingClock == null) return;
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if (workingClock.CurrentTime >= maxTime)
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// Discard inputs if current gameplay time is not the latest
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// to prevent duplicate inputs
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if (drawableRuleset.FrameStableClock.CurrentTime >= latestTime)
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{
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timestamps.Add(workingClock.CurrentTime);
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maxTime = workingClock.CurrentTime;
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}
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}
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private bool isTimestampWithinSpan(double timestamp)
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{
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if (workingClock == null) return false;
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double span = 1000 * rate;
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double relativeTime = workingClock.CurrentTime - timestamp;
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return relativeTime > 0 && relativeTime <= span;
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}
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public abstract class InputListener : Component
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{
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protected ClicksPerSecondCalculator Calculator;
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protected InputListener(ClicksPerSecondCalculator calculator)
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{
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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Calculator = calculator;
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timestamps.Add(drawableRuleset.FrameStableClock.CurrentTime);
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latestTime = drawableRuleset.FrameStableClock.CurrentTime;
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}
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}
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}
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@ -16,9 +16,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
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{
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public class ClicksPerSecondCounter : RollingCounter<int>, ISkinnableDrawable
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{
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private const float alpha_when_invalid = 0.3f;
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[Resolved(canBeNull: false)]
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[Resolved]
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private ClicksPerSecondCalculator calculator { get; set; } = null!;
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protected override double RollingDuration => 350;
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@ -40,7 +38,7 @@ namespace osu.Game.Screens.Play.HUD.ClicksPerSecond
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{
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base.Update();
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Current.Value = calculator.Ready ? calculator.Value : 0;
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Current.Value = calculator.Value;
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}
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protected override IHasText CreateText() => new TextComponent();
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