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Merge pull request #19974 from peppy/no-gameplay-clock-editor-offset
Fix editor not applying offsets
This commit is contained in:
commit
0491addbbd
@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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[Cached]
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private readonly BindableBeatDivisor beatDivisor;
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
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{
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editorClock = new EditorClock(beatmap, beatDivisor);
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this.beatDivisor = beatDivisor;
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InternalChildren = new Drawable[]
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{
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editorClock = new EditorClock(beatmap, beatDivisor),
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Content,
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};
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}
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}
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}
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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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public void Setup() => Schedule(() =>
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{
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BeatDivisor.Value = 8;
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Clock.Seek(0);
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EditorClock.Seek(0);
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Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
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});
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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}
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});
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editorClock = new EditorClock(editorBeatmap);
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base.Content.Children = new Drawable[]
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{
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editorClock = new EditorClock(editorBeatmap),
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snapProvider,
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Content
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};
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
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public void Setup() => Schedule(() =>
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{
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BeatDivisor.Value = 8;
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Clock.Seek(0);
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EditorClock.Seek(0);
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Child = new TestComposer { RelativeSizeAxes = Axes.Both };
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});
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@ -1,8 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing
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[HeadlessTest]
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public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
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{
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private TestHitObjectComposer composer;
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private TestHitObjectComposer composer = null!;
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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protected override Container<Drawable> Content { get; }
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public TestSceneHitObjectComposerDistanceSnapping()
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{
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@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap
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{
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BeatmapInfo =
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{
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Ruleset = new OsuRuleset().RulesetInfo,
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},
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BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
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}),
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Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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}
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Content
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},
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});
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}
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@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing
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assertSnappedDistance(400, 400);
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}
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private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
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private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
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=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
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private void assertDurationToDistance(double duration, float expectedDistance)
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@ -55,51 +55,51 @@ namespace osu.Game.Tests.Visual.Editing
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[Test]
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public void TestStopAtTrackEnd()
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{
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AddStep("reset clock", () => Clock.Seek(0));
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AddStep("reset clock", () => EditorClock.Seek(0));
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AddStep("start clock", () => Clock.Start());
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AddAssert("clock running", () => Clock.IsRunning);
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AddStep("start clock", () => EditorClock.Start());
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AddAssert("clock running", () => EditorClock.IsRunning);
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AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
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AddUntilStep("clock stops", () => !Clock.IsRunning);
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AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250));
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AddUntilStep("clock stops", () => !EditorClock.IsRunning);
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AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
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AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength));
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AddStep("start clock again", () => Clock.Start());
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AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
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AddStep("start clock again", () => EditorClock.Start());
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AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
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}
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[Test]
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public void TestWrapWhenStoppedAtTrackEnd()
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{
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AddStep("reset clock", () => Clock.Seek(0));
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AddStep("reset clock", () => EditorClock.Seek(0));
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AddStep("stop clock", () => Clock.Stop());
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AddAssert("clock stopped", () => !Clock.IsRunning);
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AddStep("stop clock", () => EditorClock.Stop());
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AddAssert("clock stopped", () => !EditorClock.IsRunning);
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AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
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AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
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AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength));
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AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
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AddStep("start clock again", () => Clock.Start());
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AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
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AddStep("start clock again", () => EditorClock.Start());
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AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
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}
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[Test]
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public void TestClampWhenSeekOutsideBeatmapBounds()
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{
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AddStep("stop clock", () => Clock.Stop());
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AddStep("stop clock", () => EditorClock.Stop());
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AddStep("seek before start time", () => Clock.Seek(-1000));
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AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
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AddStep("seek before start time", () => EditorClock.Seek(-1000));
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AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
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AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
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AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
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AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000));
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AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
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AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
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AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
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AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000));
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AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
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AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
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AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
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AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000));
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AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
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}
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protected override void Dispose(bool isDisposing)
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@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing
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{
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base.LoadComplete();
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Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock };
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}
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protected override Beatmap CreateEditorClockBeatmap()
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{
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var testBeatmap = new Beatmap
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{
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ControlPointInfo = new ControlPointInfo(),
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@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
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testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
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testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
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Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
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Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
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return testBeatmap;
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}
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/// <summary>
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@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing
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reset();
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// Forwards
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AddStep("Seek(0)", () => Clock.Seek(0));
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AddStep("Seek(0)", () => EditorClock.Seek(0));
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checkTime(0);
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AddStep("Seek(33)", () => Clock.Seek(33));
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AddStep("Seek(33)", () => EditorClock.Seek(33));
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checkTime(33);
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AddStep("Seek(89)", () => Clock.Seek(89));
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AddStep("Seek(89)", () => EditorClock.Seek(89));
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checkTime(89);
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// Backwards
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AddStep("Seek(25)", () => Clock.Seek(25));
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AddStep("Seek(25)", () => EditorClock.Seek(25));
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checkTime(25);
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AddStep("Seek(0)", () => Clock.Seek(0));
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AddStep("Seek(0)", () => EditorClock.Seek(0));
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checkTime(0);
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}
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@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing
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{
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reset();
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AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
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AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0));
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checkTime(0);
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AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
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AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50));
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checkTime(50);
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AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
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AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100));
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checkTime(100);
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AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
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AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175));
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checkTime(175);
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AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
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AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350));
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checkTime(350);
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AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
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AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400));
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checkTime(400);
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AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
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AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450));
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checkTime(450);
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}
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@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing
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{
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reset();
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AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
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AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24));
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checkTime(0);
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AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
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AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26));
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checkTime(50);
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AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
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AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150));
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checkTime(100);
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AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
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AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170));
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checkTime(175);
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AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
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AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274));
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checkTime(175);
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AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
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AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276));
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checkTime(350);
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}
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@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing
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{
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reset();
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AddStep("SeekForward", () => Clock.SeekForward());
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AddStep("SeekForward", () => EditorClock.SeekForward());
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checkTime(50);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddStep("SeekForward", () => EditorClock.SeekForward());
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checkTime(100);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddStep("SeekForward", () => EditorClock.SeekForward());
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checkTime(200);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddStep("SeekForward", () => EditorClock.SeekForward());
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checkTime(400);
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AddStep("SeekForward", () => Clock.SeekForward());
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AddStep("SeekForward", () => EditorClock.SeekForward());
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checkTime(450);
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}
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@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing
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{
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reset();
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(50);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(100);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(175);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(350);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(400);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(450);
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}
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@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing
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{
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reset();
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AddStep("Seek(49)", () => Clock.Seek(49));
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AddStep("Seek(49)", () => EditorClock.Seek(49));
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checkTime(49);
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(50);
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AddStep("Seek(49.999)", () => Clock.Seek(49.999));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("Seek(49.999)", () => EditorClock.Seek(49.999));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(100);
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AddStep("Seek(99)", () => Clock.Seek(99));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("Seek(99)", () => EditorClock.Seek(99));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(100);
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AddStep("Seek(99.999)", () => Clock.Seek(99.999));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("Seek(99.999)", () => EditorClock.Seek(99.999));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(150);
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AddStep("Seek(174)", () => Clock.Seek(174));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("Seek(174)", () => EditorClock.Seek(174));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(175);
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AddStep("Seek(349)", () => Clock.Seek(349));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("Seek(349)", () => EditorClock.Seek(349));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(350);
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AddStep("Seek(399)", () => Clock.Seek(399));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("Seek(399)", () => EditorClock.Seek(399));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(400);
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AddStep("Seek(449)", () => Clock.Seek(449));
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AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
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AddStep("Seek(449)", () => EditorClock.Seek(449));
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AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
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checkTime(450);
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}
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@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing
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{
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reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("Seek(450)", () => EditorClock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(150);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("Seek(450)", () => EditorClock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(175);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(100);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||
AddStep("Seek(451)", () => EditorClock.Seek(451));
|
||||
checkTime(451);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(450);
|
||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(450.999)", () => EditorClock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(450);
|
||||
AddStep("Seek(401)", () => Clock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(401)", () => EditorClock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(401.999)", () => EditorClock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
}
|
||||
|
||||
@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
double lastTime = 0;
|
||||
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddStep("Seek(0)", () => EditorClock.Seek(0));
|
||||
checkTime(0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekForward, Snap", () =>
|
||||
{
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekForward(true);
|
||||
lastTime = EditorClock.CurrentTime;
|
||||
EditorClock.SeekForward(true);
|
||||
});
|
||||
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
|
||||
AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekBackward, Snap", () =>
|
||||
{
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekBackward(true);
|
||||
lastTime = EditorClock.CurrentTime;
|
||||
EditorClock.SeekBackward(true);
|
||||
});
|
||||
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
||||
AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime);
|
||||
}
|
||||
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||
private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||
|
||||
private void reset()
|
||||
{
|
||||
AddStep("Reset", () => Clock.Seek(0));
|
||||
AddStep("Reset", () => EditorClock.Seek(0));
|
||||
}
|
||||
|
||||
private class TimingPointVisualiser : CompositeDrawable
|
||||
|
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track playing", () => Clock.IsRunning);
|
||||
AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
|
||||
|
||||
AddStep("click reset button", () =>
|
||||
{
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
|
||||
AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Clock.Seek(10000);
|
||||
EditorClock.Seek(10000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double initialVisibleRange = 0;
|
||||
|
||||
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
|
||||
|
||||
AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
|
||||
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
|
||||
|
||||
@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double initialVisibleRange = 0;
|
||||
|
||||
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
|
||||
|
||||
AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
|
||||
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Stop clock", () => Clock.Stop());
|
||||
AddStep("Stop clock", () => EditorClock.Stop());
|
||||
|
||||
AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
|
||||
}
|
||||
@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to just before next point", () => Clock.Seek(69000));
|
||||
AddStep("Start clock", () => Clock.Start());
|
||||
AddStep("Seek to just before next point", () => EditorClock.Seek(69000));
|
||||
AddStep("Start clock", () => EditorClock.Start());
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to later", () => Clock.Seek(80000));
|
||||
AddStep("Seek to later", () => EditorClock.Seek(80000));
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
|
||||
|
@ -9,12 +9,14 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
base.LoadComplete();
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
EditorBeatmap = new EditorBeatmap(playable);
|
||||
@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Clock.Seek(2500);
|
||||
AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded);
|
||||
AddStep("seek forward", () => EditorClock.Seek(2500));
|
||||
}
|
||||
|
||||
public abstract Drawable CreateTestComponent();
|
||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Beatmaps
|
||||
finalClockSource.ProcessFrame();
|
||||
}
|
||||
|
||||
private double totalAppliedOffset
|
||||
public double TotalAppliedOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -169,7 +169,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
bool success = decoupledClock.Seek(position - totalAppliedOffset);
|
||||
bool success = decoupledClock.Seek(position - TotalAppliedOffset);
|
||||
finalClockSource.ProcessFrame();
|
||||
|
||||
return success;
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -64,8 +63,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
/// </summary>
|
||||
private bool trackWasPlaying;
|
||||
|
||||
private Track track;
|
||||
|
||||
/// <summary>
|
||||
/// The timeline zoom level at a 1x zoom scale.
|
||||
/// </summary>
|
||||
@ -93,6 +90,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private Bindable<float> waveformOpacity;
|
||||
|
||||
private double trackLengthForZoom;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
|
||||
{
|
||||
@ -144,9 +143,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Beatmap.BindValueChanged(b =>
|
||||
{
|
||||
waveform.Waveform = b.NewValue.Waveform;
|
||||
track = b.NewValue.Track;
|
||||
|
||||
setupTimelineZoom();
|
||||
}, true);
|
||||
|
||||
Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
@ -185,8 +181,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
private void updateWaveformOpacity() =>
|
||||
waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint);
|
||||
|
||||
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -197,20 +191,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
// This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
|
||||
if (editorClock.IsRunning)
|
||||
scrollToTrackTime();
|
||||
}
|
||||
|
||||
private void setupTimelineZoom()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
if (editorClock.TrackLength != trackLengthForZoom)
|
||||
{
|
||||
Scheduler.AddOnce(setupTimelineZoom);
|
||||
return;
|
||||
defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000);
|
||||
|
||||
float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
float minimumZoom = getZoomLevelForVisibleMilliseconds(10000);
|
||||
float maximumZoom = getZoomLevelForVisibleMilliseconds(500);
|
||||
|
||||
SetupZoom(initialZoom, minimumZoom, maximumZoom);
|
||||
|
||||
float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(editorClock.TrackLength / milliseconds));
|
||||
|
||||
trackLengthForZoom = editorClock.TrackLength;
|
||||
}
|
||||
|
||||
defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000);
|
||||
|
||||
float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
SetupZoom(initialZoom, getZoomLevelForVisibleMilliseconds(10000), getZoomLevelForVisibleMilliseconds(500));
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
@ -255,16 +250,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private void seekTrackToCurrent()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
return;
|
||||
|
||||
double target = Current / Content.DrawWidth * track.Length;
|
||||
editorClock.Seek(Math.Min(track.Length, target));
|
||||
double target = Current / Content.DrawWidth * editorClock.TrackLength;
|
||||
editorClock.Seek(Math.Min(editorClock.TrackLength, target));
|
||||
}
|
||||
|
||||
private void scrollToTrackTime()
|
||||
{
|
||||
if (!track.IsLoaded || track.Length == 0)
|
||||
if (editorClock.TrackLength == 0)
|
||||
return;
|
||||
|
||||
// covers the case where the user starts playback after a drag is in progress.
|
||||
@ -272,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (handlingDragInput)
|
||||
editorClock.Stop();
|
||||
|
||||
ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false);
|
||||
ScrollTo((float)(editorClock.CurrentTime / editorClock.TrackLength) * Content.DrawWidth, false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -310,12 +302,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
/// <summary>
|
||||
/// The total amount of time visible on the timeline.
|
||||
/// </summary>
|
||||
public double VisibleRange => track.Length / Zoom;
|
||||
public double VisibleRange => editorClock.TrackLength / Zoom;
|
||||
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
private double getTimeFromPosition(Vector2 localPosition) =>
|
||||
(localPosition.X / Content.DrawWidth) * track.Length;
|
||||
(localPosition.X / Content.DrawWidth) * editorClock.TrackLength;
|
||||
}
|
||||
}
|
||||
|
@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
|
||||
clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
|
||||
clock = new EditorClock(playableBeatmap, beatDivisor);
|
||||
clock.ChangeSource(loadableBeatmap.Track);
|
||||
|
||||
dependencies.CacheAs(clock);
|
||||
|
@ -4,10 +4,12 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Screens.Edit
|
||||
/// <summary>
|
||||
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
|
||||
/// </summary>
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
|
||||
public class EditorClock : CompositeComponent, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
|
||||
{
|
||||
public IBindable<Track> Track => track;
|
||||
|
||||
@ -33,7 +35,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
|
||||
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
|
||||
private readonly FramedBeatmapClock underlyingClock;
|
||||
|
||||
private bool playbackFinished;
|
||||
|
||||
@ -52,7 +54,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
this.beatDivisor = beatDivisor ?? new BindableBeatDivisor();
|
||||
|
||||
underlyingClock = new DecoupleableInterpolatingFramedClock();
|
||||
underlyingClock = new FramedBeatmapClock(applyOffsets: true) { IsCoupled = false };
|
||||
AddInternal(underlyingClock);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -155,6 +158,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public double CurrentTime => underlyingClock.CurrentTime;
|
||||
|
||||
public double TotalAppliedOffset => underlyingClock.TotalAppliedOffset;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ClearTransforms();
|
||||
@ -219,18 +224,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
underlyingClock.ProcessFrame();
|
||||
|
||||
playbackFinished = CurrentTime >= TrackLength;
|
||||
|
||||
if (playbackFinished)
|
||||
{
|
||||
if (IsRunning)
|
||||
underlyingClock.Stop();
|
||||
|
||||
if (CurrentTime > TrackLength)
|
||||
underlyingClock.Seek(TrackLength);
|
||||
}
|
||||
// Noop to ensure an external consumer doesn't process the internal clock an extra time.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
||||
@ -247,18 +241,26 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public IClock Source => underlyingClock.Source;
|
||||
|
||||
public bool IsCoupled
|
||||
{
|
||||
get => underlyingClock.IsCoupled;
|
||||
set => underlyingClock.IsCoupled = value;
|
||||
}
|
||||
|
||||
private const double transform_time = 300;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// EditorClock wasn't being added in many places. This gives us more certainty that it is.
|
||||
Debug.Assert(underlyingClock.LoadState > LoadState.NotLoaded);
|
||||
|
||||
playbackFinished = CurrentTime >= TrackLength;
|
||||
|
||||
if (playbackFinished)
|
||||
{
|
||||
if (IsRunning)
|
||||
underlyingClock.Stop();
|
||||
|
||||
if (CurrentTime > TrackLength)
|
||||
underlyingClock.Seek(TrackLength);
|
||||
}
|
||||
|
||||
updateSeekingState();
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,8 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
@ -24,30 +26,39 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[Cached]
|
||||
protected new readonly EditorClock Clock;
|
||||
protected EditorClock EditorClock;
|
||||
|
||||
private readonly Bindable<double> frequencyAdjustment = new BindableDouble(1);
|
||||
|
||||
private IBeatmap editorClockBeatmap;
|
||||
protected virtual bool ScrollUsingMouseWheel => true;
|
||||
|
||||
protected EditorClockTestScene()
|
||||
{
|
||||
Clock = new EditorClock(new Beatmap(), BeatDivisor) { IsCoupled = false };
|
||||
}
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly Container<Drawable> content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
editorClockBeatmap = CreateEditorClockBeatmap();
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
EditorClock = new EditorClock(editorClockBeatmap, BeatDivisor),
|
||||
content
|
||||
});
|
||||
|
||||
dependencies.Cache(BeatDivisor);
|
||||
dependencies.CacheAs(Clock);
|
||||
dependencies.CacheAs(EditorClock);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorClockBeatmap);
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
@ -55,22 +66,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddSliderStep("editor clock rate", 0.0, 2.0, 1.0, v => frequencyAdjustment.Value = v);
|
||||
}
|
||||
|
||||
protected virtual IBeatmap CreateEditorClockBeatmap() => new Beatmap();
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
{
|
||||
e.OldValue?.Track.RemoveAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
|
||||
Clock.Beatmap = e.NewValue.Beatmap;
|
||||
Clock.ChangeSource(e.NewValue.Track);
|
||||
Clock.ProcessFrame();
|
||||
|
||||
e.NewValue.Track.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Clock.ProcessFrame();
|
||||
EditorClock.ChangeSource(e.NewValue.Track);
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
@ -79,9 +81,9 @@ namespace osu.Game.Tests.Visual
|
||||
return false;
|
||||
|
||||
if (e.ScrollDelta.Y > 0)
|
||||
Clock.SeekBackward(true);
|
||||
EditorClock.SeekBackward(true);
|
||||
else
|
||||
Clock.SeekForward(true);
|
||||
EditorClock.SeekForward(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -30,10 +30,15 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(new EditorClock());
|
||||
|
||||
var playable = GetPlayableBeatmap();
|
||||
dependencies.CacheAs(new EditorBeatmap(playable));
|
||||
|
||||
var editorClock = new EditorClock();
|
||||
base.Content.Add(editorClock);
|
||||
dependencies.CacheAs(editorClock);
|
||||
|
||||
var editorBeatmap = new EditorBeatmap(playable);
|
||||
// Not adding to hierarchy as we don't satisfy its dependencies. Probably not good.
|
||||
dependencies.CacheAs(editorBeatmap);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,19 +16,23 @@ namespace osu.Game.Tests.Visual
|
||||
[Cached]
|
||||
private readonly EditorClock editorClock = new EditorClock();
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
protected SelectionBlueprintTestScene()
|
||||
{
|
||||
base.Content.Add(content = new Container
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
RelativeSizeAxes = Axes.Both
|
||||
editorClock,
|
||||
content = new Container
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, [CanBeNull] DrawableHitObject drawableObject = null)
|
||||
protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject? drawableObject = null)
|
||||
{
|
||||
Add(blueprint.With(d =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user