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mirror of https://github.com/ppy/osu.git synced 2024-09-21 15:27:24 +08:00

Rename OkResult, rephrase "strong bonus"

This commit is contained in:
sw1tchbl4d3 2022-07-24 20:55:13 +02:00
parent a4f3a0d201
commit 0a0f3c93dd
4 changed files with 4 additions and 4 deletions

View File

@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
/// <summary>
/// The <see cref="HitResult"/> to grant when the player has hit more than half of swell ticks.
/// </summary>
public virtual HitResult OkResult => HitResult.Ok;
public virtual HitResult PartialCompletionResult => HitResult.Ok;
protected override double HealthIncreaseFor(HitResult result)
{

View File

@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override HitResult MaxResult => HitResult.LargeBonus;
public override HitResult OkResult => HitResult.SmallBonus;
public override HitResult PartialCompletionResult => HitResult.SmallBonus;
}
private class ClassicSwell : Swell

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@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
ApplyResult(r =>
{
var swellJudgement = (TaikoSwellJudgement)r.Judgement;
r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.OkResult : swellJudgement.MinResult;
r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.PartialCompletionResult : swellJudgement.MinResult;
});
}
}

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@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.Taiko
return "drum tick";
case HitResult.SmallBonus:
return "strong bonus";
return "bonus";
}
return base.GetDisplayNameForHitResult(result);