diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index 90ba7e276c..6d469bd1d7 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements /// /// The to grant when the player has hit more than half of swell ticks. /// - public virtual HitResult OkResult => HitResult.Ok; + public virtual HitResult PartialCompletionResult => HitResult.Ok; protected override double HealthIncreaseFor(HitResult result) { diff --git a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs index ec4ad18080..efb67825db 100644 --- a/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs +++ b/osu.Game.Rulesets.Taiko/Mods/TaikoModClassic.cs @@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Taiko.Mods { public override HitResult MaxResult => HitResult.LargeBonus; - public override HitResult OkResult => HitResult.SmallBonus; + public override HitResult PartialCompletionResult => HitResult.SmallBonus; } private class ClassicSwell : Swell diff --git a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs index cb0f59a9fb..a90e9ce676 100644 --- a/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs +++ b/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableSwell.cs @@ -225,7 +225,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables ApplyResult(r => { var swellJudgement = (TaikoSwellJudgement)r.Judgement; - r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.OkResult : swellJudgement.MinResult; + r.Type = numHits > HitObject.RequiredHits / 2 ? swellJudgement.PartialCompletionResult : swellJudgement.MinResult; }); } } diff --git a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs index 223e268d7f..eb0706f131 100644 --- a/osu.Game.Rulesets.Taiko/TaikoRuleset.cs +++ b/osu.Game.Rulesets.Taiko/TaikoRuleset.cs @@ -200,7 +200,7 @@ namespace osu.Game.Rulesets.Taiko return "drum tick"; case HitResult.SmallBonus: - return "strong bonus"; + return "bonus"; } return base.GetDisplayNameForHitResult(result);