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Fix selection fallback path not updated to check inserted indices

This commit is contained in:
Salman Ahmed
2022-08-26 14:51:08 +03:00
Unverified
parent f38194fb40
commit 81c0a641b4
+1 -1
View File
@@ -299,7 +299,7 @@ namespace osu.Game.Screens.Select
// If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed.
// Let's attempt to follow set-level selection anyway.
SelectBeatmap(sender[changes.NewModifiedIndices.First()].Beatmaps.First());
SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First());
}
}
}