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Fix selection fallback path not updated to check inserted indices
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@ -299,7 +299,7 @@ namespace osu.Game.Screens.Select
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// If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed.
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// Let's attempt to follow set-level selection anyway.
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SelectBeatmap(sender[changes.NewModifiedIndices.First()].Beatmaps.First());
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SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First());
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}
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}
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}
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