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Update virtual track logic to match framework changes

This commit is contained in:
Dean Herbert
2022-09-01 23:05:07 +09:00
Unverified
parent 22c18d9a81
commit c9dec473d3
+4 -3
View File
@@ -404,9 +404,9 @@ namespace osu.Game.Tests.Visual
public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
public Track GetVirtual(double length = double.PositiveInfinity)
public Track GetVirtual(double length = double.PositiveInfinity, string name = "virtual")
{
var track = new TrackVirtualManual(referenceClock) { Length = length };
var track = new TrackVirtualManual(referenceClock, name) { Length = length };
AddItem(track);
return track;
}
@@ -421,7 +421,8 @@ namespace osu.Game.Tests.Visual
private bool running;
public TrackVirtualManual(IFrameBasedClock referenceClock)
public TrackVirtualManual(IFrameBasedClock referenceClock, string name = "virtual")
: base(name)
{
this.referenceClock = referenceClock;
Length = double.PositiveInfinity;