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Update virtual track logic to match framework changes
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@ -404,9 +404,9 @@ namespace osu.Game.Tests.Visual
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public IEnumerable<string> GetAvailableResources() => throw new NotImplementedException();
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public Track GetVirtual(double length = double.PositiveInfinity)
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public Track GetVirtual(double length = double.PositiveInfinity, string name = "virtual")
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{
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var track = new TrackVirtualManual(referenceClock) { Length = length };
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var track = new TrackVirtualManual(referenceClock, name) { Length = length };
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AddItem(track);
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return track;
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}
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@ -421,7 +421,8 @@ namespace osu.Game.Tests.Visual
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private bool running;
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public TrackVirtualManual(IFrameBasedClock referenceClock)
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public TrackVirtualManual(IFrameBasedClock referenceClock, string name = "virtual")
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: base(name)
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{
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this.referenceClock = referenceClock;
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Length = double.PositiveInfinity;
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