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Change FrameStableClock
to inherit IGameplayClock
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5c2fb3e434
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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[Cached(typeof(IGameplayClock))]
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[Cached(typeof(IFrameStableClock))]
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public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock, IGameplayClock
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public sealed class FrameStabilityContainer : Container, IHasReplayHandler, IFrameStableClock
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{
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public ReplayInputHandler? ReplayInputHandler { get; set; }
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@ -2,11 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Framework.Timing;
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using osu.Game.Screens.Play;
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namespace osu.Game.Rulesets.UI
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{
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public interface IFrameStableClock : IFrameBasedClock
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public interface IFrameStableClock : IGameplayClock
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{
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IBindable<bool> IsCatchingUp { get; }
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@ -207,7 +207,7 @@ namespace osu.Game.Rulesets.UI
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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calculator.AddTimestamp();
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calculator.AddInputTimestamp();
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return false;
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}
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