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Increase lenience on TestSceneLeadIn
tests
I've gone through these in detail and can't find an issue with the actual flow of things. For whatever reason, the new structure has a slightly higher delay, likely due to performing less `Seek` calls (previously a `Seek` was called after the clock start which may have been making this more accurate on the first `Player.Update`). I don't think it really matters that this is slightly off, but we'll see how this plays out.
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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private LeadInPlayer player = null!;
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private const double lenience_ms = 10;
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private const double lenience_ms = 100;
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private const double first_hit_object = 2170;
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