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mirror of https://github.com/ppy/osu.git synced 2025-01-13 13:32:54 +08:00

removed wiggle duration

This commit is contained in:
mk-56 2022-02-04 15:48:46 +01:00
parent 35be0f24d0
commit dd8fc710fa

View File

@ -31,15 +31,6 @@ namespace osu.Game.Rulesets.Osu.Mods
MaxValue = 2f,
Precision = 0.1f
};
[SettingSource("Duration", "Milliseconds per wiggle")]
public BindableInt WiggleDuration { get; } = new BindableInt(90)
{
MinValue = 40,
MaxValue = 300,
Precision = 5
};
protected override void ApplyIncreasedVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
protected override void ApplyNormalVisibilityState(DrawableHitObject hitObject, ArmedState state) => drawableOnApplyCustomUpdateState(hitObject, state);
@ -57,18 +48,18 @@ namespace osu.Game.Rulesets.Osu.Mods
Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt
int amountWiggles = (int)osuObject.TimePreempt / WiggleDuration.Value;
int amountWiggles = (int)osuObject.TimePreempt / 70;
void wiggle()
{
float nextAngle = (float)(objRand.NextDouble() * 2 * Math.PI);
float nextDist = (float)(objRand.NextDouble() * WiggleStrength.Value * 7);
drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), WiggleDuration.Value);
drawable.MoveTo(new Vector2((float)(nextDist * Math.Cos(nextAngle) + origin.X), (float)(nextDist * Math.Sin(nextAngle) + origin.Y)), 70);
}
for (int i = 0; i < amountWiggles; i++)
{
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * WiggleDuration.Value))
using (drawable.BeginAbsoluteSequence(osuObject.StartTime - osuObject.TimePreempt + i * 70))
wiggle();
}
@ -76,11 +67,11 @@ namespace osu.Game.Rulesets.Osu.Mods
if (!(osuObject is IHasDuration endTime))
return;
amountWiggles = (int)(endTime.Duration / WiggleDuration.Value);
amountWiggles = (int)(endTime.Duration / 70);
for (int i = 0; i < amountWiggles; i++)
{
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * WiggleDuration.Value))
using (drawable.BeginAbsoluteSequence(osuObject.StartTime + i * 70))
wiggle();
}
}