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Refactor TestScenePlaylistOverlay
to use realm for testing
Removes the dual-purpose flow which existed only for testing.
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@ -1,18 +1,20 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Database;
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using osu.Game.Graphics.Containers;
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using osu.Game.Overlays.Music;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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@ -21,13 +23,27 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestScenePlaylistOverlay : OsuManualInputManagerTestScene
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{
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private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
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protected override bool UseFreshStoragePerRun => true;
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private PlaylistOverlay playlistOverlay;
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private PlaylistOverlay playlistOverlay = null!;
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private Live<BeatmapSetInfo> first;
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private Live<BeatmapSetInfo> first = null!;
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private const int item_count = 100;
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private BeatmapManager beatmapManager = null!;
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private const int item_count = 20;
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private List<BeatmapSetInfo> beatmapSets => beatmapManager.GetAllUsableBeatmapSets();
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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Dependencies.Cache(new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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@ -46,16 +62,12 @@ namespace osu.Game.Tests.Visual.UserInterface
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}
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};
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beatmapSets.Clear();
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for (int i = 0; i < item_count; i++)
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{
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beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo().ToLiveUnmanaged());
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beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo());
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}
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first = beatmapSets.First();
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playlistOverlay.BeatmapSets.BindTo(beatmapSets);
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first = beatmapSets.First().ToLive(Realm);
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});
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[Test]
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@ -70,9 +82,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any());
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PlaylistItem firstItem = null!;
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AddStep("hold 1st item handle", () =>
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{
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var handle = this.ChildrenOfType<OsuRearrangeableListItem<Live<BeatmapSetInfo>>.PlaylistItemHandle>().First();
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firstItem = this.ChildrenOfType<PlaylistItem>().First();
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var handle = firstItem.ChildrenOfType<PlaylistItem.PlaylistItemHandle>().First();
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InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
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InputManager.PressButton(MouseButton.Left);
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});
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@ -83,7 +99,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.BottomLeft);
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});
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AddAssert("song 1 is 5th", () => beatmapSets[4].Equals(first));
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AddAssert("first is moved", () => playlistOverlay.ChildrenOfType<Playlist>().Single().Items.ElementAt(4).Value.Equals(firstItem.Model.Value));
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AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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@ -26,8 +26,6 @@ namespace osu.Game.Overlays.Music
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private const float transition_duration = 600;
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private const float playlist_height = 510;
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public IBindableList<Live<BeatmapSetInfo>> BeatmapSets => beatmapSets;
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private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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@ -104,9 +102,7 @@ namespace osu.Game.Overlays.Music
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{
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base.LoadComplete();
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// tests might bind externally, in which case we don't want to involve realm.
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if (beatmapSets.Count == 0)
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beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
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beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
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list.Items.BindTo(beatmapSets);
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beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true);
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