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mirror of https://github.com/ppy/osu.git synced 2025-01-14 03:25:11 +08:00

Refactor TestScenePlaylistOverlay to use realm for testing

Removes the dual-purpose flow which existed only for testing.
This commit is contained in:
Dean Herbert 2022-08-12 14:15:12 +09:00
parent 9dcf45079c
commit 5111bad86c
2 changed files with 33 additions and 21 deletions

View File

@ -1,18 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Database;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Music;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using osuTK;
using osuTK.Input;
@ -21,13 +23,27 @@ namespace osu.Game.Tests.Visual.UserInterface
{
public class TestScenePlaylistOverlay : OsuManualInputManagerTestScene
{
private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
protected override bool UseFreshStoragePerRun => true;
private PlaylistOverlay playlistOverlay;
private PlaylistOverlay playlistOverlay = null!;
private Live<BeatmapSetInfo> first;
private Live<BeatmapSetInfo> first = null!;
private const int item_count = 100;
private BeatmapManager beatmapManager = null!;
private const int item_count = 20;
private List<BeatmapSetInfo> beatmapSets => beatmapManager.GetAllUsableBeatmapSets();
[BackgroundDependencyLoader]
private void load(GameHost host)
{
Dependencies.Cache(new RealmRulesetStore(Realm));
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, Audio, Resources, host, Beatmap.Default));
Dependencies.Cache(Realm);
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
}
[SetUp]
public void Setup() => Schedule(() =>
@ -46,16 +62,12 @@ namespace osu.Game.Tests.Visual.UserInterface
}
};
beatmapSets.Clear();
for (int i = 0; i < item_count; i++)
{
beatmapSets.Add(TestResources.CreateTestBeatmapSetInfo().ToLiveUnmanaged());
beatmapManager.Import(TestResources.CreateTestBeatmapSetInfo());
}
first = beatmapSets.First();
playlistOverlay.BeatmapSets.BindTo(beatmapSets);
first = beatmapSets.First().ToLive(Realm);
});
[Test]
@ -70,9 +82,13 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait for animations to complete", () => !playlistOverlay.Transforms.Any());
PlaylistItem firstItem = null!;
AddStep("hold 1st item handle", () =>
{
var handle = this.ChildrenOfType<OsuRearrangeableListItem<Live<BeatmapSetInfo>>.PlaylistItemHandle>().First();
firstItem = this.ChildrenOfType<PlaylistItem>().First();
var handle = firstItem.ChildrenOfType<PlaylistItem.PlaylistItemHandle>().First();
InputManager.MoveMouseTo(handle.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
});
@ -83,7 +99,7 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.MoveMouseTo(item.ScreenSpaceDrawQuad.BottomLeft);
});
AddAssert("song 1 is 5th", () => beatmapSets[4].Equals(first));
AddAssert("first is moved", () => playlistOverlay.ChildrenOfType<Playlist>().Single().Items.ElementAt(4).Value.Equals(firstItem.Model.Value));
AddStep("release handle", () => InputManager.ReleaseButton(MouseButton.Left));
}

View File

@ -26,8 +26,6 @@ namespace osu.Game.Overlays.Music
private const float transition_duration = 600;
private const float playlist_height = 510;
public IBindableList<Live<BeatmapSetInfo>> BeatmapSets => beatmapSets;
private readonly BindableList<Live<BeatmapSetInfo>> beatmapSets = new BindableList<Live<BeatmapSetInfo>>();
private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
@ -104,9 +102,7 @@ namespace osu.Game.Overlays.Music
{
base.LoadComplete();
// tests might bind externally, in which case we don't want to involve realm.
if (beatmapSets.Count == 0)
beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
beatmapSubscription = realm.RegisterForNotifications(r => r.All<BeatmapSetInfo>().Where(s => !s.DeletePending), beatmapsChanged);
list.Items.BindTo(beatmapSets);
beatmap.BindValueChanged(working => list.SelectedSet.Value = working.NewValue.BeatmapSetInfo.ToLive(realm), true);