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Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation

Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
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Dan Balasescu 2022-08-22 15:44:00 +09:00 committed by GitHub
commit 0815b01b75
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8 changed files with 151 additions and 54 deletions

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@ -1,14 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
@ -29,10 +28,18 @@ namespace osu.Game.Tests.Visual.UserInterface
[TestFixture]
public class TestSceneModSelectOverlay : OsuManualInputManagerTestScene
{
[Resolved]
private RulesetStore rulesetStore { get; set; }
protected override bool UseFreshStoragePerRun => true;
private UserModSelectOverlay modSelectOverlay;
private RulesetStore rulesetStore = null!;
private TestModSelectOverlay modSelectOverlay = null!;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
Dependencies.Cache(Realm);
}
[SetUpSteps]
public void SetUpSteps()
@ -40,11 +47,31 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("clear contents", Clear);
AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0));
AddStep("reset mods", () => SelectedMods.SetDefault());
AddStep("set up presets", () =>
{
Realm.Write(r =>
{
r.RemoveAll<ModPreset>();
r.Add(new ModPreset
{
Name = "AR0",
Description = "Too... many... circles...",
Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
Mods = new[]
{
new OsuModDifficultyAdjust
{
ApproachRate = { Value = 0 }
}
}
});
});
});
}
private void createScreen()
{
AddStep("create screen", () => Child = modSelectOverlay = new UserModSelectOverlay
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
@ -137,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("any column dimmed", () => this.ChildrenOfType<ModColumn>().Any(column => !column.Active.Value));
ModSelectColumn lastColumn = null;
ModSelectColumn lastColumn = null!;
AddAssert("last column dimmed", () => !this.ChildrenOfType<ModColumn>().Last().Active.Value);
AddStep("request scroll to last column", () =>
@ -165,18 +192,22 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("select customisable mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
assertCustomisationToggleState(disabled: false, active: false);
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
AddStep("select mod requiring configuration externally", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
assertCustomisationToggleState(disabled: false, active: false);
AddStep("reset mods", () => SelectedMods.SetDefault());
AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
assertCustomisationToggleState(disabled: false, active: true);
AddStep("dismiss mod customisation via toggle", () =>
{
InputManager.MoveMouseTo(modSelectOverlay.ChildrenOfType<ShearedToggleButton>().Single());
InputManager.MoveMouseTo(modSelectOverlay.CustomisationButton);
InputManager.Click(MouseButton.Left);
});
assertCustomisationToggleState(disabled: false, active: false);
AddStep("reset mods", () => SelectedMods.SetDefault());
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
assertCustomisationToggleState(disabled: false, active: true);
AddStep("dismiss mod customisation via keyboard", () => InputManager.Key(Key.Escape));
@ -188,11 +219,18 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
assertCustomisationToggleState(disabled: true, active: false);
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
assertCustomisationToggleState(disabled: false, active: true);
AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
AddStep("select mod preset with mod requiring configuration", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().First());
InputManager.Click(MouseButton.Left);
});
assertCustomisationToggleState(disabled: false, active: false);
}
[Test]
@ -201,7 +239,7 @@ namespace osu.Game.Tests.Visual.UserInterface
createScreen();
assertCustomisationToggleState(disabled: true, active: false);
AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
assertCustomisationToggleState(disabled: false, active: true);
AddStep("move mouse to settings area", () => InputManager.MoveMouseTo(this.ChildrenOfType<ModSettingsArea>().Single()));
@ -224,11 +262,11 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestSettingsNotCrossPolluting()
{
Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
ModSelectOverlay modSelectOverlay2 = null;
Bindable<IReadOnlyList<Mod>> selectedMods2 = null!;
ModSelectOverlay modSelectOverlay2 = null!;
createScreen();
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
AddStep("set setting", () => modSelectOverlay.ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = 8);
@ -353,7 +391,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestExternallySetModIsReplacedByOverlayInstance()
{
Mod external = new OsuModDoubleTime();
Mod overlayButtonMod = null;
Mod overlayButtonMod = null!;
createScreen();
changeRuleset(0);
@ -458,14 +496,14 @@ namespace osu.Game.Tests.Visual.UserInterface
createScreen();
changeRuleset(0);
AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
assertCustomisationToggleState(disabled: false, active: true);
AddAssert("back button disabled", () => !this.ChildrenOfType<ShearedButton>().First().Enabled.Value);
AddAssert("back button disabled", () => !modSelectOverlay.BackButton.Enabled.Value);
AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape));
AddStep("click back button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().First());
InputManager.MoveMouseTo(modSelectOverlay.BackButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
@ -474,7 +512,7 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestColumnHiding()
{
AddStep("create screen", () => Child = modSelectOverlay = new UserModSelectOverlay
AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
{
RelativeSizeAxes = Axes.Both,
State = { Value = Visibility.Visible },
@ -527,15 +565,21 @@ namespace osu.Game.Tests.Visual.UserInterface
private void assertCustomisationToggleState(bool disabled, bool active)
{
ShearedToggleButton getToggle() => modSelectOverlay.ChildrenOfType<ShearedToggleButton>().Single();
AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled);
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active);
AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Disabled == disabled);
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Value == active);
}
private ModPanel getPanelForMod(Type modType)
=> modSelectOverlay.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
private class TestModSelectOverlay : UserModSelectOverlay
{
protected override bool ShowPresets => true;
public new ShearedButton BackButton => base.BackButton;
public new ShearedToggleButton? CustomisationButton => base.CustomisationButton;
}
private class TestUnimplementedMod : Mod
{
public override string Name => "Unimplemented mod";

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@ -66,7 +66,10 @@ namespace osu.Game.Overlays.Mods
private IModHotkeyHandler hotkeyHandler = null!;
private Task? latestLoadTask;
internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true;
private ICollection<ModPanel>? latestLoadedPanels;
internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && latestLoadedPanels?.All(panel => panel.Parent != null) == true;
public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
public ModColumn(ModType modType, bool allowIncompatibleSelection)
{
@ -130,7 +133,8 @@ namespace osu.Game.Overlays.Mods
{
cancellationTokenSource?.Cancel();
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero));
var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero)).ToArray();
latestLoadedPanels = panels;
latestLoadTask = LoadComponentsAsync(panels, loaded =>
{

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@ -57,6 +57,18 @@ namespace osu.Game.Overlays.Mods
Filtered.BindValueChanged(_ => updateFilterState(), true);
}
protected override void Select()
{
modState.PendingConfiguration = Mod.RequiresConfiguration;
Active.Value = true;
}
protected override void Deselect()
{
modState.PendingConfiguration = false;
Active.Value = false;
}
#region Filtering support
private void updateFilterState()

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@ -37,8 +37,6 @@ namespace osu.Game.Overlays.Mods
Title = preset.Value.Name;
Description = preset.Value.Description;
Action = toggleRequestedByUser;
}
[BackgroundDependencyLoader]
@ -54,15 +52,19 @@ namespace osu.Game.Overlays.Mods
selectedMods.BindValueChanged(_ => selectedModsChanged(), true);
}
private void toggleRequestedByUser()
protected override void Select()
{
// if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections,
// which will also have the side effect of activating the preset (see `updateActiveState()`).
selectedMods.Value = Preset.Value.Mods.ToArray();
}
protected override void Deselect()
{
// if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections.
// if the preset is active when the user has clicked it, then it means that the set of active mods is exactly equal to the set of mods in the preset
// (there are no other active mods than what the preset specifies, and the mod settings match exactly).
// therefore it's safe to just clear selected mods, since it will have the effect of toggling the preset off.
selectedMods.Value = !Active.Value
? Preset.Value.Mods.ToArray()
: Array.Empty<Mod>();
selectedMods.Value = Array.Empty<Mod>();
}
private void selectedModsChanged()

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@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Mods
{
if (AllowCustomisation)
{
yield return customisationButton = new ShearedToggleButton(BUTTON_WIDTH)
yield return CustomisationButton = new ShearedToggleButton(BUTTON_WIDTH)
{
Text = ModSelectOverlayStrings.ModCustomisation,
Active = { BindTarget = customisationVisible }
@ -107,11 +107,11 @@ namespace osu.Game.Overlays.Mods
private ColumnScrollContainer columnScroll = null!;
private ColumnFlowContainer columnFlow = null!;
private FillFlowContainer<ShearedButton> footerButtonFlow = null!;
private ShearedButton backButton = null!;
private DifficultyMultiplierDisplay? multiplierDisplay;
private ShearedToggleButton? customisationButton;
protected ShearedButton BackButton { get; private set; } = null!;
protected ShearedToggleButton? CustomisationButton { get; private set; }
private Sample? columnAppearSample;
@ -214,7 +214,7 @@ namespace osu.Game.Overlays.Mods
Horizontal = 70
},
Spacing = new Vector2(10),
ChildrenEnumerable = CreateFooterButtons().Prepend(backButton = new ShearedButton(BUTTON_WIDTH)
ChildrenEnumerable = CreateFooterButtons().Prepend(BackButton = new ShearedButton(BUTTON_WIDTH)
{
Text = CommonStrings.Back,
Action = Hide,
@ -247,8 +247,8 @@ namespace osu.Game.Overlays.Mods
modSettingChangeTracker?.Dispose();
updateMultiplier();
updateCustomisation(val);
updateFromExternalSelection();
updateCustomisation();
if (AllowCustomisation)
{
@ -356,25 +356,26 @@ namespace osu.Game.Overlays.Mods
multiplierDisplay.Current.Value = multiplier;
}
private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
private void updateCustomisation()
{
if (customisationButton == null)
if (CustomisationButton == null)
return;
bool anyCustomisableMod = false;
bool anyModWithRequiredCustomisationAdded = false;
bool anyCustomisableModActive = false;
bool anyModPendingConfiguration = false;
foreach (var mod in SelectedMods.Value)
foreach (var modState in allAvailableMods)
{
anyCustomisableMod |= mod.GetSettingsSourceProperties().Any();
anyModWithRequiredCustomisationAdded |= valueChangedEvent.OldValue.All(m => m.GetType() != mod.GetType()) && mod.RequiresConfiguration;
anyCustomisableModActive |= modState.Active.Value && modState.Mod.GetSettingsSourceProperties().Any();
anyModPendingConfiguration |= modState.PendingConfiguration;
modState.PendingConfiguration = false;
}
if (anyCustomisableMod)
if (anyCustomisableModActive)
{
customisationVisible.Disabled = false;
if (anyModWithRequiredCustomisationAdded && !customisationVisible.Value)
if (anyModPendingConfiguration && !customisationVisible.Value)
customisationVisible.Value = true;
}
else
@ -394,7 +395,7 @@ namespace osu.Game.Overlays.Mods
foreach (var button in footerButtonFlow)
{
if (button != customisationButton)
if (button != CustomisationButton)
button.Enabled.Value = !customisationVisible.Value;
}
@ -587,14 +588,14 @@ namespace osu.Game.Overlays.Mods
{
if (customisationVisible.Value)
{
Debug.Assert(customisationButton != null);
customisationButton.TriggerClick();
Debug.Assert(CustomisationButton != null);
CustomisationButton.TriggerClick();
if (!immediate)
return;
}
backButton.TriggerClick();
BackButton.TriggerClick();
}
}
@ -708,7 +709,18 @@ namespace osu.Game.Overlays.Mods
FinishTransforms();
}
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || (Column as ModColumn)?.SelectionAnimationRunning == true;
protected override bool RequiresChildrenUpdate
{
get
{
bool result = base.RequiresChildrenUpdate;
if (Column is ModColumn modColumn)
result |= !modColumn.ItemsLoaded || modColumn.SelectionAnimationRunning;
return result;
}
}
private void updateState()
{

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@ -143,9 +143,25 @@ namespace osu.Game.Overlays.Mods
}
};
Action = () => Active.Toggle();
Action = () =>
{
if (!Active.Value)
Select();
else
Deselect();
};
}
/// <summary>
/// Performs all actions necessary to select this <see cref="ModSelectPanel"/>.
/// </summary>
protected abstract void Select();
/// <summary>
/// Performs all actions necessary to deselect this <see cref="ModSelectPanel"/>.
/// </summary>
protected abstract void Deselect();
[BackgroundDependencyLoader]
private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler)
{

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@ -24,6 +24,13 @@ namespace osu.Game.Overlays.Mods
/// </summary>
public BindableBool Active { get; } = new BindableBool();
/// <summary>
/// Whether the mod requires further customisation.
/// This flag is read by the <see cref="ModSelectOverlay"/> to determine if the customisation panel should be opened after a mod change
/// and cleared after reading.
/// </summary>
public bool PendingConfiguration { get; set; }
/// <summary>
/// Whether the mod is currently filtered out due to not matching imposed criteria.
/// </summary>

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@ -928,7 +928,7 @@ namespace osu.Game.Screens.Select
}
}
private class SoloModSelectOverlay : UserModSelectOverlay
internal class SoloModSelectOverlay : UserModSelectOverlay
{
protected override bool ShowPresets => true;
}