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Merge pull request #19783 from bdach/mod-select/presets-dont-open-customisation
Fix selecting preset containing Difficulty Adjust automatically opening customisation panel
This commit is contained in:
commit
0815b01b75
@ -1,14 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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@ -29,10 +28,18 @@ namespace osu.Game.Tests.Visual.UserInterface
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[TestFixture]
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public class TestSceneModSelectOverlay : OsuManualInputManagerTestScene
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{
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[Resolved]
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private RulesetStore rulesetStore { get; set; }
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protected override bool UseFreshStoragePerRun => true;
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private UserModSelectOverlay modSelectOverlay;
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private RulesetStore rulesetStore = null!;
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private TestModSelectOverlay modSelectOverlay = null!;
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[BackgroundDependencyLoader]
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private void load()
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{
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Dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
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Dependencies.Cache(Realm);
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}
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[SetUpSteps]
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public void SetUpSteps()
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@ -40,11 +47,31 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("clear contents", Clear);
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AddStep("reset ruleset", () => Ruleset.Value = rulesetStore.GetRuleset(0));
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AddStep("reset mods", () => SelectedMods.SetDefault());
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AddStep("set up presets", () =>
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{
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Realm.Write(r =>
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{
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r.RemoveAll<ModPreset>();
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r.Add(new ModPreset
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{
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Name = "AR0",
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Description = "Too... many... circles...",
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Ruleset = r.Find<RulesetInfo>(OsuRuleset.SHORT_NAME),
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Mods = new[]
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{
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new OsuModDifficultyAdjust
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{
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ApproachRate = { Value = 0 }
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}
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}
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});
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});
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});
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}
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private void createScreen()
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{
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AddStep("create screen", () => Child = modSelectOverlay = new UserModSelectOverlay
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AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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@ -137,7 +164,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddUntilStep("any column dimmed", () => this.ChildrenOfType<ModColumn>().Any(column => !column.Active.Value));
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ModSelectColumn lastColumn = null;
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ModSelectColumn lastColumn = null!;
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AddAssert("last column dimmed", () => !this.ChildrenOfType<ModColumn>().Last().Active.Value);
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AddStep("request scroll to last column", () =>
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@ -165,18 +192,22 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("select customisable mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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AddStep("select mod requiring configuration externally", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("reset mods", () => SelectedMods.SetDefault());
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("dismiss mod customisation via toggle", () =>
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{
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InputManager.MoveMouseTo(modSelectOverlay.ChildrenOfType<ShearedToggleButton>().Single());
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InputManager.MoveMouseTo(modSelectOverlay.CustomisationButton);
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InputManager.Click(MouseButton.Left);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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AddStep("reset mods", () => SelectedMods.SetDefault());
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("dismiss mod customisation via keyboard", () => InputManager.Key(Key.Escape));
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@ -188,11 +219,18 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("select mod without configuration", () => SelectedMods.Value = new[] { new OsuModAutoplay() });
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assertCustomisationToggleState(disabled: true, active: false); // config was dismissed without explicit user action.
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AddStep("select mod preset with mod requiring configuration", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().First());
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InputManager.Click(MouseButton.Left);
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});
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assertCustomisationToggleState(disabled: false, active: false);
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}
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[Test]
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@ -201,7 +239,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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createScreen();
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assertCustomisationToggleState(disabled: true, active: false);
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AddStep("select mod requiring configuration", () => SelectedMods.Value = new[] { new OsuModDifficultyAdjust() });
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddStep("move mouse to settings area", () => InputManager.MoveMouseTo(this.ChildrenOfType<ModSettingsArea>().Single()));
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@ -224,11 +262,11 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestSettingsNotCrossPolluting()
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{
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Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
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ModSelectOverlay modSelectOverlay2 = null;
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Bindable<IReadOnlyList<Mod>> selectedMods2 = null!;
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ModSelectOverlay modSelectOverlay2 = null!;
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createScreen();
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AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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AddStep("set setting", () => modSelectOverlay.ChildrenOfType<OsuSliderBar<float>>().First().Current.Value = 8);
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@ -353,7 +391,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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public void TestExternallySetModIsReplacedByOverlayInstance()
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{
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Mod external = new OsuModDoubleTime();
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Mod overlayButtonMod = null;
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Mod overlayButtonMod = null!;
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createScreen();
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changeRuleset(0);
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@ -458,14 +496,14 @@ namespace osu.Game.Tests.Visual.UserInterface
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createScreen();
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changeRuleset(0);
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AddStep("select difficulty adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
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AddStep("select difficulty adjust via panel", () => getPanelForMod(typeof(OsuModDifficultyAdjust)).TriggerClick());
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assertCustomisationToggleState(disabled: false, active: true);
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AddAssert("back button disabled", () => !this.ChildrenOfType<ShearedButton>().First().Enabled.Value);
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AddAssert("back button disabled", () => !modSelectOverlay.BackButton.Enabled.Value);
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AddStep("dismiss customisation area", () => InputManager.Key(Key.Escape));
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AddStep("click back button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<ShearedButton>().First());
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InputManager.MoveMouseTo(modSelectOverlay.BackButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("mod select hidden", () => modSelectOverlay.State.Value == Visibility.Hidden);
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@ -474,7 +512,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestColumnHiding()
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{
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AddStep("create screen", () => Child = modSelectOverlay = new UserModSelectOverlay
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AddStep("create screen", () => Child = modSelectOverlay = new TestModSelectOverlay
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{
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RelativeSizeAxes = Axes.Both,
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State = { Value = Visibility.Visible },
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@ -527,15 +565,21 @@ namespace osu.Game.Tests.Visual.UserInterface
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private void assertCustomisationToggleState(bool disabled, bool active)
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{
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ShearedToggleButton getToggle() => modSelectOverlay.ChildrenOfType<ShearedToggleButton>().Single();
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AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled);
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AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active);
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AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Disabled == disabled);
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AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => modSelectOverlay.CustomisationButton.AsNonNull().Active.Value == active);
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}
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private ModPanel getPanelForMod(Type modType)
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=> modSelectOverlay.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
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private class TestModSelectOverlay : UserModSelectOverlay
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{
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protected override bool ShowPresets => true;
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public new ShearedButton BackButton => base.BackButton;
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public new ShearedToggleButton? CustomisationButton => base.CustomisationButton;
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}
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private class TestUnimplementedMod : Mod
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{
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public override string Name => "Unimplemented mod";
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@ -66,7 +66,10 @@ namespace osu.Game.Overlays.Mods
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private IModHotkeyHandler hotkeyHandler = null!;
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private Task? latestLoadTask;
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internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true;
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private ICollection<ModPanel>? latestLoadedPanels;
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internal bool ItemsLoaded => latestLoadTask?.IsCompleted == true && latestLoadedPanels?.All(panel => panel.Parent != null) == true;
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public override bool IsPresent => base.IsPresent || Scheduler.HasPendingTasks;
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public ModColumn(ModType modType, bool allowIncompatibleSelection)
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{
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@ -130,7 +133,8 @@ namespace osu.Game.Overlays.Mods
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{
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cancellationTokenSource?.Cancel();
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var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero));
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var panels = availableMods.Select(mod => CreateModPanel(mod).With(panel => panel.Shear = Vector2.Zero)).ToArray();
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latestLoadedPanels = panels;
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latestLoadTask = LoadComponentsAsync(panels, loaded =>
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{
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@ -57,6 +57,18 @@ namespace osu.Game.Overlays.Mods
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Filtered.BindValueChanged(_ => updateFilterState(), true);
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}
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protected override void Select()
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{
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modState.PendingConfiguration = Mod.RequiresConfiguration;
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Active.Value = true;
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}
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protected override void Deselect()
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{
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modState.PendingConfiguration = false;
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Active.Value = false;
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}
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#region Filtering support
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private void updateFilterState()
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@ -37,8 +37,6 @@ namespace osu.Game.Overlays.Mods
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Title = preset.Value.Name;
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Description = preset.Value.Description;
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Action = toggleRequestedByUser;
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}
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[BackgroundDependencyLoader]
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@ -54,15 +52,19 @@ namespace osu.Game.Overlays.Mods
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selectedMods.BindValueChanged(_ => selectedModsChanged(), true);
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}
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private void toggleRequestedByUser()
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protected override void Select()
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{
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// if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections,
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// which will also have the side effect of activating the preset (see `updateActiveState()`).
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selectedMods.Value = Preset.Value.Mods.ToArray();
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}
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protected override void Deselect()
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{
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// if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections.
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// if the preset is active when the user has clicked it, then it means that the set of active mods is exactly equal to the set of mods in the preset
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// (there are no other active mods than what the preset specifies, and the mod settings match exactly).
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// therefore it's safe to just clear selected mods, since it will have the effect of toggling the preset off.
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selectedMods.Value = !Active.Value
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? Preset.Value.Mods.ToArray()
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: Array.Empty<Mod>();
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selectedMods.Value = Array.Empty<Mod>();
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}
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private void selectedModsChanged()
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@ -87,7 +87,7 @@ namespace osu.Game.Overlays.Mods
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{
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if (AllowCustomisation)
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{
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yield return customisationButton = new ShearedToggleButton(BUTTON_WIDTH)
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yield return CustomisationButton = new ShearedToggleButton(BUTTON_WIDTH)
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{
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Text = ModSelectOverlayStrings.ModCustomisation,
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Active = { BindTarget = customisationVisible }
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@ -107,11 +107,11 @@ namespace osu.Game.Overlays.Mods
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private ColumnScrollContainer columnScroll = null!;
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private ColumnFlowContainer columnFlow = null!;
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private FillFlowContainer<ShearedButton> footerButtonFlow = null!;
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private ShearedButton backButton = null!;
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private DifficultyMultiplierDisplay? multiplierDisplay;
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private ShearedToggleButton? customisationButton;
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protected ShearedButton BackButton { get; private set; } = null!;
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protected ShearedToggleButton? CustomisationButton { get; private set; }
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private Sample? columnAppearSample;
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@ -214,7 +214,7 @@ namespace osu.Game.Overlays.Mods
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Horizontal = 70
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},
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Spacing = new Vector2(10),
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ChildrenEnumerable = CreateFooterButtons().Prepend(backButton = new ShearedButton(BUTTON_WIDTH)
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ChildrenEnumerable = CreateFooterButtons().Prepend(BackButton = new ShearedButton(BUTTON_WIDTH)
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{
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Text = CommonStrings.Back,
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Action = Hide,
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@ -247,8 +247,8 @@ namespace osu.Game.Overlays.Mods
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modSettingChangeTracker?.Dispose();
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updateMultiplier();
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updateCustomisation(val);
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updateFromExternalSelection();
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updateCustomisation();
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if (AllowCustomisation)
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{
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@ -356,25 +356,26 @@ namespace osu.Game.Overlays.Mods
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multiplierDisplay.Current.Value = multiplier;
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}
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private void updateCustomisation(ValueChangedEvent<IReadOnlyList<Mod>> valueChangedEvent)
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private void updateCustomisation()
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{
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if (customisationButton == null)
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if (CustomisationButton == null)
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return;
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bool anyCustomisableMod = false;
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bool anyModWithRequiredCustomisationAdded = false;
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bool anyCustomisableModActive = false;
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bool anyModPendingConfiguration = false;
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foreach (var mod in SelectedMods.Value)
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foreach (var modState in allAvailableMods)
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{
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anyCustomisableMod |= mod.GetSettingsSourceProperties().Any();
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anyModWithRequiredCustomisationAdded |= valueChangedEvent.OldValue.All(m => m.GetType() != mod.GetType()) && mod.RequiresConfiguration;
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anyCustomisableModActive |= modState.Active.Value && modState.Mod.GetSettingsSourceProperties().Any();
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anyModPendingConfiguration |= modState.PendingConfiguration;
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modState.PendingConfiguration = false;
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}
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if (anyCustomisableMod)
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if (anyCustomisableModActive)
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{
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customisationVisible.Disabled = false;
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if (anyModWithRequiredCustomisationAdded && !customisationVisible.Value)
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if (anyModPendingConfiguration && !customisationVisible.Value)
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customisationVisible.Value = true;
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}
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else
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@ -394,7 +395,7 @@ namespace osu.Game.Overlays.Mods
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foreach (var button in footerButtonFlow)
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{
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if (button != customisationButton)
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if (button != CustomisationButton)
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button.Enabled.Value = !customisationVisible.Value;
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}
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@ -587,14 +588,14 @@ namespace osu.Game.Overlays.Mods
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{
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if (customisationVisible.Value)
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{
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Debug.Assert(customisationButton != null);
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customisationButton.TriggerClick();
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Debug.Assert(CustomisationButton != null);
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CustomisationButton.TriggerClick();
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if (!immediate)
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return;
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}
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backButton.TriggerClick();
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BackButton.TriggerClick();
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}
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}
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@ -708,7 +709,18 @@ namespace osu.Game.Overlays.Mods
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FinishTransforms();
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}
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protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || (Column as ModColumn)?.SelectionAnimationRunning == true;
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protected override bool RequiresChildrenUpdate
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{
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get
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{
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bool result = base.RequiresChildrenUpdate;
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if (Column is ModColumn modColumn)
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result |= !modColumn.ItemsLoaded || modColumn.SelectionAnimationRunning;
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return result;
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}
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}
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private void updateState()
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{
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|
@ -143,9 +143,25 @@ namespace osu.Game.Overlays.Mods
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}
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};
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Action = () => Active.Toggle();
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Action = () =>
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{
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if (!Active.Value)
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Select();
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else
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Deselect();
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};
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}
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/// <summary>
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/// Performs all actions necessary to select this <see cref="ModSelectPanel"/>.
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/// </summary>
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protected abstract void Select();
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|
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/// <summary>
|
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/// Performs all actions necessary to deselect this <see cref="ModSelectPanel"/>.
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/// </summary>
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protected abstract void Deselect();
|
||||
|
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[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, ISamplePlaybackDisabler? samplePlaybackDisabler)
|
||||
{
|
||||
|
@ -24,6 +24,13 @@ namespace osu.Game.Overlays.Mods
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||||
/// </summary>
|
||||
public BindableBool Active { get; } = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// Whether the mod requires further customisation.
|
||||
/// This flag is read by the <see cref="ModSelectOverlay"/> to determine if the customisation panel should be opened after a mod change
|
||||
/// and cleared after reading.
|
||||
/// </summary>
|
||||
public bool PendingConfiguration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether the mod is currently filtered out due to not matching imposed criteria.
|
||||
/// </summary>
|
||||
|
@ -928,7 +928,7 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
}
|
||||
|
||||
private class SoloModSelectOverlay : UserModSelectOverlay
|
||||
internal class SoloModSelectOverlay : UserModSelectOverlay
|
||||
{
|
||||
protected override bool ShowPresets => true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user