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Merge pull request #19556 from HiddenNode/fix_progress_bar_info
Fix progress bar text orientation and scale
This commit is contained in:
commit
e479a022ef
@ -0,0 +1,94 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneSizePreservingSpriteText : OsuGridTestScene
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{
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private readonly List<Container> parentContainers = new List<Container>();
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private readonly List<UprightAspectMaintainingContainer> childContainers = new List<UprightAspectMaintainingContainer>();
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private readonly OsuSpriteText osuSpriteText = new OsuSpriteText();
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private readonly SizePreservingSpriteText sizePreservingSpriteText = new SizePreservingSpriteText();
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public TestSceneSizePreservingSpriteText()
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: base(1, 2)
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{
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for (int i = 0; i < 2; i++)
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{
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UprightAspectMaintainingContainer childContainer;
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Container parentContainer = new Container
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{
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Origin = Anchor.BottomRight,
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Anchor = Anchor.BottomCentre,
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AutoSizeAxes = Axes.Both,
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Rotation = 45,
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Y = -200,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.Red,
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},
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childContainer = new UprightAspectMaintainingContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.Blue,
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},
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}
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},
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}
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};
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Container cellInfo = new Container
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Margin = new MarginPadding
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{
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Top = 100,
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},
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Child = new OsuSpriteText
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{
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Text = (i == 0) ? "OsuSpriteText" : "SizePreservingSpriteText",
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Font = OsuFont.GetFont(Typeface.Inter, weight: FontWeight.Bold, size: 40),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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},
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};
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parentContainers.Add(parentContainer);
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childContainers.Add(childContainer);
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Cell(i).Add(cellInfo);
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Cell(i).Add(parentContainer);
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}
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childContainers[0].Add(osuSpriteText);
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childContainers[1].Add(sizePreservingSpriteText);
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osuSpriteText.Font = sizePreservingSpriteText.Font = OsuFont.GetFont(Typeface.Venera, weight: FontWeight.Bold, size: 20);
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}
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protected override void Update()
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{
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base.Update();
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osuSpriteText.Text = sizePreservingSpriteText.Text = DateTime.Now.ToString(CultureInfo.InvariantCulture);
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}
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}
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}
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@ -0,0 +1,244 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics;
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using osuTK.Graphics;
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using osuTK;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneUprightAspectMaintainingContainer : OsuGridTestScene
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{
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private const int rows = 3;
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private const int columns = 4;
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private readonly ScaleMode[] scaleModeValues = { ScaleMode.NoScaling, ScaleMode.Horizontal, ScaleMode.Vertical };
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private readonly float[] scalingFactorValues = { 1.0f / 3, 1.0f / 2, 1.0f, 1.5f };
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private readonly List<List<Container>> parentContainers = new List<List<Container>>(rows);
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private readonly List<List<UprightAspectMaintainingContainer>> childContainers = new List<List<UprightAspectMaintainingContainer>>(rows);
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// Preferably should be set to (4 * 2^n)
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private const int rotation_step_count = 3;
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private readonly List<int> flipStates = new List<int>();
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private readonly List<float> rotationSteps = new List<float>();
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private readonly List<float> scaleSteps = new List<float>();
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public TestSceneUprightAspectMaintainingContainer()
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: base(rows, columns)
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{
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for (int i = 0; i < rows; i++)
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{
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parentContainers.Add(new List<Container>());
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childContainers.Add(new List<UprightAspectMaintainingContainer>());
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for (int j = 0; j < columns; j++)
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{
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UprightAspectMaintainingContainer child;
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Container parent = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Height = 80,
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Width = 80,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(255, 0, 0, 160),
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},
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new OsuSpriteText
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{
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Text = "Parent",
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},
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child = new UprightAspectMaintainingContainer
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{
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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// These are the parameters being Tested
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Scaling = scaleModeValues[i],
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ScalingFactor = scalingFactorValues[j],
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = new Color4(0, 0, 255, 160),
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},
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new OsuSpriteText
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{
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Text = "Text",
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Font = OsuFont.Numeric,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Padding = new MarginPadding
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{
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Horizontal = 4,
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Vertical = 4,
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}
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},
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}
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}
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}
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};
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Container cellInfo = new Container
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{
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "Scaling: " + scaleModeValues[i].ToString(),
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},
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new OsuSpriteText
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{
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Text = "ScalingFactor: " + scalingFactorValues[j].ToString("0.00"),
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Margin = new MarginPadding
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{
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Top = 15,
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},
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},
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},
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};
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Cell(i * columns + j).Add(cellInfo);
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Cell(i * columns + j).Add(parent);
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parentContainers[i].Add(parent);
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childContainers[i].Add(child);
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}
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}
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flipStates.AddRange(new[] { 1, -1 });
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rotationSteps.AddRange(Enumerable.Range(0, rotation_step_count).Select(x => 360f * ((float)x / rotation_step_count)));
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scaleSteps.AddRange(new[] { 1, 0.3f, 1.5f });
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}
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[Test]
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public void ExplicitlySizedParent()
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{
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var parentStates = from xFlip in flipStates
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from yFlip in flipStates
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from xScale in scaleSteps
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from yScale in scaleSteps
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from rotation in rotationSteps
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select new { xFlip, yFlip, xScale, yScale, rotation };
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foreach (var state in parentStates)
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{
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Vector2 parentScale = new Vector2(state.xFlip * state.xScale, state.yFlip * state.yScale);
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float parentRotation = state.rotation;
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AddStep("S: (" + parentScale.X.ToString("0.00") + ", " + parentScale.Y.ToString("0.00") + "), R: " + parentRotation.ToString("0.00"), () =>
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{
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foreach (List<Container> list in parentContainers)
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{
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foreach (Container container in list)
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{
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container.Scale = parentScale;
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container.Rotation = parentRotation;
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}
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}
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});
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AddAssert("Check if state is valid", () =>
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{
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foreach (int i in Enumerable.Range(0, parentContainers.Count))
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{
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foreach (int j in Enumerable.Range(0, parentContainers[i].Count))
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{
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if (!uprightAspectMaintainingContainerStateIsValid(parentContainers[i][j], childContainers[i][j]))
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return false;
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}
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}
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return true;
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});
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}
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}
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private bool uprightAspectMaintainingContainerStateIsValid(Container parent, UprightAspectMaintainingContainer child)
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{
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Matrix3 parentMatrix = parent.DrawInfo.Matrix;
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Matrix3 childMatrix = child.DrawInfo.Matrix;
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Vector3 childScale = childMatrix.ExtractScale();
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Vector3 parentScale = parentMatrix.ExtractScale();
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// Orientation check
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if (!(isNearlyZero(MathF.Abs(childMatrix.M21)) && isNearlyZero(MathF.Abs(childMatrix.M12))))
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return false;
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// flip check
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if (!(childMatrix.M11 * childMatrix.M22 > 0))
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return false;
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// Aspect ratio check
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if (!isNearlyZero(childScale.X - childScale.Y))
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return false;
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// ScalingMode check
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switch (child.Scaling)
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{
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case ScaleMode.NoScaling:
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if (!(isNearlyZero(childMatrix.M11 - 1.0f) && isNearlyZero(childMatrix.M22 - 1.0f)))
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return false;
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break;
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case ScaleMode.Vertical:
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if (!(checkScaling(child.ScalingFactor, parentScale.Y, childScale.Y)))
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return false;
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break;
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case ScaleMode.Horizontal:
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if (!(checkScaling(child.ScalingFactor, parentScale.X, childScale.X)))
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return false;
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break;
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}
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return true;
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}
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private bool checkScaling(float scalingFactor, float parentScale, float childScale)
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{
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if (scalingFactor <= 1.0f)
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{
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if (!isNearlyZero(1.0f + (parentScale - 1.0f) * scalingFactor - childScale))
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return false;
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}
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else if (scalingFactor > 1.0f)
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{
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if (parentScale < 1.0f)
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{
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if (!isNearlyZero((parentScale * (1.0f / scalingFactor)) - childScale))
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return false;
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}
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else if (!isNearlyZero(parentScale * scalingFactor - childScale))
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return false;
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}
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return true;
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}
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private bool isNearlyZero(float f, float epsilon = Precision.FLOAT_EPSILON)
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{
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return f < epsilon;
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}
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}
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}
|
@ -0,0 +1,119 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
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using System;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Layout;
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using osuTK;
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|
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namespace osu.Game.Graphics.Containers
|
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{
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/// <summary>
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/// A container that reverts any rotation (and optionally scale) applied by its direct parent.
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/// </summary>
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public class UprightAspectMaintainingContainer : Container
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{
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/// <summary>
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||||
/// Controls how much this container scales compared to its parent (default is 1.0f).
|
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/// </summary>
|
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public float ScalingFactor { get; set; } = 1;
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|
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/// <summary>
|
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/// Controls the scaling of this container.
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/// </summary>
|
||||
public ScaleMode Scaling { get; set; } = ScaleMode.Vertical;
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|
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private readonly LayoutValue layout = new LayoutValue(Invalidation.DrawInfo, InvalidationSource.Parent);
|
||||
|
||||
public UprightAspectMaintainingContainer()
|
||||
{
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AddLayout(layout);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!layout.IsValid)
|
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{
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keepUprightAndUnstretched();
|
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layout.Validate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Keeps the drawable upright and unstretched preventing it from being rotated, sheared, scaled or flipped with its Parent.
|
||||
/// </summary>
|
||||
private void keepUprightAndUnstretched()
|
||||
{
|
||||
// Decomposes the inverse of the parent DrawInfo.Matrix into rotation, shear and scale.
|
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var parentMatrix = Parent.DrawInfo.Matrix;
|
||||
|
||||
// Remove Translation.>
|
||||
parentMatrix.M31 = 0.0f;
|
||||
parentMatrix.M32 = 0.0f;
|
||||
|
||||
Matrix3 reversedParent = parentMatrix.Inverted();
|
||||
|
||||
// Extract the rotation.
|
||||
float angle = MathF.Atan2(reversedParent.M12, reversedParent.M11);
|
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Rotation = MathHelper.RadiansToDegrees(angle);
|
||||
|
||||
// Remove rotation from the C matrix so that it only contains shear and scale.
|
||||
Matrix3 m = Matrix3.CreateRotationZ(-angle);
|
||||
reversedParent *= m;
|
||||
|
||||
// Extract shear.
|
||||
float alpha = reversedParent.M21 / reversedParent.M22;
|
||||
Shear = new Vector2(-alpha, 0);
|
||||
|
||||
// Etract scale.
|
||||
float sx = reversedParent.M11;
|
||||
float sy = reversedParent.M22;
|
||||
|
||||
Vector3 parentScale = parentMatrix.ExtractScale();
|
||||
|
||||
float usedScale = 1.0f;
|
||||
|
||||
switch (Scaling)
|
||||
{
|
||||
case ScaleMode.Horizontal:
|
||||
usedScale = parentScale.X;
|
||||
break;
|
||||
|
||||
case ScaleMode.Vertical:
|
||||
usedScale = parentScale.Y;
|
||||
break;
|
||||
}
|
||||
|
||||
if (Scaling != ScaleMode.NoScaling)
|
||||
{
|
||||
if (ScalingFactor < 1.0f)
|
||||
usedScale = 1.0f + (usedScale - 1.0f) * ScalingFactor;
|
||||
if (ScalingFactor > 1.0f)
|
||||
usedScale = (usedScale < 1.0f) ? usedScale * (1.0f / ScalingFactor) : usedScale * ScalingFactor;
|
||||
}
|
||||
|
||||
Scale = new Vector2(sx * usedScale, sy * usedScale);
|
||||
}
|
||||
}
|
||||
|
||||
public enum ScaleMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Prevent this container from scaling.
|
||||
/// </summary>
|
||||
NoScaling,
|
||||
|
||||
/// <summary>
|
||||
/// Scale uniformly (maintaining aspect ratio) based on the vertical scale of the parent.
|
||||
/// </summary>
|
||||
Vertical,
|
||||
|
||||
/// <summary>
|
||||
/// Scale uniformly (maintaining aspect ratio) based on the horizontal scale of the parent.
|
||||
/// </summary>
|
||||
Horizontal,
|
||||
}
|
||||
}
|
108
osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs
Normal file
108
osu.Game/Graphics/Sprites/SizePreservingSpriteText.cs
Normal file
@ -0,0 +1,108 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.Sprites
|
||||
{
|
||||
/// <summary>
|
||||
/// A wrapped version of <see cref="OsuSpriteText"/> which will expand in size based on text content, but never shrink back down.
|
||||
/// </summary>
|
||||
public class SizePreservingSpriteText : CompositeDrawable
|
||||
{
|
||||
private readonly OsuSpriteText text = new OsuSpriteText();
|
||||
|
||||
private Vector2 maximumSize;
|
||||
|
||||
public SizePreservingSpriteText(Vector2? minimumSize = null)
|
||||
{
|
||||
text.Origin = Anchor.Centre;
|
||||
text.Anchor = Anchor.Centre;
|
||||
|
||||
AddInternal(text);
|
||||
maximumSize = minimumSize ?? Vector2.Zero;
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
Width = maximumSize.X = MathF.Max(maximumSize.X, text.Width);
|
||||
Height = maximumSize.Y = MathF.Max(maximumSize.Y, text.Height);
|
||||
}
|
||||
|
||||
public new Axes AutoSizeAxes
|
||||
{
|
||||
get => Axes.None;
|
||||
set => throw new InvalidOperationException("You can't set AutoSizeAxes of this container");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the text to be displayed.
|
||||
/// </summary>
|
||||
public LocalisableString Text
|
||||
{
|
||||
get => text.Text;
|
||||
set => text.Text = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains information on the font used to display the text.
|
||||
/// </summary>
|
||||
public FontUsage Font
|
||||
{
|
||||
get => text.Font;
|
||||
set => text.Font = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// True if a shadow should be displayed around the text.
|
||||
/// </summary>
|
||||
public bool Shadow
|
||||
{
|
||||
get => text.Shadow;
|
||||
set => text.Shadow = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The colour of the shadow displayed around the text. A shadow will only be displayed if the <see cref="Shadow"/> property is set to true.
|
||||
/// </summary>
|
||||
public Color4 ShadowColour
|
||||
{
|
||||
get => text.ShadowColour;
|
||||
set => text.ShadowColour = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The offset of the shadow displayed around the text. A shadow will only be displayed if the <see cref="Shadow"/> property is set to true.
|
||||
/// </summary>
|
||||
public Vector2 ShadowOffset
|
||||
{
|
||||
get => text.ShadowOffset;
|
||||
set => text.ShadowOffset = value;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// True if the <see cref="SpriteText"/>'s vertical size should be equal to <see cref="FontUsage.Size"/> (the full height) or precisely the size of used characters.
|
||||
/// Set to false to allow better centering of individual characters/numerals/etc.
|
||||
/// </summary>
|
||||
public bool UseFullGlyphHeight
|
||||
{
|
||||
get => text.UseFullGlyphHeight;
|
||||
set => text.UseFullGlyphHeight = value;
|
||||
}
|
||||
|
||||
public override bool IsPresent => text.IsPresent;
|
||||
|
||||
public override string ToString() => text.ToString();
|
||||
|
||||
public float LineBaseHeight => text.LineBaseHeight;
|
||||
|
||||
public IEnumerable<LocalisableString> FilterTerms => text.FilterTerms;
|
||||
}
|
||||
}
|
@ -16,7 +16,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class DefaultSongProgress : SongProgress
|
||||
{
|
||||
private const float info_height = 20;
|
||||
private const float bottom_bar_height = 5;
|
||||
private const float graph_height = SquareGraph.Column.WIDTH * 6;
|
||||
private const float handle_height = 18;
|
||||
@ -65,7 +64,6 @@ namespace osu.Game.Screens.Play.HUD
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = info_height,
|
||||
},
|
||||
graph = new SongProgressGraph
|
||||
{
|
||||
@ -178,7 +176,7 @@ namespace osu.Game.Screens.Play.HUD
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
Height = bottom_bar_height + graph_height + handle_size.Y + info_height - graph.Y;
|
||||
Height = bottom_bar_height + graph_height + handle_size.Y + info.Height - graph.Y;
|
||||
}
|
||||
|
||||
private void updateBarVisibility()
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using System;
|
||||
|
||||
@ -14,9 +15,9 @@ namespace osu.Game.Screens.Play.HUD
|
||||
{
|
||||
public class SongProgressInfo : Container
|
||||
{
|
||||
private OsuSpriteText timeCurrent;
|
||||
private OsuSpriteText timeLeft;
|
||||
private OsuSpriteText progress;
|
||||
private SizePreservingSpriteText timeCurrent;
|
||||
private SizePreservingSpriteText timeLeft;
|
||||
private SizePreservingSpriteText progress;
|
||||
|
||||
private double startTime;
|
||||
private double endTime;
|
||||
@ -46,36 +47,71 @@ namespace osu.Game.Screens.Play.HUD
|
||||
if (clock != null)
|
||||
gameplayClock = clock;
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Children = new Drawable[]
|
||||
{
|
||||
timeCurrent = new OsuSpriteText
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Colour = colours.BlueLighter,
|
||||
Font = OsuFont.Numeric,
|
||||
Margin = new MarginPadding
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new UprightAspectMaintainingContainer
|
||||
{
|
||||
Left = margin,
|
||||
},
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scaling = ScaleMode.Vertical,
|
||||
ScalingFactor = 0.5f,
|
||||
Child = timeCurrent = new SizePreservingSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Colour = colours.BlueLighter,
|
||||
Font = OsuFont.Numeric,
|
||||
}
|
||||
}
|
||||
},
|
||||
progress = new OsuSpriteText
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.BottomCentre,
|
||||
Anchor = Anchor.BottomCentre,
|
||||
Colour = colours.BlueLighter,
|
||||
Font = OsuFont.Numeric,
|
||||
},
|
||||
timeLeft = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
Colour = colours.BlueLighter,
|
||||
Font = OsuFont.Numeric,
|
||||
Margin = new MarginPadding
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new UprightAspectMaintainingContainer
|
||||
{
|
||||
Right = margin,
|
||||
},
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scaling = ScaleMode.Vertical,
|
||||
ScalingFactor = 0.5f,
|
||||
Child = progress = new SizePreservingSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Colour = colours.BlueLighter,
|
||||
Font = OsuFont.Numeric,
|
||||
}
|
||||
}
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Child = new UprightAspectMaintainingContainer
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Scaling = ScaleMode.Vertical,
|
||||
ScalingFactor = 0.5f,
|
||||
Child = timeLeft = new SizePreservingSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Colour = colours.BlueLighter,
|
||||
Font = OsuFont.Numeric,
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user