mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 15:47:26 +08:00
Adjust angle offset caluclations
This commit is contained in:
parent
1bb27cd488
commit
3356742ba2
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject, true) ||
|
||||
(OsuHitObjectGenerationUtils.IsHitObjectOnBeat(osuBeatmap, positionInfos[i - 1].HitObject) && rng.NextDouble() < 0.25))
|
||||
{
|
||||
sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.02f);
|
||||
sequenceOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f);
|
||||
|
||||
if (rng.NextDouble() < 0.6)
|
||||
invertFlow = true;
|
||||
@ -64,11 +64,11 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
else
|
||||
{
|
||||
float flowChangeOffset = 0;
|
||||
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.03f);
|
||||
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.0015f);
|
||||
|
||||
if (positionInfos[Math.Max(0, i - 2)].HitObject.IndexInCurrentCombo > 1 && positionInfos[i - 1].HitObject.NewCombo && rng.NextDouble() < 0.6)
|
||||
{
|
||||
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.05f);
|
||||
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(rng, 0, 0.002f);
|
||||
|
||||
if (rng.NextDouble() < 0.8)
|
||||
invertFlow = true;
|
||||
@ -79,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
positionInfos[i].RelativeAngle = getRelativeTargetAngle(
|
||||
positionInfos[i].DistanceFromPrevious,
|
||||
(sequenceOffset + oneTimeOffset) * (float)Math.Sqrt(positionInfos[i].DistanceFromPrevious) +
|
||||
flowChangeOffset * (float)Math.Sqrt(playfield_diagonal - positionInfos[i].DistanceFromPrevious),
|
||||
(sequenceOffset + oneTimeOffset) * positionInfos[i].DistanceFromPrevious +
|
||||
flowChangeOffset * (playfield_diagonal - positionInfos[i].DistanceFromPrevious),
|
||||
flowDirection
|
||||
);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user