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Update test to account for the fact that SSDQ is not zero anymore

This commit is contained in:
Dean Herbert 2022-09-08 13:43:37 +09:00
parent 68ea5a765f
commit 6aac0bd4e9

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@ -78,8 +78,9 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("allow skin lookup", () => storyboard.UseSkinSprites = true);
AddStep("create sprites", () => SetContents(_ => createSprite(lookup_name, Anchor.TopLeft, Vector2.Zero)));
AddAssert("sprites present", () => sprites.All(s => s.IsPresent));
AddStep("scale sprite", () => sprites.ForEach(s => s.VectorScale = new Vector2(0, 1)));
AddAssert("zero width", () => sprites.All(s => s.ScreenSpaceDrawQuad.Width == 0));
AddAssert("sprites not present", () => sprites.All(s => s.IsPresent));
}
[Test]