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Merge branch 'master' into remove-dispose-updates
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commit
ff4a051c05
@ -6,8 +6,6 @@ using System.Runtime.Versioning;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Logging;
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using osu.Game;
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@ -15,7 +13,6 @@ using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osuTK;
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using osuTK.Graphics;
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using Squirrel;
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using Squirrel.SimpleSplat;
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@ -177,17 +174,11 @@ namespace osu.Desktop.Updater
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{
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IconContent.AddRange(new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(colours.YellowDark, colours.Yellow)
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},
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new SpriteIcon
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Icon = FontAwesome.Solid.Upload,
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Colour = Color4.White,
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Size = new Vector2(20),
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}
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});
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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private readonly bool isForCurrentRuleset;
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private readonly double originalOverallDifficulty;
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public override int Version => 20220701;
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public override int Version => 20220902;
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public ManiaDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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private const double difficulty_multiplier = 0.0675;
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private double hitWindowGreat;
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public override int Version => 20220701;
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public override int Version => 20220902;
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public OsuDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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{
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private const double difficulty_multiplier = 1.35;
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public override int Version => 20220701;
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public override int Version => 20220902;
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public TaikoDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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@ -18,9 +18,6 @@ namespace osu.Game.Online.API.Requests.Responses
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[Serializable]
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public class SoloScoreInfo : IHasOnlineID<long>
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{
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[JsonProperty("replay")]
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public bool HasReplay { get; set; }
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[JsonProperty("beatmap_id")]
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public int BeatmapID { get; set; }
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@ -83,6 +80,9 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty("legacy_total_score")]
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public int? LegacyTotalScore { get; set; }
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[JsonProperty("legacy_score_id")]
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public uint? LegacyScoreId { get; set; }
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#region osu-web API additions (not stored to database).
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[JsonProperty("id")]
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@ -111,6 +111,9 @@ namespace osu.Game.Online.API.Requests.Responses
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[JsonProperty("pp")]
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public double? PP { get; set; }
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[JsonProperty("has_replay")]
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public bool HasReplay { get; set; }
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public bool ShouldSerializeID() => false;
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public bool ShouldSerializeUser() => false;
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public bool ShouldSerializeBeatmap() => false;
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@ -390,6 +390,11 @@ namespace osu.Game
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var framedClock = new FramedClock(beatmap.Track);
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beatmapClock.ChangeSource(framedClock);
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// Normally the internal decoupled clock will seek the *track* to the decoupled time, but we blocked this.
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// It won't behave nicely unless we also set it to the track's time.
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// Probably another thing which should be fixed in the decoupled mess (or just replaced).
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beatmapClock.Seek(beatmap.Track.CurrentTime);
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}
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protected virtual void InitialiseFonts()
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