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Remove ISyncManager
interface
Too many levels of redirection. One interface with one implementation is not useful, IMO.
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22963ab951
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@ -11,9 +11,9 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// A <see cref="ISyncManager"/> which synchronises de-synced player clocks through catchup.
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/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
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/// </summary>
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public class CatchUpSyncManager : Component, ISyncManager
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public class CatchUpSyncManager : Component
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{
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/// <summary>
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/// The offset from the master clock to which player clocks should remain within to be considered in-sync.
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@ -30,6 +30,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// </summary>
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public const double MAXIMUM_START_DELAY = 15000;
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/// <summary>
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/// An event which is invoked when gameplay is ready to start.
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/// </summary>
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public event Action? ReadyToStart;
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/// <summary>
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@ -37,6 +40,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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/// </summary>
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public GameplayClockContainer MasterClock { get; }
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/// <summary>
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/// The catch-up state of the master clock.
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/// </summary>
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public IBindable<MasterClockState> MasterState => masterState;
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/// <summary>
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@ -54,6 +60,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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MasterClock = master;
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}
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/// <summary>
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/// Create a new managed <see cref="ISpectatorPlayerClock"/>.
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/// </summary>
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/// <returns>The newly created <see cref="ISpectatorPlayerClock"/>.</returns>
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public ISpectatorPlayerClock CreateManagedClock()
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{
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var clock = new CatchUpSpectatorPlayerClock(MasterClock);
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@ -61,6 +71,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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return clock;
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}
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/// <summary>
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/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="CatchUpSyncManager"/>.
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/// </summary>
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/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
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public void RemoveManagedClock(ISpectatorPlayerClock clock)
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{
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playerClocks.Remove(clock);
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@ -7,7 +7,7 @@ using osu.Framework.Timing;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="ISyncManager"/>.
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/// A clock which is used by <see cref="MultiSpectatorPlayer"/>s and managed by an <see cref="CatchUpSyncManager"/>.
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/// </summary>
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public interface ISpectatorPlayerClock : IFrameBasedClock, IAdjustableClock
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{
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@ -1,42 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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{
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/// <summary>
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/// Manages the synchronisation between one or more <see cref="ISpectatorPlayerClock"/>s in relation to a master clock.
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/// </summary>
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public interface ISyncManager
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{
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/// <summary>
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/// An event which is invoked when gameplay is ready to start.
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/// </summary>
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event Action? ReadyToStart;
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/// <summary>
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/// The master clock which player clocks should synchronise to.
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/// </summary>
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GameplayClockContainer MasterClock { get; }
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/// <summary>
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/// An event which is invoked when the state of <see cref="MasterClock"/> is changed.
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/// </summary>
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IBindable<MasterClockState> MasterState { get; }
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/// <summary>
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/// Create a new managed <see cref="ISpectatorPlayerClock"/>.
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/// </summary>
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/// <returns>The newly created <see cref="ISpectatorPlayerClock"/>.</returns>
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ISpectatorPlayerClock CreateManagedClock();
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/// <summary>
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/// Removes an <see cref="ISpectatorPlayerClock"/>, stopping it from being managed by this <see cref="ISyncManager"/>.
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/// </summary>
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/// <param name="clock">The <see cref="ISpectatorPlayerClock"/> to remove.</param>
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void RemoveManagedClock(ISpectatorPlayerClock clock);
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}
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}
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@ -48,7 +48,7 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
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private readonly PlayerArea[] instances;
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private MasterGameplayClockContainer masterClockContainer = null!;
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private ISyncManager syncManager = null!;
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private CatchUpSyncManager syncManager = null!;
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private PlayerGrid grid = null!;
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private MultiSpectatorLeaderboard leaderboard = null!;
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private PlayerArea? currentAudioSource;
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