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Refactor ScoreProcessor ComputeScore() methods
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@ -307,7 +307,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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HitObjects = { new TestHitObject(result) }
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});
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Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo
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Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo
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{
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Ruleset = new TestRuleset().RulesetInfo,
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MaxCombo = result.AffectsCombo() ? 1 : 0,
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@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
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}
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};
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double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore);
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double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore);
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Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
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}
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#pragma warning restore CS0618
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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Difficulty
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// calculate total score
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ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
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scoreProcessor.Mods.Value = perfectPlay.Mods;
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perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay);
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perfectPlay.TotalScore = (long)scoreProcessor.ComputeScore(ScoringMode.Standardised, perfectPlay);
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// compute rank achieved
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// default to SS, then adjust the rank with mods
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@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// The maximum <see cref="HitResult"/> of a basic (non-tick and non-bonus) hitobject.
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/// Only populated via <see cref="ComputeFinalScore"/> or <see cref="ResetFromReplayFrame"/>.
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/// Only populated via <see cref="ComputeScore(osu.Game.Rulesets.Scoring.ScoringMode,osu.Game.Scoring.ScoreInfo)"/> or <see cref="ResetFromReplayFrame"/>.
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/// </summary>
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private HitResult? maxBasicResult;
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@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.Scoring
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/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
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/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
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[Pure]
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public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo)
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public double ComputeScore(ScoringMode mode, ScoreInfo scoreInfo)
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{
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if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
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throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
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@ -291,60 +291,6 @@ namespace osu.Game.Rulesets.Scoring
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return ComputeScore(mode, current, maximum);
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}
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/// <summary>
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/// Computes the total score of a partially-completed <see cref="ScoreInfo"/>. This should be used when it is unknown whether a score is complete.
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/// </summary>
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/// <remarks>
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/// Requires <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
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/// </remarks>
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/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
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/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
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/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
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[Pure]
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public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo)
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{
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if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
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throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
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if (!beatmapApplied)
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throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}.");
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ExtractScoringValues(scoreInfo, out var current, out _);
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return ComputeScore(mode, current, MaximumScoringValues);
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}
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/// <summary>
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/// Computes the total score of a given <see cref="ScoreInfo"/> with a given custom max achievable combo.
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/// </summary>
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/// <remarks>
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/// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation).
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/// <p>Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.</p>
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/// </remarks>
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/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
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/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
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/// <param name="maxAchievableCombo">The maximum achievable combo for the provided beatmap.</param>
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/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
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[Pure]
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public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo)
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{
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if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
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throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
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double accuracyRatio = scoreInfo.Accuracy;
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double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1;
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ExtractScoringValues(scoreInfo, out var current, out var maximum);
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// For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score.
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// To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score.
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// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
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if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3 && maximum.BaseScore > 0)
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accuracyRatio = current.BaseScore / maximum.BaseScore;
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return ComputeScore(mode, accuracyRatio, comboRatio, current.BonusScore, maximum.CountBasicHitObjects);
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}
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/// <summary>
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/// Computes the total score from scoring values.
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/// </summary>
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@ -454,7 +400,7 @@ namespace osu.Game.Rulesets.Scoring
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score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result);
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// Populate total score after everything else.
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score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
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score.TotalScore = (long)Math.Round(ComputeScore(ScoringMode.Standardised, score));
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}
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/// <summary>
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@ -148,7 +148,7 @@ namespace osu.Game.Scoring
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var scoreProcessor = ruleset.CreateScoreProcessor();
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scoreProcessor.Mods.Value = score.Mods;
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return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo.Value));
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return (long)Math.Round(scoreProcessor.ComputeScore(mode, score));
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}
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/// <summary>
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
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{
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await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
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Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo));
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Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeScore(ScoringMode.Standardised, Score.ScoreInfo));
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}
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protected override void Dispose(bool isDisposing)
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