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Merge pull request #19622 from bdach/mod-overlay/integration-in-solo

Add mod preset column to solo mod select overlay
This commit is contained in:
Dean Herbert 2022-08-08 02:32:13 +09:00 committed by GitHub
commit 21f6fefcde
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 183 additions and 47 deletions

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@ -137,7 +137,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("any column dimmed", () => this.ChildrenOfType<ModColumn>().Any(column => !column.Active.Value));
ModColumn lastColumn = null;
ModSelectColumn lastColumn = null;
AddAssert("last column dimmed", () => !this.ChildrenOfType<ModColumn>().Last().Active.Value);
AddStep("request scroll to last column", () =>

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@ -74,6 +74,16 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString RestoreAllRecentlyDeletedBeatmaps => new TranslatableString(getKey(@"restore_all_recently_deleted_beatmaps"), @"Restore all recently deleted beatmaps");
/// <summary>
/// "Delete ALL mod presets"
/// </summary>
public static LocalisableString DeleteAllModPresets => new TranslatableString(getKey(@"delete_all_mod_presets"), @"Delete ALL mod presets");
/// <summary>
/// "Restore all recently deleted mod presets"
/// </summary>
public static LocalisableString RestoreAllRecentlyDeletedModPresets => new TranslatableString(getKey(@"restore_all_recently_deleted_mod_presets"), @"Restore all recently deleted mod presets");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -11,12 +11,14 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
@ -72,6 +74,11 @@ namespace osu.Game.Overlays.Mods
/// </summary>
protected virtual bool AllowCustomisation => true;
/// <summary>
/// Whether the column with available mod presets should be shown.
/// </summary>
protected virtual bool ShowPresets => false;
protected virtual ModColumn CreateModColumn(ModType modType) => new ModColumn(modType, false);
protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IReadOnlyList<Mod> oldSelection, IReadOnlyList<Mod> newSelection) => newSelection;
@ -139,40 +146,37 @@ namespace osu.Game.Overlays.Mods
MainAreaContent.AddRange(new Drawable[]
{
new Container
new OsuContextMenuContainer
{
Padding = new MarginPadding
{
Top = (ShowTotalMultiplier ? DifficultyMultiplierDisplay.HEIGHT : 0) + PADDING,
Bottom = PADDING
},
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
Child = new PopoverContainer
{
columnScroll = new ColumnScrollContainer
Padding = new MarginPadding
{
RelativeSizeAxes = Axes.Both,
Masking = false,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ColumnFlowContainer
Top = (ShowTotalMultiplier ? DifficultyMultiplierDisplay.HEIGHT : 0) + PADDING,
Bottom = PADDING
},
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Children = new Drawable[]
{
columnScroll = new ColumnScrollContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Shear = new Vector2(SHEAR, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding { Horizontal = 70 },
Padding = new MarginPadding { Bottom = 10 },
Children = new[]
RelativeSizeAxes = Axes.Both,
Masking = false,
ClampExtension = 100,
ScrollbarOverlapsContent = false,
Child = columnFlow = new ColumnFlowContainer
{
createModColumnContent(ModType.DifficultyReduction),
createModColumnContent(ModType.DifficultyIncrease),
createModColumnContent(ModType.Automation),
createModColumnContent(ModType.Conversion),
createModColumnContent(ModType.Fun)
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Direction = FillDirection.Horizontal,
Shear = new Vector2(SHEAR, 0),
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding { Horizontal = 70 },
Padding = new MarginPadding { Bottom = 10 },
ChildrenEnumerable = createColumns()
}
}
}
@ -269,7 +273,7 @@ namespace osu.Game.Overlays.Mods
/// </summary>
public void SelectAll()
{
foreach (var column in columnFlow.Columns)
foreach (var column in columnFlow.Columns.OfType<ModColumn>())
column.SelectAll();
}
@ -278,10 +282,27 @@ namespace osu.Game.Overlays.Mods
/// </summary>
public void DeselectAll()
{
foreach (var column in columnFlow.Columns)
foreach (var column in columnFlow.Columns.OfType<ModColumn>())
column.DeselectAll();
}
private IEnumerable<ColumnDimContainer> createColumns()
{
if (ShowPresets)
{
yield return new ColumnDimContainer(new ModPresetColumn
{
Margin = new MarginPadding { Right = 10 }
});
}
yield return createModColumnContent(ModType.DifficultyReduction);
yield return createModColumnContent(ModType.DifficultyIncrease);
yield return createModColumnContent(ModType.Automation);
yield return createModColumnContent(ModType.Conversion);
yield return createModColumnContent(ModType.Fun);
}
private ColumnDimContainer createModColumnContent(ModType modType)
{
var column = CreateModColumn(modType).With(column =>
@ -290,12 +311,7 @@ namespace osu.Game.Overlays.Mods
column.Margin = new MarginPadding { Right = 10 };
});
return new ColumnDimContainer(column)
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
RequestScroll = col => columnScroll.ScrollIntoView(col, extraScroll: 140),
};
return new ColumnDimContainer(column);
}
private void createLocalMods()
@ -317,7 +333,7 @@ namespace osu.Game.Overlays.Mods
AvailableMods.Value = newLocalAvailableMods;
filterMods();
foreach (var column in columnFlow.Columns)
foreach (var column in columnFlow.Columns.OfType<ModColumn>())
column.AvailableMods = AvailableMods.Value.GetValueOrDefault(column.ModType, Array.Empty<ModState>());
}
@ -458,7 +474,7 @@ namespace osu.Game.Overlays.Mods
{
var column = columnFlow[i].Column;
bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
bool allFiltered = column is ModColumn modColumn && modColumn.AvailableMods.All(modState => modState.Filtered.Value);
double delay = allFiltered ? 0 : nonFilteredColumnCount * 30;
double duration = allFiltered ? 0 : fade_in_duration;
@ -516,14 +532,19 @@ namespace osu.Game.Overlays.Mods
{
var column = columnFlow[i].Column;
bool allFiltered = column.AvailableMods.All(modState => modState.Filtered.Value);
bool allFiltered = false;
if (column is ModColumn modColumn)
{
allFiltered = modColumn.AvailableMods.All(modState => modState.Filtered.Value);
modColumn.FlushPendingSelections();
}
double duration = allFiltered ? 0 : fade_out_duration;
float newYPosition = 0;
if (!allFiltered)
newYPosition = nonFilteredColumnCount % 2 == 0 ? -distance : distance;
column.FlushPendingSelections();
column.TopLevelContent
.MoveToY(newYPosition, duration, Easing.OutQuint)
.FadeOut(duration, Easing.OutQuint);
@ -589,6 +610,7 @@ namespace osu.Game.Overlays.Mods
/// <summary>
/// Manages horizontal scrolling of mod columns, along with the "active" states of each column based on visibility.
/// </summary>
[Cached]
internal class ColumnScrollContainer : OsuScrollContainer<ColumnFlowContainer>
{
public ColumnScrollContainer()
@ -632,7 +654,7 @@ namespace osu.Game.Overlays.Mods
/// </summary>
internal class ColumnFlowContainer : FillFlowContainer<ColumnDimContainer>
{
public IEnumerable<ModColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
public IEnumerable<ModSelectColumn> Columns => Children.Select(dimWrapper => dimWrapper.Column);
public override void Add(ColumnDimContainer dimContainer)
{
@ -648,7 +670,7 @@ namespace osu.Game.Overlays.Mods
/// </summary>
internal class ColumnDimContainer : Container
{
public ModColumn Column { get; }
public ModSelectColumn Column { get; }
/// <summary>
/// Tracks whether this column is in an interactive state. Generally only the case when the column is on-screen.
@ -663,12 +685,21 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private OsuColour colours { get; set; } = null!;
public ColumnDimContainer(ModColumn column)
public ColumnDimContainer(ModSelectColumn column)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Child = Column = column;
column.Active.BindTo(Active);
}
[BackgroundDependencyLoader]
private void load(ColumnScrollContainer columnScroll)
{
RequestScroll = col => columnScroll.ScrollIntoView(col, extraScroll: 140);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -677,7 +708,7 @@ namespace osu.Game.Overlays.Mods
FinishTransforms();
}
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || Column.SelectionAnimationRunning;
protected override bool RequiresChildrenUpdate => base.RequiresChildrenUpdate || (Column as ModColumn)?.SelectionAnimationRunning == true;
private void updateState()
{

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@ -0,0 +1,89 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Game.Database;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets.Mods;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public class ModPresetSettings : SettingsSubsection
{
protected override LocalisableString Header => "Mod presets";
[Resolved]
private RealmAccess realm { get; set; } = null!;
[Resolved]
private INotificationOverlay? notificationOverlay { get; set; }
private SettingsButton undeleteButton = null!;
private SettingsButton deleteAllButton = null!;
[BackgroundDependencyLoader]
private void load(IDialogOverlay? dialogOverlay)
{
AddRange(new Drawable[]
{
deleteAllButton = new DangerousSettingsButton
{
Text = MaintenanceSettingsStrings.DeleteAllModPresets,
Action = () =>
{
dialogOverlay?.Push(new MassDeleteConfirmationDialog(() =>
{
deleteAllButton.Enabled.Value = false;
Task.Run(deleteAllModPresets).ContinueWith(t => Schedule(onAllModPresetsDeleted, t));
}));
}
},
undeleteButton = new SettingsButton
{
Text = MaintenanceSettingsStrings.RestoreAllRecentlyDeletedModPresets,
Action = () => Task.Run(undeleteModPresets).ContinueWith(t => Schedule(onModPresetsUndeleted, t))
}
});
}
private void deleteAllModPresets() =>
realm.Write(r =>
{
foreach (var preset in r.All<ModPreset>())
preset.DeletePending = true;
});
private void onAllModPresetsDeleted(Task deletionTask)
{
deleteAllButton.Enabled.Value = true;
if (deletionTask.IsCompletedSuccessfully)
notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Deleted all mod presets!" });
else if (deletionTask.IsFaulted)
Logger.Error(deletionTask.Exception, "Failed to delete all mod presets");
}
private void undeleteModPresets() =>
realm.Write(r =>
{
foreach (var preset in r.All<ModPreset>().Where(preset => preset.DeletePending))
preset.DeletePending = false;
});
private void onModPresetsUndeleted(Task undeletionTask)
{
undeleteButton.Enabled.Value = true;
if (undeletionTask.IsCompletedSuccessfully)
notificationOverlay?.Post(new ProgressCompletionNotification { Text = "Restored all deleted mod presets!" });
else if (undeletionTask.IsFaulted)
Logger.Error(undeletionTask.Exception, "Failed to restore mod presets");
}
}
}

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@ -25,7 +25,8 @@ namespace osu.Game.Overlays.Settings.Sections
new BeatmapSettings(),
new SkinSettings(),
new CollectionsSettings(),
new ScoreSettings()
new ScoreSettings(),
new ModPresetSettings()
};
}
}

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@ -313,7 +313,7 @@ namespace osu.Game.Screens.Select
(new FooterButtonOptions(), BeatmapOptions)
};
protected virtual ModSelectOverlay CreateModSelectOverlay() => new UserModSelectOverlay();
protected virtual ModSelectOverlay CreateModSelectOverlay() => new SoloModSelectOverlay();
protected virtual void ApplyFilterToCarousel(FilterCriteria criteria)
{
@ -927,5 +927,10 @@ namespace osu.Game.Screens.Select
return base.OnHover(e);
}
}
private class SoloModSelectOverlay : UserModSelectOverlay
{
protected override bool ShowPresets => true;
}
}
}