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Merge pull request #19621 from bdach/mod-overlay/mod-preset-selection-logic

Implement selection logic for mod preset panels
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Dean Herbert 2022-08-08 01:03:56 +09:00 committed by GitHub
commit c622b31f8d
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@ -1,12 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
@ -23,6 +26,12 @@ namespace osu.Game.Tests.Visual.UserInterface
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset selected mods", () => SelectedMods.SetDefault());
}
[Test]
public void TestVariousModPresets()
{
@ -37,6 +46,78 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
[Test]
public void TestPresetSelectionStateAfterExternalModChanges()
{
ModPresetPanel? panel = null;
AddStep("create panel", () => Child = panel = new ModPresetPanel(createTestPresets().First().ToLiveUnmanaged())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f
});
AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
AddStep("set mods to HR", () => SelectedMods.Value = new[] { new OsuModHardRock() });
AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
AddStep("set mods to DT", () => SelectedMods.Value = new[] { new OsuModDoubleTime() });
AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
AddStep("set mods to HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
AddAssert("panel is active", () => panel.AsNonNull().Active.Value);
AddStep("set mods to HR+customised DT", () => SelectedMods.Value = new Mod[]
{
new OsuModHardRock(),
new OsuModDoubleTime
{
SpeedChange = { Value = 1.25 }
}
});
AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
AddStep("set mods to HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
AddAssert("panel is active", () => panel.AsNonNull().Active.Value);
AddStep("customise mod in place", () => SelectedMods.Value.OfType<OsuModDoubleTime>().Single().SpeedChange.Value = 1.33);
AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
AddStep("set mods to HD+HR+DT", () => SelectedMods.Value = new Mod[] { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
AddAssert("panel is not active", () => !panel.AsNonNull().Active.Value);
}
[Test]
public void TestActivatingPresetTogglesIncludedMods()
{
ModPresetPanel? panel = null;
AddStep("create panel", () => Child = panel = new ModPresetPanel(createTestPresets().First().ToLiveUnmanaged())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f
});
AddStep("activate panel", () => panel.AsNonNull().TriggerClick());
assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
AddStep("deactivate panel", () => panel.AsNonNull().TriggerClick());
assertSelectedModsEquivalentTo(Array.Empty<Mod>());
AddStep("set different mod", () => SelectedMods.Value = new[] { new OsuModHidden() });
AddStep("activate panel", () => panel.AsNonNull().TriggerClick());
assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime() });
AddStep("set customised mod", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.25 } } });
AddStep("activate panel", () => panel.AsNonNull().TriggerClick());
assertSelectedModsEquivalentTo(new Mod[] { new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.5 } } });
}
private void assertSelectedModsEquivalentTo(IEnumerable<Mod> mods)
=> AddAssert("selected mods changed correctly", () => new HashSet<Mod>(SelectedMods.Value).SetEquals(mods));
private static IEnumerable<ModPreset> createTestPresets() => new[]
{
new ModPreset

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@ -1,10 +1,14 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
@ -22,12 +26,19 @@ namespace osu.Game.Overlays.Mods
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
[Resolved]
private Bindable<IReadOnlyList<Mod>> selectedMods { get; set; } = null!;
private ModSettingChangeTracker? settingChangeTracker;
public ModPresetPanel(Live<ModPreset> preset)
{
Preset = preset;
Title = preset.Value.Name;
Description = preset.Value.Description;
Action = toggleRequestedByUser;
}
[BackgroundDependencyLoader]
@ -36,6 +47,37 @@ namespace osu.Game.Overlays.Mods
AccentColour = colours.Orange1;
}
protected override void LoadComplete()
{
base.LoadComplete();
selectedMods.BindValueChanged(_ => selectedModsChanged(), true);
}
private void toggleRequestedByUser()
{
// if the preset is not active at the point of the user click, then set the mods using the preset directly, discarding any previous selections.
// if the preset is active when the user has clicked it, then it means that the set of active mods is exactly equal to the set of mods in the preset
// (there are no other active mods than what the preset specifies, and the mod settings match exactly).
// therefore it's safe to just clear selected mods, since it will have the effect of toggling the preset off.
selectedMods.Value = !Active.Value
? Preset.Value.Mods.ToArray()
: Array.Empty<Mod>();
}
private void selectedModsChanged()
{
settingChangeTracker?.Dispose();
settingChangeTracker = new ModSettingChangeTracker(selectedMods.Value);
settingChangeTracker.SettingChanged = _ => updateActiveState();
updateActiveState();
}
private void updateActiveState()
{
Active.Value = new HashSet<Mod>(Preset.Value.Mods).SetEquals(selectedMods.Value);
}
#region IHasCustomTooltip
public ModPreset TooltipContent => Preset.Value;
@ -51,5 +93,12 @@ namespace osu.Game.Overlays.Mods
};
#endregion
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
settingChangeTracker?.Dispose();
}
}
}