mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 14:17:26 +08:00
Add test coverage of progress notification completions showing
This commit is contained in:
parent
4fa6707bf0
commit
56886fed09
@ -23,9 +23,12 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
private SpriteText displayedCount = null!;
|
||||
|
||||
public double TimeToCompleteProgress { get; set; } = 2000;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
{
|
||||
TimeToCompleteProgress = 2000;
|
||||
progressingNotifications.Clear();
|
||||
|
||||
Content.Children = new Drawable[]
|
||||
@ -45,6 +48,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
public void TestCompleteProgress()
|
||||
{
|
||||
ProgressNotification notification = null!;
|
||||
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
@ -57,6 +61,30 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
});
|
||||
|
||||
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
||||
|
||||
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCompleteProgressSlow()
|
||||
{
|
||||
ProgressNotification notification = null!;
|
||||
|
||||
AddStep("Set progress slow", () => TimeToCompleteProgress *= 2);
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
{
|
||||
Text = @"Uploading to BSS...",
|
||||
CompletionText = "Uploaded to BSS!",
|
||||
};
|
||||
notificationOverlay.Post(notification);
|
||||
progressingNotifications.Add(notification);
|
||||
});
|
||||
|
||||
AddUntilStep("wait completion", () => notification.State == ProgressNotificationState.Completed);
|
||||
|
||||
AddAssert("Completion toast shown", () => notificationOverlay.ToastCount == 1);
|
||||
}
|
||||
|
||||
[Test]
|
||||
@ -177,7 +205,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
foreach (var n in progressingNotifications.FindAll(n => n.State == ProgressNotificationState.Active))
|
||||
{
|
||||
if (n.Progress < 1)
|
||||
n.Progress += (float)(Time.Elapsed / 2000);
|
||||
n.Progress += (float)(Time.Elapsed / TimeToCompleteProgress);
|
||||
else
|
||||
n.State = ProgressNotificationState.Completed;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user