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Avoid double call to ProcessFrame

This commit is contained in:
Dean Herbert 2022-09-09 14:35:47 +09:00
parent 64cf6b9014
commit d6748d6921

View File

@ -131,8 +131,8 @@ namespace osu.Game.Beatmaps
// Rather than trying to get around this by fixing the framework clock stack, let's work around it for now.
Seek(Source.CurrentTime);
}
finalClockSource.ProcessFrame();
else
finalClockSource.ProcessFrame();
}
public double TotalAppliedOffset