1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 20:07:29 +08:00

Fix song select not updating selected beatmap card on editor resume

This commit is contained in:
Salman Ahmed 2022-07-30 18:51:19 +03:00
parent b95aff3e5f
commit faefda9143

View File

@ -405,20 +405,21 @@ namespace osu.Game.Screens.Select
private ScheduledDelegate selectionChangedDebounce;
private void workingBeatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
private void updateCarouselSelection(ValueChangedEvent<WorkingBeatmap> e = null)
{
if (e.NewValue is DummyWorkingBeatmap || !this.IsCurrentScreen()) return;
var beatmap = e?.NewValue ?? Beatmap.Value;
if (beatmap is DummyWorkingBeatmap || !this.IsCurrentScreen()) return;
Logger.Log($"Song select working beatmap updated to {e.NewValue}");
Logger.Log($"Song select working beatmap updated to {beatmap}");
if (!Carousel.SelectBeatmap(e.NewValue.BeatmapInfo, false))
if (!Carousel.SelectBeatmap(beatmap.BeatmapInfo, false))
{
// A selection may not have been possible with filters applied.
// There was possibly a ruleset mismatch. This is a case we can help things along by updating the game-wide ruleset to match.
if (!e.NewValue.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value))
if (!beatmap.BeatmapInfo.Ruleset.Equals(decoupledRuleset.Value))
{
Ruleset.Value = e.NewValue.BeatmapInfo.Ruleset;
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
transferRulesetValue();
}
@ -426,10 +427,10 @@ namespace osu.Game.Screens.Select
// we still want to temporarily show the new beatmap, bypassing filters.
// This will be undone the next time the user changes the filter.
var criteria = FilterControl.CreateCriteria();
criteria.SelectedBeatmapSet = e.NewValue.BeatmapInfo.BeatmapSet;
criteria.SelectedBeatmapSet = beatmap.BeatmapInfo.BeatmapSet;
Carousel.Filter(criteria);
Carousel.SelectBeatmap(e.NewValue.BeatmapInfo);
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
}
}
@ -597,6 +598,8 @@ namespace osu.Game.Screens.Select
if (Beatmap != null && !Beatmap.Value.BeatmapSetInfo.DeletePending)
{
updateCarouselSelection();
updateComponentFromBeatmap(Beatmap.Value);
if (ControlGlobalMusic)
@ -805,7 +808,7 @@ namespace osu.Game.Screens.Select
};
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
Beatmap.BindValueChanged(workingBeatmapChanged);
Beatmap.BindValueChanged(updateCarouselSelection);
boundLocalBindables = true;
}