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Add newline

This commit is contained in:
MBmasher 2022-08-26 12:38:36 +10:00
parent 6651e76e2e
commit d8854413cb

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@ -78,7 +78,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
if (currentObj.Angle != null && osuCurrent.Angle != null) {
if (currentObj.Angle != null && osuCurrent.Angle != null)
{
double roundedAngle = Math.Round(MathUtils.RadiansToDegrees(currentObj.Angle.Value) / 2.0) * 2.0;
if (roundedAngle == initialRoundedAngle)