1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-14 05:47:20 +08:00

Clamp effective miss count to maximum amount of possible braks

This commit is contained in:
StanR 2022-08-16 16:12:13 +03:00
parent e689d4be96
commit 43e471c2a5

View File

@ -270,8 +270,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
comboBasedMissCount = fullComboThreshold / Math.Max(1.0, scoreMaxCombo);
}
// Clamp miss count since it's derived from combo and can be higher than total hits and that breaks some calculations
comboBasedMissCount = Math.Min(comboBasedMissCount, totalHits);
// Clamp miss count to maximum amount of possible breaks
comboBasedMissCount = Math.Min(comboBasedMissCount, countOk + countMeh + countMiss);
return Math.Max(countMiss, comboBasedMissCount);
}