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Add countdown exclusivity
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@ -13,7 +13,8 @@ namespace osu.Game.Online.Multiplayer
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/// and forcing progression of any clients that are blocking load due to user interaction.
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/// </summary>
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[MessagePackObject]
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public class ForceGameplayStartCountdown : MultiplayerCountdown
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public sealed class ForceGameplayStartCountdown : MultiplayerCountdown
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{
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public override bool IsExclusive => true;
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}
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}
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@ -9,7 +9,8 @@ namespace osu.Game.Online.Multiplayer
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/// A <see cref="MultiplayerCountdown"/> which will start the match after ending.
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/// </summary>
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[MessagePackObject]
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public class MatchStartCountdown : MultiplayerCountdown
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public sealed class MatchStartCountdown : MultiplayerCountdown
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{
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public override bool IsExclusive => true;
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}
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}
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@ -29,5 +29,10 @@ namespace osu.Game.Online.Multiplayer
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/// </remarks>
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[Key(1)]
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public TimeSpan TimeRemaining { get; set; }
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/// <summary>
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/// Whether only a single instance of this <see cref="MultiplayerCountdown"/> type may be active at any one time.
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/// </summary>
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public virtual bool IsExclusive => false;
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}
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}
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