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Fix check not accounting for mods not existing in certain rulesets

Also check all instances, rather than first.
This commit is contained in:
Dean Herbert 2022-08-26 19:59:25 +09:00
parent 580754833f
commit 5ef8e26ebe

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@ -30,17 +29,19 @@ namespace osu.Game.Tests.Visual.Gameplay
IEnumerable<Mod> modInstances = mods.Select(mod => mod.CreateInstance());
foreach (var mod in modInstances)
foreach (var modToCheck in modInstances)
{
var modIncompatibilities = mod.IncompatibleMods;
var incompatibleMods = modToCheck.IncompatibleMods;
foreach (var incompatibleModType in modIncompatibilities)
foreach (var incompatible in incompatibleMods)
{
var incompatibleMod = modInstances.First(m => incompatibleModType.IsInstanceOfType(m));
Assert.That(
incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(mod)),
$"{mod} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {mod} in it's incompatible mods."
);
foreach (var incompatibleMod in modInstances.Where(m => incompatible.IsInstanceOfType(m)))
{
Assert.That(
incompatibleMod.IncompatibleMods.Any(m => m.IsInstanceOfType(modToCheck)),
$"{modToCheck} has {incompatibleMod} in it's incompatible mods, but {incompatibleMod} does not have {modToCheck} in it's incompatible mods."
);
}
}
}
});