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mirror of https://github.com/ppy/osu.git synced 2025-01-26 21:13:20 +08:00

Merge remote-tracking branch 'ppy/master' into colour-rework

This commit is contained in:
vun 2022-06-13 17:29:26 +08:00
commit 319d0aa036
27 changed files with 654 additions and 248 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.607.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.611.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -113,6 +113,9 @@ namespace osu.Desktop
{
tools.CreateShortcutForThisExe();
tools.CreateUninstallerRegistryEntry();
}, onAppUpdate: (version, tools) =>
{
tools.CreateUninstallerRegistryEntry();
}, onAppUninstall: (version, tools) =>
{
tools.RemoveShortcutForThisExe();

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@ -25,8 +25,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
/// </summary>
public readonly double StrainTime;
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
// We will scale everything by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_hitobject_radius / halfCatcherWidth;

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@ -12,8 +12,8 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Preprocessing
{
public new ManiaHitObject BaseObject => (ManiaHitObject)base.BaseObject;
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public ManiaDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
}
}

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@ -92,7 +92,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// The first jump is formed by the first two hitobjects of the map.
// If the map has less than two OsuHitObjects, the enumerator will not return anything.
for (int i = 1; i < beatmap.HitObjects.Count; i++)
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], clockRate, objects, objects.Count));
{
var lastLast = i > 1 ? beatmap.HitObjects[i - 2] : null;
objects.Add(new OsuDifficultyHitObject(beatmap.HitObjects[i], beatmap.HitObjects[i - 1], lastLast, clockRate, objects, objects.Count));
}
return objects;
}

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@ -75,10 +75,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private readonly OsuHitObject lastLastObject;
private readonly OsuHitObject lastObject;
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
public OsuDifficultyHitObject(HitObject hitObject, HitObject lastObject, HitObject lastLastObject, double clockRate, List<DifficultyHitObject> objects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
lastLastObject = (OsuHitObject)Previous(1)?.BaseObject;
this.lastLastObject = (OsuHitObject)lastLastObject;
this.lastObject = (OsuHitObject)lastObject;
// Capped to 25ms to prevent difficulty calculation breaking from simultaneous objects.

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
private double strainValueOf(DifficultyHitObject current)
{
if (current.BaseObject is Spinner || current.Position <= 1 || current.Previous(0).BaseObject is Spinner)
if (current.BaseObject is Spinner || current.Index <= 1 || current.Previous(0).BaseObject is Spinner)
return 0;
var osuCurrObj = (OsuDifficultyHitObject)current;

View File

@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
OsuDifficultyHitObject lastObj = osuCurrent;
// This is iterating backwards in time from the current object.
for (int i = 0; i < Math.Min(current.Position, 10); i++)
for (int i = 0; i < Math.Min(current.Index, 10); i++)
{
var currentObj = (OsuDifficultyHitObject)current.Previous(i);
var currentHitObject = (OsuHitObject)(currentObj.BaseObject);

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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
bool firstDeltaSwitch = false;
int historicalNoteCount = Math.Min(current.Position, 32);
int historicalNoteCount = Math.Min(current.Index, 32);
int rhythmStart = 0;
@ -136,7 +136,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
// derive strainTime for calculation
var osuCurrObj = (OsuDifficultyHitObject)current;
var osuPrevObj = current.Position > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
var osuPrevObj = current.Index > 0 ? (OsuDifficultyHitObject)current.Previous(0) : null;
double strainTime = osuCurrObj.StrainTime;
double greatWindowFull = greatWindow * 2;

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@ -17,9 +17,9 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
public class TaikoDifficultyHitObject : DifficultyHitObject
{
private readonly IReadOnlyList<TaikoDifficultyHitObject> monoDifficultyHitObjects;
public readonly int MonoPosition;
public readonly int MonoIndex;
private readonly IReadOnlyList<TaikoDifficultyHitObject> noteObjects;
public readonly int NotePosition;
public readonly int NoteIndex;
/// <summary>
/// The rhythm required to hit this hit object.
@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
/// <param name="centreHitObjects">The list of centre (don) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
/// <param name="rimHitObjects">The list of rim (kat) <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
/// <param name="noteObjects">The list of <see cref="DifficultyHitObject"/>s that is a hit (i.e. not a slider or spinner) in the current beatmap.</param>
/// <param name="position">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
/// <param name="index">The position of this <see cref="DifficultyHitObject"/> in the <paramref name="objects"/> list.</param>
///
/// TODO: This argument list is getting long, we might want to refactor this into a static method that create
/// all <see cref="DifficultyHitObject"/>s from a <see cref="IBeatmap"/>.
@ -86,8 +86,8 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
List<DifficultyHitObject> objects,
List<TaikoDifficultyHitObject> centreHitObjects,
List<TaikoDifficultyHitObject> rimHitObjects,
List<TaikoDifficultyHitObject> noteObjects, int position)
: base(hitObject, lastObject, clockRate, objects, position)
List<TaikoDifficultyHitObject> noteObjects, int index)
: base(hitObject, lastObject, clockRate, objects, index)
{
var currentHit = hitObject as Hit;
this.noteObjects = noteObjects;
@ -97,13 +97,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
if (HitType == Objects.HitType.Centre)
{
MonoPosition = centreHitObjects.Count;
MonoIndex = centreHitObjects.Count;
centreHitObjects.Add(this);
monoDifficultyHitObjects = centreHitObjects;
}
else if (HitType == Objects.HitType.Rim)
{
MonoPosition = rimHitObjects.Count;
MonoIndex = rimHitObjects.Count;
rimHitObjects.Add(this);
monoDifficultyHitObjects = rimHitObjects;
}
@ -111,10 +111,10 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
// Need to be done after HitType is set.
if (HitType == null) return;
NotePosition = noteObjects.Count;
NoteIndex = noteObjects.Count;
noteObjects.Add(this);
// Need to be done after NotePosition is set.
// Need to be done after NoteIndex is set.
Colour = TaikoDifficultyHitObjectColour.GetInstanceFor(this);
}
@ -155,12 +155,12 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Preprocessing
return common_rhythms.OrderBy(x => Math.Abs(x.Ratio - ratio)).First();
}
public TaikoDifficultyHitObject PreviousMono(int backwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition - (backwardsIndex + 1));
public TaikoDifficultyHitObject PreviousMono(int backwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoIndex - (backwardsIndex + 1));
public TaikoDifficultyHitObject NextMono(int forwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoPosition + (forwardsIndex + 1));
public TaikoDifficultyHitObject NextMono(int forwardsIndex) => monoDifficultyHitObjects.ElementAtOrDefault(MonoIndex + (forwardsIndex + 1));
public TaikoDifficultyHitObject PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NotePosition - (backwardsIndex + 1));
public TaikoDifficultyHitObject PreviousNote(int backwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex - (backwardsIndex + 1));
public TaikoDifficultyHitObject NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NotePosition + (forwardsIndex + 1));
public TaikoDifficultyHitObject NextNote(int forwardsIndex) => noteObjects.ElementAtOrDefault(NoteIndex + (forwardsIndex + 1));
}
}

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@ -106,7 +106,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills
if (!samePattern(start, mostRecentPatternsToCompare))
continue;
int notesSince = hitObject.Position - rhythmHistory[start].Position;
int notesSince = hitObject.Index - rhythmHistory[start].Index;
penalty *= repetitionPenalty(notesSince);
break;
}

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@ -24,6 +24,24 @@ namespace osu.Game.Tests.Visual.Settings
AddUntilStep("wait for load", () => latencyCertifier.IsLoaded);
}
[Test]
public void TestSimple()
{
AddStep("set visual mode to simple", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.Simple);
}
[Test]
public void TestCircleGameplay()
{
AddStep("set visual mode to circles", () => latencyCertifier.VisualMode.Value = LatencyVisualMode.CircleGameplay);
}
[Test]
public void TestCycleVisualModes()
{
AddRepeatStep("cycle mode", () => InputManager.Key(Key.Space), 6);
}
[Test]
public void TestCertification()
{
@ -38,7 +56,6 @@ namespace osu.Game.Tests.Visual.Settings
clickUntilResults(true);
AddAssert("check at results", () => !latencyCertifier.ChildrenOfType<LatencyArea>().Any());
AddAssert("check no buttons", () => !latencyCertifier.ChildrenOfType<OsuButton>().Any());
checkDifficulty(1);
}

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@ -35,7 +35,10 @@ namespace osu.Game.Graphics
/// <param name="fixedWidth">Whether all characters should be spaced the same distance apart.</param>
/// <returns>The <see cref="FontUsage"/>.</returns>
public static FontUsage GetFont(Typeface typeface = Typeface.Torus, float size = DEFAULT_FONT_SIZE, FontWeight weight = FontWeight.Medium, bool italics = false, bool fixedWidth = false)
=> new FontUsage(GetFamilyString(typeface), size, GetWeightString(typeface, weight), getItalics(italics), fixedWidth);
{
string familyString = GetFamilyString(typeface);
return new FontUsage(familyString, size, GetWeightString(familyString, weight), getItalics(italics), fixedWidth);
}
private static bool getItalics(in bool italicsRequested)
{
@ -54,16 +57,16 @@ namespace osu.Game.Graphics
switch (typeface)
{
case Typeface.Venera:
return "Venera";
return @"Venera";
case Typeface.Torus:
return "Torus";
return @"Torus";
case Typeface.TorusAlternate:
return "Torus-Alternate";
return @"Torus-Alternate";
case Typeface.Inter:
return "Inter";
return @"Inter";
}
return null;
@ -72,25 +75,17 @@ namespace osu.Game.Graphics
/// <summary>
/// Retrieves the string representation of a <see cref="FontWeight"/>.
/// </summary>
/// <param name="typeface">The <see cref="Typeface"/>.</param>
/// <param name="weight">The <see cref="FontWeight"/>.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="typeface"/>.</returns>
public static string GetWeightString(Typeface typeface, FontWeight weight)
/// <param name="family">The font family.</param>
/// <param name="weight">The font weight.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
public static string GetWeightString(string family, FontWeight weight)
{
if (typeface == Typeface.Torus && weight == FontWeight.Medium)
if ((family == GetFamilyString(Typeface.Torus) || family == GetFamilyString(Typeface.TorusAlternate)) && weight == FontWeight.Medium)
// torus doesn't have a medium; fallback to regular.
weight = FontWeight.Regular;
return GetWeightString(GetFamilyString(typeface), weight);
return weight.ToString();
}
/// <summary>
/// Retrieves the string representation of a <see cref="FontWeight"/>.
/// </summary>
/// <param name="family">The family string.</param>
/// <param name="weight">The <see cref="FontWeight"/>.</param>
/// <returns>The string representation of <paramref name="weight"/> in the specified <paramref name="family"/>.</returns>
public static string GetWeightString(string family, FontWeight weight) => weight.ToString();
}
public static class OsuFontExtensions

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@ -34,11 +34,6 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString ShowFPS => new TranslatableString(getKey(@"show_fps"), @"Show FPS");
/// <summary>
/// "Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. "2x refresh rate" is recommended."
/// </summary>
public static LocalisableString UnlimitedFramesNote => new TranslatableString(getKey(@"unlimited_frames_note"), @"Using unlimited frame limiter can lead to stutters, bad performance and overheating. It will not improve perceived latency. ""2x refresh rate"" is recommended.");
/// <summary>
/// "Layout"
/// </summary>

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@ -10,8 +10,8 @@ namespace osu.Game.Online
WebsiteRootUrl = APIEndpointUrl = @"https://osu.ppy.sh";
APIClientSecret = @"FGc9GAtyHzeQDshWP5Ah7dega8hJACAJpQtw6OXk";
APIClientID = "5";
SpectatorEndpointUrl = "https://spectator2.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator2.ppy.sh/multiplayer";
SpectatorEndpointUrl = "https://spectator.ppy.sh/spectator";
MultiplayerEndpointUrl = "https://spectator.ppy.sh/multiplayer";
}
}
}

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@ -15,8 +15,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
{
protected override LocalisableString Header => GraphicsSettingsStrings.RendererHeader;
private SettingsEnumDropdown<FrameSync> frameLimiterDropdown;
[BackgroundDependencyLoader]
private void load(FrameworkConfigManager config, OsuConfigManager osuConfig)
{
@ -24,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
Children = new Drawable[]
{
// TODO: this needs to be a custom dropdown at some point
frameLimiterDropdown = new SettingsEnumDropdown<FrameSync>
new SettingsEnumDropdown<FrameSync>
{
LabelText = GraphicsSettingsStrings.FrameLimiter,
Current = config.GetBindable<FrameSync>(FrameworkSetting.FrameSync)
@ -41,24 +39,5 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
frameLimiterDropdown.Current.BindValueChanged(limit =>
{
switch (limit.NewValue)
{
case FrameSync.Unlimited:
frameLimiterDropdown.SetNoticeText(GraphicsSettingsStrings.UnlimitedFramesNote, true);
break;
default:
frameLimiterDropdown.ClearNoticeText();
break;
}
}, true);
}
}
}

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@ -15,9 +15,9 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
private readonly IReadOnlyList<DifficultyHitObject> difficultyHitObjects;
/// <summary>
/// The position of this <see cref="DifficultyHitObject"/> in the <see cref="difficultyHitObjects"/> list.
/// The index of this <see cref="DifficultyHitObject"/> in the list of all <see cref="DifficultyHitObject"/>s.
/// </summary>
public int Position;
public int Index;
/// <summary>
/// The <see cref="HitObject"/> this <see cref="DifficultyHitObject"/> wraps.
@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
/// <param name="lastObject">The last <see cref="HitObject"/> which occurs before <paramref name="hitObject"/> in the beatmap.</param>
/// <param name="clockRate">The rate at which the gameplay clock is run at.</param>
/// <param name="objects">The list of <see cref="DifficultyHitObject"/>s in the current beatmap.</param>
/// <param name="position">The position of this <see cref="DifficultyHitObject"/> in the <see cref="difficultyHitObjects"/> list.</param>
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int position)
/// <param name="index">The index of this <see cref="DifficultyHitObject"/> in <paramref name="objects"/> list.</param>
public DifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, List<DifficultyHitObject> objects, int index)
{
difficultyHitObjects = objects;
Position = position;
Index = index;
BaseObject = hitObject;
LastObject = lastObject;
DeltaTime = (hitObject.StartTime - lastObject.StartTime) / clockRate;
@ -63,8 +63,8 @@ namespace osu.Game.Rulesets.Difficulty.Preprocessing
EndTime = hitObject.GetEndTime() / clockRate;
}
public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position - (backwardsIndex + 1));
public DifficultyHitObject Previous(int backwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index - (backwardsIndex + 1));
public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Position + (forwardsIndex + 1));
public DifficultyHitObject Next(int forwardsIndex) => difficultyHitObjects.ElementAtOrDefault(Index + (forwardsIndex + 1));
}
}

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Difficulty.Skills
public sealed override void Process(DifficultyHitObject current)
{
// The first object doesn't generate a strain, so we begin with an incremented section end
if (current.Position == 0)
if (current.Index == 0)
currentSectionEnd = Math.Ceiling(current.StartTime / SectionLength) * SectionLength;
while (current.StartTime > currentSectionEnd)

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@ -0,0 +1,240 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Utility.SampleComponents;
using osuTK;
namespace osu.Game.Screens.Utility
{
public class CircleGameplay : LatencySampleComponent
{
private int nextLocation;
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private double? lastGeneratedBeatTime;
private Container circles = null!;
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
circles = new Container
{
RelativeSizeAxes = Axes.Both,
},
};
SampleBPM.BindValueChanged(_ =>
{
circles.Clear();
lastGeneratedBeatTime = null;
});
}
protected override void UpdateAtLimitedRate(InputState inputState)
{
double beatLength = 60000 / SampleBPM.Value;
int nextBeat = (int)(Clock.CurrentTime / beatLength) + 1;
// We want to generate a few hit objects ahead of the current time (to allow them to animate).
double generateUpTo = (nextBeat + 2) * beatLength;
while (lastGeneratedBeatTime == null || lastGeneratedBeatTime < generateUpTo)
{
double time = ++nextBeat * beatLength;
if (time <= lastGeneratedBeatTime)
continue;
newBeat(time);
lastGeneratedBeatTime = time;
}
}
private void newBeat(double time)
{
nextLocation++;
Vector2 location;
float adjust = SampleVisualSpacing.Value * 0.25f;
float spacingLow = 0.5f - adjust;
float spacingHigh = 0.5f + adjust;
switch (nextLocation % 4)
{
default:
location = new Vector2(spacingLow, spacingLow);
break;
case 1:
location = new Vector2(spacingHigh, spacingHigh);
break;
case 2:
location = new Vector2(spacingHigh, spacingLow);
break;
case 3:
location = new Vector2(spacingLow, spacingHigh);
break;
}
circles.Add(new SampleHitCircle(time)
{
RelativePositionAxes = Axes.Both,
Position = location,
Hit = hit,
});
}
private void hit(HitEvent h)
{
hitEvents.Add(h);
}
public class SampleHitCircle : LatencySampleComponent
{
public HitEvent? HitEvent;
public Action<HitEvent>? Hit { get; set; }
public readonly double HitTime;
private CircularContainer approach = null!;
private Circle circle = null!;
private const float size = 100;
private const float duration = 200;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
=> circle.ReceivePositionalInputAt(screenSpacePos);
public SampleHitCircle(double hitTime)
{
HitTime = hitTime;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
AlwaysPresent = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
InternalChildren = new Drawable[]
{
circle = new Circle
{
Colour = OverlayColourProvider.Content1,
Size = new Vector2(size),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
approach = new CircularContainer
{
BorderColour = colours.Blue,
Size = new Vector2(size),
Masking = true,
BorderThickness = 4,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new Box
{
Alpha = 0,
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both,
},
}
},
};
}
protected override bool OnMouseDown(MouseDownEvent e)
{
if (HitEvent != null)
return false;
if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
return false;
attemptHit();
return true;
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!IsActive.Value)
return false;
if (Math.Abs(Clock.CurrentTime - HitTime) > duration)
return false;
if (IsHovered)
attemptHit();
return base.OnKeyDown(e);
}
protected override void UpdateAtLimitedRate(InputState inputState)
{
if (HitEvent == null)
{
double preempt = (float)IBeatmapDifficultyInfo.DifficultyRange(SampleApproachRate.Value, 1800, 1200, 450);
approach.Scale = new Vector2(1 + 4 * (float)MathHelper.Clamp((HitTime - Clock.CurrentTime) / preempt, 0, 100));
Alpha = (float)MathHelper.Clamp((Clock.CurrentTime - HitTime + 600) / 400, 0, 1);
if (Clock.CurrentTime > HitTime + duration)
Expire();
}
}
private void attemptHit() => Schedule(() =>
{
if (HitEvent != null)
return;
// in case it was hit outside of display range, show immediately
// so the user isn't confused.
this.FadeIn();
approach.Expire();
circle
.FadeOut(duration)
.ScaleTo(1.5f, duration);
HitEvent = new HitEvent(Clock.CurrentTime - HitTime, HitResult.Good, new HitObject
{
HitWindows = new HitWindows(),
}, null, null);
Hit?.Invoke(HitEvent.Value);
this.Delay(duration).Expire();
});
}
}
}

View File

@ -9,14 +9,14 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Overlays;
using osuTK;
using osu.Game.Screens.Utility.SampleComponents;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
[Cached]
public class LatencyArea : CompositeDrawable
{
[Resolved]
@ -28,10 +28,14 @@ namespace osu.Game.Screens.Utility
private readonly Key key;
private Container visualContent = null!;
public readonly int? TargetFrameRate;
public readonly BindableBool IsActiveArea = new BindableBool();
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
public LatencyArea(Key key, int? targetFrameRate)
{
this.key = key;
@ -61,20 +65,9 @@ namespace osu.Game.Screens.Utility
Origin = Anchor.TopCentre,
Action = () => ReportUserBest?.Invoke(),
},
new Container
visualContent = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new LatencyMovableBox(IsActiveArea)
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer(IsActiveArea)
{
RelativeSizeAxes = Axes.Both,
},
}
},
};
@ -82,6 +75,43 @@ namespace osu.Game.Screens.Utility
{
background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
}, true);
VisualMode.BindValueChanged(mode =>
{
switch (mode.NewValue)
{
case LatencyVisualMode.Simple:
visualContent.Children = new Drawable[]
{
new LatencyMovableBox
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},
};
break;
case LatencyVisualMode.CircleGameplay:
visualContent.Children = new Drawable[]
{
new CircleGameplay
{
RelativeSizeAxes = Axes.Both,
},
new LatencyCursorContainer
{
RelativeSizeAxes = Axes.Both,
},
};
break;
default:
throw new ArgumentOutOfRangeException();
}
}, true);
}
protected override bool OnMouseMove(MouseMoveEvent e)
@ -102,140 +132,5 @@ namespace osu.Game.Screens.Utility
return base.UpdateSubTree();
}
public class LatencyMovableBox : CompositeDrawable
{
private Box box = null!;
private InputManager inputManager = null!;
private readonly BindableBool isActive;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public LatencyMovableBox(BindableBool isActive)
{
this.isActive = isActive;
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
InternalChild = box = new Box
{
Size = new Vector2(40),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour1,
};
}
protected override bool OnHover(HoverEvent e) => false;
private double? lastFrameTime;
protected override void Update()
{
base.Update();
if (!isActive.Value)
{
lastFrameTime = null;
box.Colour = overlayColourProvider.Colour1;
return;
}
if (lastFrameTime != null)
{
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
var buttons = inputManager.CurrentState.Keyboard.Keys;
box.Colour = buttons.HasAnyButtonPressed ? overlayColourProvider.Content1 : overlayColourProvider.Colour1;
foreach (var key in buttons)
{
switch (key)
{
case Key.K:
case Key.Up:
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
break;
case Key.J:
case Key.Down:
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
break;
case Key.Z:
case Key.Left:
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
break;
case Key.X:
case Key.Right:
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
break;
}
}
}
lastFrameTime = Clock.CurrentTime;
}
}
public class LatencyCursorContainer : CompositeDrawable
{
private Circle cursor = null!;
private InputManager inputManager = null!;
private readonly BindableBool isActive;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public LatencyCursorContainer(BindableBool isActive)
{
this.isActive = isActive;
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = cursor = new Circle
{
Size = new Vector2(40),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour2,
};
inputManager = GetContainingInputManager();
}
protected override bool OnHover(HoverEvent e) => false;
protected override void Update()
{
cursor.Colour = inputManager.CurrentState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
if (isActive.Value)
{
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
cursor.Alpha = 1;
}
else
{
cursor.Alpha = 0;
}
base.Update();
}
}
}
}

View File

@ -7,6 +7,7 @@ using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -24,11 +25,13 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility
{
[Cached]
public class LatencyCertifierScreen : OsuScreen
{
private FrameSync previousFrameSyncMode;
@ -42,12 +45,16 @@ namespace osu.Game.Screens.Utility
public override float BackgroundParallaxAmount => 0;
private readonly OsuTextFlowContainer explanatoryText;
private readonly LinkFlowContainer explanatoryText;
private readonly Container<LatencyArea> mainArea;
private readonly Container resultsArea;
public readonly BindableDouble SampleBPM = new BindableDouble(120) { MinValue = 60, MaxValue = 300, Precision = 1 };
public readonly BindableDouble SampleApproachRate = new BindableDouble(9) { MinValue = 5, MaxValue = 12, Precision = 0.1 };
public readonly BindableFloat SampleVisualSpacing = new BindableFloat(0.5f) { MinValue = 0f, MaxValue = 1, Precision = 0.1f };
/// <summary>
/// The rate at which the game host should attempt to run.
/// </summary>
@ -62,6 +69,8 @@ namespace osu.Game.Screens.Utility
[Resolved]
private FrameworkConfigManager config { get; set; } = null!;
public readonly Bindable<LatencyVisualMode> VisualMode = new Bindable<LatencyVisualMode>();
private const int rounds_to_complete = 5;
private const int rounds_to_complete_certified = 20;
@ -81,9 +90,14 @@ namespace osu.Game.Screens.Utility
private double lastPoll;
private int pollingMax;
private readonly FillFlowContainer settings;
[Resolved]
private GameHost host { get; set; } = null!;
[Resolved]
private MusicController musicController { get; set; } = null!;
public LatencyCertifierScreen()
{
InternalChildren = new Drawable[]
@ -116,18 +130,54 @@ namespace osu.Game.Screens.Utility
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
},
explanatoryText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
settings = new FillFlowContainer
{
Name = "Settings",
AutoSizeAxes = Axes.Y,
Width = 800,
Padding = new MarginPadding(10),
Spacing = new Vector2(2),
Direction = FillDirection.Vertical,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
TextAnchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = @"Welcome to the latency certifier!
Use the arrow keys, Z/X/J/K to move the square.
Use the Tab key to change focus.
Do whatever you need to try and perceive the difference in latency, then choose your best side.
",
Children = new Drawable[]
{
explanatoryText = new LinkFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
},
new SettingsSlider<double>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "bpm",
Current = SampleBPM
},
new SettingsSlider<float>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "visual spacing",
Current = SampleVisualSpacing
},
new SettingsSlider<double>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.None,
Width = 400,
LabelText = "approach rate",
Current = SampleApproachRate
},
},
},
resultsArea = new Container
{
@ -143,11 +193,17 @@ Do whatever you need to try and perceive the difference in latency, then choose
AutoSizeAxes = Axes.Y,
},
};
explanatoryText.AddParagraph(@"Welcome to the latency certifier!");
explanatoryText.AddParagraph(@"Do whatever you need to try and perceive the difference in latency, then choose your best side. Read more about the methodology ");
explanatoryText.AddLink("here", "https://github.com/ppy/osu/wiki/Latency-and-unlimited-frame-rates#methodology");
explanatoryText.AddParagraph(@"Use the arrow keys or Z/X/F/J to control the display.");
explanatoryText.AddParagraph(@"Tab key to change focus. Space to change display mode");
}
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (lastPoll > 0)
if (lastPoll > 0 && Clock.CurrentTime != lastPoll)
pollingMax = (int)Math.Max(pollingMax, 1000 / (Clock.CurrentTime - lastPoll));
lastPoll = Clock.CurrentTime;
return base.OnMouseMove(e);
@ -162,6 +218,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
host.UpdateThread.ActiveHz = target_host_update_frames;
host.AllowBenchmarkUnlimitedFrames = true;
musicController.Stop();
}
public override bool OnExiting(ScreenExitEvent e)
@ -182,6 +240,11 @@ Do whatever you need to try and perceive the difference in latency, then choose
{
switch (e.Key)
{
case Key.Space:
int availableModes = Enum.GetValues(typeof(LatencyVisualMode)).Length;
VisualMode.Value = (LatencyVisualMode)(((int)VisualMode.Value + 1) % availableModes);
return true;
case Key.Tab:
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
if (firstArea != null)
@ -195,6 +258,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
private void showResults()
{
mainArea.Clear();
resultsArea.Clear();
settings.Hide();
var displayMode = host.Window?.CurrentDisplayMode.Value;
@ -301,7 +366,9 @@ Do whatever you need to try and perceive the difference in latency, then choose
isCertifying = true;
changeDifficulty(DifficultyLevel - 1);
},
TooltipText = isPass ? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!" : "You've reached your limits. Go to the previous level to complete certification!",
TooltipText = isPass
? $"Chain {rounds_to_complete_certified} rounds to confirm your perception!"
: "You've reached your limits. Go to the previous level to complete certification!",
});
}
}
@ -374,6 +441,8 @@ Do whatever you need to try and perceive the difference in latency, then choose
private void loadNextRound()
{
settings.Show();
attemptsAtCurrentDifficulty++;
statusText.Text = $"Level {DifficultyLevel}\nRound {attemptsAtCurrentDifficulty} of {totalRoundForNextResultsScreen}";
@ -386,12 +455,14 @@ Do whatever you need to try and perceive the difference in latency, then choose
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
{
Width = 0.5f,
VisualMode = { BindTarget = VisualMode },
IsActiveArea = { Value = true },
ReportUserBest = () => recordResult(betterSide == 0),
},
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(DifficultyLevel) : (int?)null)
{
Width = 0.5f,
VisualMode = { BindTarget = VisualMode },
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
ReportUserBest = () => recordResult(betterSide == 1)

View File

@ -0,0 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
namespace osu.Game.Screens.Utility
{
public enum LatencyVisualMode
{
CircleGameplay,
Simple,
}
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility.SampleComponents
{
public class LatencyCursorContainer : LatencySampleComponent
{
private Circle cursor = null!;
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public LatencyCursorContainer()
{
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = cursor = new Circle
{
Size = new Vector2(40),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour2,
};
}
protected override bool OnHover(HoverEvent e) => false;
protected override void UpdateAtLimitedRate(InputState inputState)
{
cursor.Colour = inputState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
if (IsActive.Value)
{
cursor.Position = ToLocalSpace(inputState.Mouse.Position);
cursor.Alpha = 1;
}
else
{
cursor.Alpha = 0;
}
}
}
}

View File

@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens.Utility.SampleComponents
{
public class LatencyMovableBox : LatencySampleComponent
{
private Box box = null!;
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = box = new Box
{
Size = new Vector2(40),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
Origin = Anchor.Centre,
Colour = OverlayColourProvider.Colour1,
};
}
protected override bool OnHover(HoverEvent e) => false;
private double? lastFrameTime;
protected override void UpdateAtLimitedRate(InputState inputState)
{
if (!IsActive.Value)
{
lastFrameTime = null;
box.Colour = OverlayColourProvider.Colour1;
return;
}
if (lastFrameTime != null)
{
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
var buttons = inputState.Keyboard.Keys;
box.Colour = buttons.HasAnyButtonPressed ? OverlayColourProvider.Content1 : OverlayColourProvider.Colour1;
foreach (var key in buttons)
{
switch (key)
{
case Key.F:
case Key.Up:
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
break;
case Key.J:
case Key.Down:
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
break;
case Key.Z:
case Key.Left:
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
break;
case Key.X:
case Key.Right:
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
break;
}
}
}
lastFrameTime = Clock.CurrentTime;
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.States;
using osu.Game.Overlays;
namespace osu.Game.Screens.Utility.SampleComponents
{
public abstract class LatencySampleComponent : CompositeDrawable
{
protected readonly BindableDouble SampleBPM = new BindableDouble();
protected readonly BindableDouble SampleApproachRate = new BindableDouble();
protected readonly BindableFloat SampleVisualSpacing = new BindableFloat();
protected readonly BindableBool IsActive = new BindableBool();
private InputManager inputManager = null!;
[Resolved]
private LatencyArea latencyArea { get; set; } = null!;
[Resolved]
protected OverlayColourProvider OverlayColourProvider { get; private set; } = null!;
[BackgroundDependencyLoader]
private void load(LatencyCertifierScreen latencyCertifierScreen)
{
SampleBPM.BindTo(latencyCertifierScreen.SampleBPM);
SampleApproachRate.BindTo(latencyCertifierScreen.SampleApproachRate);
SampleVisualSpacing.BindTo(latencyCertifierScreen.SampleVisualSpacing);
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
IsActive.BindTo(latencyArea.IsActiveArea);
}
protected sealed override void Update()
{
base.Update();
UpdateAtLimitedRate(inputManager.CurrentState);
}
protected abstract void UpdateAtLimitedRate(InputState inputState);
}
}

View File

@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.14.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.607.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.611.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
<PackageReference Include="Sentry" Version="3.17.1" />
<PackageReference Include="SharpCompress" Version="0.31.0" />

View File

@ -61,7 +61,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.607.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.611.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.527.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.607.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.611.0" />
<PackageReference Include="SharpCompress" Version="0.31.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />