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Reorder classes for legibility, group into regions

This commit is contained in:
Bartłomiej Dach 2022-06-24 12:56:47 +02:00
parent 52de8bae9b
commit bcb9cba2d7
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@ -56,6 +56,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
taikoBeatmap.HitObjects = hitObjects;
}
#region Classic drum roll
private class TaikoClassicDrumRollJudgement : TaikoDrumRollJudgement
{
public override HitResult MaxResult => HitResult.IgnoreHit;
}
private class ClassicDrumRoll : DrumRoll
{
public ClassicDrumRoll(DrumRoll original)
@ -89,6 +96,11 @@ namespace osu.Game.Rulesets.Taiko.Mods
}
}
private class TaikoClassicDrumRollTickJudgement : TaikoDrumRollTickJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
}
private class ClassicDrumRollTick : DrumRollTick
{
public override Judgement CreateJudgement() => new TaikoClassicDrumRollTickJudgement();
@ -102,35 +114,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
}
}
private class ClassicSwell : Swell
{
public ClassicSwell(Swell original)
{
StartTime = original.StartTime;
Samples = original.Samples;
EndTime = original.EndTime;
Duration = original.Duration;
RequiredHits = original.RequiredHits;
}
public override Judgement CreateJudgement() => new TaikoClassicSwellJudgement();
}
private class TaikoClassicDrumRollJudgement : TaikoDrumRollJudgement
{
public override HitResult MaxResult => HitResult.IgnoreHit;
}
private class TaikoClassicDrumRollTickJudgement : TaikoDrumRollTickJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
}
private class TaikoClassicSwellJudgement : TaikoSwellJudgement
{
public override HitResult MaxResult => HitResult.LargeBonus;
}
private class ClassicDrawableDrumRoll : DrawableDrumRoll
{
public override bool DisplayResult => false;
@ -147,6 +130,29 @@ namespace osu.Game.Rulesets.Taiko.Mods
}
}
#endregion
#region Classic swell
private class TaikoClassicSwellJudgement : TaikoSwellJudgement
{
public override HitResult MaxResult => HitResult.LargeBonus;
}
private class ClassicSwell : Swell
{
public ClassicSwell(Swell original)
{
StartTime = original.StartTime;
Samples = original.Samples;
EndTime = original.EndTime;
Duration = original.Duration;
RequiredHits = original.RequiredHits;
}
public override Judgement CreateJudgement() => new TaikoClassicSwellJudgement();
}
private class ClassicDrawableSwell : DrawableSwell
{
public override bool DisplayResult => false;
@ -154,6 +160,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
protected override HitResult OkResult => HitResult.SmallBonus;
}
#endregion
public void Update(Playfield playfield)
{
// Classic taiko scrolls at a constant 100px per 1000ms. More notes become visible as the playfield is lengthened.