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mirror of https://github.com/ppy/osu.git synced 2025-01-13 14:12:56 +08:00

Rewrite tests

This commit is contained in:
Dean Herbert 2022-09-08 19:05:13 +09:00
parent 6729bb3e1a
commit ee094e3a85

View File

@ -3,22 +3,11 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
using osuTK;
@ -27,290 +16,109 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneClicksPerSecond : OsuTestScene
{
private DependencyProvidingContainer dependencyContainer = null!;
private ClicksPerSecondCalculator calculator = null!;
private GameplayClockContainer gameplayClockContainer = null!;
private ManualClock manualClock = null!;
private DrawableRuleset? drawableRuleset;
private IFrameStableClock? frameStableClock;
private TestGameplayClock manualGameplayClock = null!;
[SetUpSteps]
public void SetUpSteps()
{
AddStep("create components", () =>
{
var ruleset = CreateRuleset();
manualGameplayClock = new TestGameplayClock();
Debug.Assert(ruleset != null);
Child = gameplayClockContainer = new GameplayClockContainer(manualClock = new ManualClock());
gameplayClockContainer.AddRange(new Drawable[]
Child = new DependencyProvidingContainer
{
drawableRuleset = new TestDrawableRuleset(frameStableClock = new TestFrameStableClock(manualClock)),
dependencyContainer = new DependencyProvidingContainer
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(IGameplayClock), manualGameplayClock) },
Children = new Drawable[]
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
calculator = new ClicksPerSecondCalculator(),
new DependencyProvidingContainer
{
(typeof(DrawableRuleset), drawableRuleset),
(typeof(IGameplayClock), gameplayClockContainer)
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
Child = new ClicksPerSecondCounter
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
}
}
}
});
},
};
});
}
[Test]
public void TestBasicConsistency()
{
createCalculator();
startClock();
AddStep("Create gradually increasing KPS inputs", () =>
{
addInputs(generateGraduallyIncreasingKps());
});
for (int i = 0; i < 10; i++)
{
seek(i * 10000);
advanceForwards(2);
int kps = i + 1;
AddAssert($"{kps} KPS", () => calculator.Value == kps);
}
seek(1000);
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
checkClicksPerSecondValue(10);
}
[Test]
public void TestRateAdjustConsistency()
{
createCalculator();
startClock();
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
advanceForwards(2);
for (double i = 1; i <= 2; i += 0.25)
{
changeRate(i);
double rate = i;
AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5));
}
for (double i = 1; i >= 0.5; i -= 0.25)
{
changeRate(i);
double rate = i;
AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5));
}
seek(1000);
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
checkClicksPerSecondValue(10);
AddStep("set rate 0.5x", () => manualGameplayClock.TrueGameplayRate = 0.5);
checkClicksPerSecondValue(5);
}
[Test]
public void TestInputsDiscardedOnRewind()
{
createCalculator();
startClock();
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
seek(1000);
AddAssert("KPS = 10", () => calculator.Value == 10);
AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50)));
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
checkClicksPerSecondValue(10);
seek(500);
checkClicksPerSecondValue(6);
seek(1000);
AddAssert("KPS didn't changed", () => calculator.Value == 10);
checkClicksPerSecondValue(6);
}
private void seekAllClocks(double time)
{
gameplayClockContainer.Seek(time);
manualClock.CurrentTime = time;
}
private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => calculator.Value, () => Is.EqualTo(i));
protected override Ruleset CreateRuleset() => new OsuRuleset();
private void seekClockImmediately(double time) => manualGameplayClock.CurrentTime = time;
#region Quick steps methods
private void createCalculator()
{
AddStep("create calculator", () =>
{
dependencyContainer.Children = new Drawable[]
{
calculator = new ClicksPerSecondCalculator(),
new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(5),
}
}
};
});
}
private void seek(double time) => AddStep($"Seek clocks to {time}ms", () => seekAllClocks(time));
private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock.Rate = rate);
private void advanceForwards(double time) =>
AddStep($"Advance clocks {time} seconds forward.", () =>
{
gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime + time * manualClock.Rate);
for (int i = 0; i < time; i++)
{
frameStableClock?.ProcessFrame();
}
});
private void startClock() => AddStep("Start clocks", () =>
{
gameplayClockContainer.Start();
manualClock.Rate = 1;
});
#endregion
#region Input generation
private void seek(double time) => AddStep($"Seek to {time}ms", () => seekClockImmediately(time));
private void addInputs(IEnumerable<double> inputs)
{
if (!inputs.Any()) return;
double baseTime = gameplayClockContainer.CurrentTime;
double baseTime = manualGameplayClock.CurrentTime;
foreach (double timestamp in inputs)
{
seekAllClocks(timestamp);
calculator.AddTimestamp();
seekClockImmediately(timestamp);
calculator.AddInputTimestamp();
}
seekAllClocks(baseTime);
seekClockImmediately(baseTime);
}
private IEnumerable<double> generateGraduallyIncreasingKps()
private class TestGameplayClock : IGameplayClock
{
IEnumerable<double> final = null!;
public double CurrentTime { get; set; }
for (int i = 1; i <= 10; i++)
{
var currentKps = generateConsistentKps(i, (i - 1) * 10000);
public double Rate => 1;
if (i == 1)
{
final = currentKps;
continue;
}
public bool IsRunning => true;
final = final.Concat(currentKps);
}
return final;
}
private IEnumerable<double> generateConsistentKps(double kps, double start = 0, double duration = 10)
{
double end = start + 1000 * duration;
for (; start < end; start += 1000 / kps)
{
yield return start;
}
}
#endregion
#region Test classes
private class TestFrameStableClock : IFrameStableClock
{
public TestFrameStableClock(IClock source, double startTime = 0)
{
this.source = source;
if (source is ManualClock manualClock)
{
manualClock.CurrentTime = startTime;
}
}
public double CurrentTime => source.CurrentTime;
public double Rate => source.Rate;
public bool IsRunning => source.IsRunning;
private readonly IClock source;
public double TrueGameplayRate { get; set; } = 1;
public void ProcessFrame()
{
if (source is ManualClock manualClock)
{
manualClock.CurrentTime += 1000 * Rate;
}
TimeInfo = new FrameTimeInfo
{
Elapsed = 1000 * Rate,
Current = CurrentTime
};
}
public double ElapsedFrameTime => TimeInfo.Elapsed;
public double FramesPerSecond => 1 / ElapsedFrameTime * 1000;
public FrameTimeInfo TimeInfo { get; private set; }
public IEnumerable<double> NonGameplayAdjustments => Enumerable.Empty<double>();
public IBindable<bool> IsCatchingUp => new Bindable<bool>();
public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
public double ElapsedFrameTime => throw new NotImplementedException();
public double FramesPerSecond => throw new NotImplementedException();
public FrameTimeInfo TimeInfo => throw new NotImplementedException();
public double StartTime => throw new NotImplementedException();
public IEnumerable<double> NonGameplayAdjustments => throw new NotImplementedException();
public IBindable<bool> IsPaused => throw new NotImplementedException();
}
[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
private class TestDrawableRuleset : DrawableRuleset
{
public override IEnumerable<HitObject> Objects => Enumerable.Empty<HitObject>();
public override event Action<JudgementResult> NewResult
{
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
}
public override event Action<JudgementResult> RevertResult
{
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
}
public override Playfield Playfield => null!;
public override Container Overlays => null!;
public override Container FrameStableComponents => null!;
public override IFrameStableClock FrameStableClock { get; }
internal override bool FrameStablePlayback { get; set; }
public override IReadOnlyList<Mod> Mods => Array.Empty<Mod>();
public override double GameplayStartTime => 0;
public override GameplayCursorContainer Cursor => null!;
public TestDrawableRuleset(IFrameStableClock frameStableClock)
: base(new OsuRuleset())
{
FrameStableClock = frameStableClock;
}
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
public override void CancelResume() => throw new NotImplementedException();
}
#endregion
}
}