mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 14:12:56 +08:00
Rewrite tests
This commit is contained in:
parent
6729bb3e1a
commit
ee094e3a85
@ -3,22 +3,11 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.ClicksPerSecond;
|
||||
using osuTK;
|
||||
@ -27,290 +16,109 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneClicksPerSecond : OsuTestScene
|
||||
{
|
||||
private DependencyProvidingContainer dependencyContainer = null!;
|
||||
private ClicksPerSecondCalculator calculator = null!;
|
||||
private GameplayClockContainer gameplayClockContainer = null!;
|
||||
private ManualClock manualClock = null!;
|
||||
private DrawableRuleset? drawableRuleset;
|
||||
private IFrameStableClock? frameStableClock;
|
||||
|
||||
private TestGameplayClock manualGameplayClock = null!;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create components", () =>
|
||||
{
|
||||
var ruleset = CreateRuleset();
|
||||
manualGameplayClock = new TestGameplayClock();
|
||||
|
||||
Debug.Assert(ruleset != null);
|
||||
|
||||
Child = gameplayClockContainer = new GameplayClockContainer(manualClock = new ManualClock());
|
||||
gameplayClockContainer.AddRange(new Drawable[]
|
||||
Child = new DependencyProvidingContainer
|
||||
{
|
||||
drawableRuleset = new TestDrawableRuleset(frameStableClock = new TestFrameStableClock(manualClock)),
|
||||
dependencyContainer = new DependencyProvidingContainer
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[] { (typeof(IGameplayClock), manualGameplayClock) },
|
||||
Children = new Drawable[]
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[]
|
||||
calculator = new ClicksPerSecondCalculator(),
|
||||
new DependencyProvidingContainer
|
||||
{
|
||||
(typeof(DrawableRuleset), drawableRuleset),
|
||||
(typeof(IGameplayClock), gameplayClockContainer)
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
|
||||
Child = new ClicksPerSecondCounter
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(5),
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestBasicConsistency()
|
||||
{
|
||||
createCalculator();
|
||||
startClock();
|
||||
|
||||
AddStep("Create gradually increasing KPS inputs", () =>
|
||||
{
|
||||
addInputs(generateGraduallyIncreasingKps());
|
||||
});
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
seek(i * 10000);
|
||||
advanceForwards(2);
|
||||
int kps = i + 1;
|
||||
AddAssert($"{kps} KPS", () => calculator.Value == kps);
|
||||
}
|
||||
seek(1000);
|
||||
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
|
||||
checkClicksPerSecondValue(10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRateAdjustConsistency()
|
||||
{
|
||||
createCalculator();
|
||||
startClock();
|
||||
|
||||
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
|
||||
|
||||
advanceForwards(2);
|
||||
|
||||
for (double i = 1; i <= 2; i += 0.25)
|
||||
{
|
||||
changeRate(i);
|
||||
double rate = i;
|
||||
AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5));
|
||||
}
|
||||
|
||||
for (double i = 1; i >= 0.5; i -= 0.25)
|
||||
{
|
||||
changeRate(i);
|
||||
double rate = i;
|
||||
AddAssert($"KPS approx. = {i}", () => MathHelper.ApproximatelyEquivalent(calculator.Value, 10 * rate, 0.5));
|
||||
}
|
||||
seek(1000);
|
||||
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
|
||||
checkClicksPerSecondValue(10);
|
||||
AddStep("set rate 0.5x", () => manualGameplayClock.TrueGameplayRate = 0.5);
|
||||
checkClicksPerSecondValue(5);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestInputsDiscardedOnRewind()
|
||||
{
|
||||
createCalculator();
|
||||
startClock();
|
||||
|
||||
AddStep("Create consistent KPS inputs", () => addInputs(generateConsistentKps(10)));
|
||||
seek(1000);
|
||||
|
||||
AddAssert("KPS = 10", () => calculator.Value == 10);
|
||||
|
||||
AddStep("Create delayed inputs", () => addInputs(generateConsistentKps(10, 50)));
|
||||
AddStep("add inputs in past", () => addInputs(new double[] { 0, 100, 200, 300, 400, 500, 600, 700, 800, 900 }));
|
||||
checkClicksPerSecondValue(10);
|
||||
seek(500);
|
||||
checkClicksPerSecondValue(6);
|
||||
seek(1000);
|
||||
AddAssert("KPS didn't changed", () => calculator.Value == 10);
|
||||
checkClicksPerSecondValue(6);
|
||||
}
|
||||
|
||||
private void seekAllClocks(double time)
|
||||
{
|
||||
gameplayClockContainer.Seek(time);
|
||||
manualClock.CurrentTime = time;
|
||||
}
|
||||
private void checkClicksPerSecondValue(int i) => AddAssert("clicks/s is correct", () => calculator.Value, () => Is.EqualTo(i));
|
||||
|
||||
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||
private void seekClockImmediately(double time) => manualGameplayClock.CurrentTime = time;
|
||||
|
||||
#region Quick steps methods
|
||||
|
||||
private void createCalculator()
|
||||
{
|
||||
AddStep("create calculator", () =>
|
||||
{
|
||||
dependencyContainer.Children = new Drawable[]
|
||||
{
|
||||
calculator = new ClicksPerSecondCalculator(),
|
||||
new DependencyProvidingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
CachedDependencies = new (Type, object)[] { (typeof(ClicksPerSecondCalculator), calculator) },
|
||||
Child = new ClicksPerSecondCounter // For visual debugging, has no real purpose in the tests
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Scale = new Vector2(5),
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void seek(double time) => AddStep($"Seek clocks to {time}ms", () => seekAllClocks(time));
|
||||
|
||||
private void changeRate(double rate) => AddStep($"Change rate to x{rate}", () => manualClock.Rate = rate);
|
||||
|
||||
private void advanceForwards(double time) =>
|
||||
AddStep($"Advance clocks {time} seconds forward.", () =>
|
||||
{
|
||||
gameplayClockContainer.Seek(gameplayClockContainer.CurrentTime + time * manualClock.Rate);
|
||||
|
||||
for (int i = 0; i < time; i++)
|
||||
{
|
||||
frameStableClock?.ProcessFrame();
|
||||
}
|
||||
});
|
||||
|
||||
private void startClock() => AddStep("Start clocks", () =>
|
||||
{
|
||||
gameplayClockContainer.Start();
|
||||
manualClock.Rate = 1;
|
||||
});
|
||||
|
||||
#endregion
|
||||
|
||||
#region Input generation
|
||||
private void seek(double time) => AddStep($"Seek to {time}ms", () => seekClockImmediately(time));
|
||||
|
||||
private void addInputs(IEnumerable<double> inputs)
|
||||
{
|
||||
if (!inputs.Any()) return;
|
||||
|
||||
double baseTime = gameplayClockContainer.CurrentTime;
|
||||
double baseTime = manualGameplayClock.CurrentTime;
|
||||
|
||||
foreach (double timestamp in inputs)
|
||||
{
|
||||
seekAllClocks(timestamp);
|
||||
calculator.AddTimestamp();
|
||||
seekClockImmediately(timestamp);
|
||||
calculator.AddInputTimestamp();
|
||||
}
|
||||
|
||||
seekAllClocks(baseTime);
|
||||
seekClockImmediately(baseTime);
|
||||
}
|
||||
|
||||
private IEnumerable<double> generateGraduallyIncreasingKps()
|
||||
private class TestGameplayClock : IGameplayClock
|
||||
{
|
||||
IEnumerable<double> final = null!;
|
||||
public double CurrentTime { get; set; }
|
||||
|
||||
for (int i = 1; i <= 10; i++)
|
||||
{
|
||||
var currentKps = generateConsistentKps(i, (i - 1) * 10000);
|
||||
public double Rate => 1;
|
||||
|
||||
if (i == 1)
|
||||
{
|
||||
final = currentKps;
|
||||
continue;
|
||||
}
|
||||
public bool IsRunning => true;
|
||||
|
||||
final = final.Concat(currentKps);
|
||||
}
|
||||
|
||||
return final;
|
||||
}
|
||||
|
||||
private IEnumerable<double> generateConsistentKps(double kps, double start = 0, double duration = 10)
|
||||
{
|
||||
double end = start + 1000 * duration;
|
||||
|
||||
for (; start < end; start += 1000 / kps)
|
||||
{
|
||||
yield return start;
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Test classes
|
||||
|
||||
private class TestFrameStableClock : IFrameStableClock
|
||||
{
|
||||
public TestFrameStableClock(IClock source, double startTime = 0)
|
||||
{
|
||||
this.source = source;
|
||||
|
||||
if (source is ManualClock manualClock)
|
||||
{
|
||||
manualClock.CurrentTime = startTime;
|
||||
}
|
||||
}
|
||||
|
||||
public double CurrentTime => source.CurrentTime;
|
||||
public double Rate => source.Rate;
|
||||
public bool IsRunning => source.IsRunning;
|
||||
|
||||
private readonly IClock source;
|
||||
public double TrueGameplayRate { get; set; } = 1;
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
if (source is ManualClock manualClock)
|
||||
{
|
||||
manualClock.CurrentTime += 1000 * Rate;
|
||||
}
|
||||
|
||||
TimeInfo = new FrameTimeInfo
|
||||
{
|
||||
Elapsed = 1000 * Rate,
|
||||
Current = CurrentTime
|
||||
};
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => TimeInfo.Elapsed;
|
||||
public double FramesPerSecond => 1 / ElapsedFrameTime * 1000;
|
||||
public FrameTimeInfo TimeInfo { get; private set; }
|
||||
|
||||
public IEnumerable<double> NonGameplayAdjustments => Enumerable.Empty<double>();
|
||||
public IBindable<bool> IsCatchingUp => new Bindable<bool>();
|
||||
public IBindable<bool> WaitingOnFrames => new Bindable<bool>();
|
||||
public double ElapsedFrameTime => throw new NotImplementedException();
|
||||
public double FramesPerSecond => throw new NotImplementedException();
|
||||
public FrameTimeInfo TimeInfo => throw new NotImplementedException();
|
||||
public double StartTime => throw new NotImplementedException();
|
||||
public IEnumerable<double> NonGameplayAdjustments => throw new NotImplementedException();
|
||||
public IBindable<bool> IsPaused => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
[SuppressMessage("ReSharper", "UnassignedGetOnlyAutoProperty")]
|
||||
private class TestDrawableRuleset : DrawableRuleset
|
||||
{
|
||||
public override IEnumerable<HitObject> Objects => Enumerable.Empty<HitObject>();
|
||||
|
||||
public override event Action<JudgementResult> NewResult
|
||||
{
|
||||
add => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(NewResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override event Action<JudgementResult> RevertResult
|
||||
{
|
||||
add => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
|
||||
}
|
||||
|
||||
public override Playfield Playfield => null!;
|
||||
public override Container Overlays => null!;
|
||||
public override Container FrameStableComponents => null!;
|
||||
public override IFrameStableClock FrameStableClock { get; }
|
||||
|
||||
internal override bool FrameStablePlayback { get; set; }
|
||||
public override IReadOnlyList<Mod> Mods => Array.Empty<Mod>();
|
||||
|
||||
public override double GameplayStartTime => 0;
|
||||
public override GameplayCursorContainer Cursor => null!;
|
||||
|
||||
public TestDrawableRuleset(IFrameStableClock frameStableClock)
|
||||
: base(new OsuRuleset())
|
||||
{
|
||||
FrameStableClock = frameStableClock;
|
||||
}
|
||||
|
||||
public override void SetReplayScore(Score replayScore) => throw new NotImplementedException();
|
||||
|
||||
public override void SetRecordTarget(Score score) => throw new NotImplementedException();
|
||||
|
||||
public override void RequestResume(Action continueResume) => throw new NotImplementedException();
|
||||
|
||||
public override void CancelResume() => throw new NotImplementedException();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user