mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 12:33:01 +08:00
Reduce 50s nerf effect
This commit is contained in:
parent
212360f67e
commit
db8bb07c78
@ -180,7 +180,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
||||
speedValue *= (0.95 + Math.Pow(attributes.OverallDifficulty, 2) / 750) * Math.Pow((accuracy + relevantAccuracy) / 2.0, (14.5 - Math.Max(attributes.OverallDifficulty, 8)) / 2);
|
||||
|
||||
// Scale the speed value with # of 50s to punish doubletapping.
|
||||
speedValue *= Math.Pow(0.98, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||
speedValue *= Math.Pow(0.99, countMeh < totalHits / 500.0 ? 0 : countMeh - totalHits / 500.0);
|
||||
|
||||
return speedValue;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user