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Merge branch 'master' into fix-merge-crash
This commit is contained in:
commit
a15ea71aed
@ -77,5 +77,8 @@ namespace osu.Game.Rulesets.EmptyFreeform
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};
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}
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}
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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@ -49,5 +49,8 @@ namespace osu.Game.Rulesets.Pippidon
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};
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public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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|
@ -54,5 +54,8 @@ namespace osu.Game.Rulesets.EmptyScrolling
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Text = ShortName[0].ToString(),
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Font = OsuFont.Default.With(size: 18),
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};
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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@ -46,5 +46,8 @@ namespace osu.Game.Rulesets.Pippidon
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};
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public override Drawable CreateIcon() => new PippidonRulesetIcon(this);
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// Leave this line intact. It will bake the correct version into the ruleset on each build/release.
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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}
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}
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|
@ -70,10 +70,17 @@ namespace osu.Game.Rulesets.Catch.Tests.Editor
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[Cached]
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private readonly BindableBeatDivisor beatDivisor;
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protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
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public EditorBeatmapDependencyContainer(IBeatmap beatmap, BindableBeatDivisor beatDivisor)
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{
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editorClock = new EditorClock(beatmap, beatDivisor);
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this.beatDivisor = beatDivisor;
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InternalChildren = new Drawable[]
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{
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editorClock = new EditorClock(beatmap, beatDivisor),
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Content,
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};
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}
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}
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}
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|
@ -3,30 +3,30 @@
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#nullable disable
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Difficulty;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Scoring;
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using System;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Catch.Edit;
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using osu.Game.Rulesets.Catch.Mods;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Catch.Scoring;
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using osu.Game.Rulesets.Catch.Skinning.Legacy;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch
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@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Catch
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public const string SHORT_NAME = "fruits";
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
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{
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new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
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|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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public void Setup() => Schedule(() =>
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{
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BeatDivisor.Value = 8;
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Clock.Seek(0);
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EditorClock.Seek(0);
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Child = composer = new TestComposer { RelativeSizeAxes = Axes.Both };
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});
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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originalTime = lastObject.HitObject.StartTime;
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -125,7 +125,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
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AddStep("seek to last object", () =>
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{
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lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
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Clock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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EditorClock.Seek(composer.EditorBeatmap.HitObjects.Last().StartTime);
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});
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AddStep("select all objects", () => composer.EditorBeatmap.SelectedHitObjects.AddRange(composer.EditorBeatmap.HitObjects));
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@ -4,11 +4,6 @@
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#nullable disable
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using System;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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@ -16,11 +11,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Legacy;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets.Configuration;
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using osu.Game.Rulesets.Difficulty;
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@ -31,13 +25,19 @@ using osu.Game.Rulesets.Mania.Configuration;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Mania.Edit;
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using osu.Game.Rulesets.Mania.Edit.Setup;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mania.Replays;
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using osu.Game.Rulesets.Mania.Scoring;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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using osu.Game.Rulesets.UI;
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using osu.Game.Scoring;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Ranking.Statistics;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania
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{
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@ -60,6 +60,8 @@ namespace osu.Game.Rulesets.Mania
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public const string SHORT_NAME = "mania";
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public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
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public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new ManiaLegacySkinTransformer(skin, beatmap);
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|
@ -59,10 +59,9 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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}
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});
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editorClock = new EditorClock(editorBeatmap);
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base.Content.Children = new Drawable[]
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{
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editorClock = new EditorClock(editorBeatmap),
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snapProvider,
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Content
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};
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|
@ -18,11 +18,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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private const double min_velocity = 0.5;
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private const double slider_multiplier = 1.3;
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private const double min_angle_multiplier = 0.2;
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/// <summary>
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/// Evaluates the difficulty of memorising and hitting an object, based on:
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/// <list type="bullet">
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/// <item><description>distance between a number of previous objects and the current object,</description></item>
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/// <item><description>the visual opacity of the current object,</description></item>
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/// <item><description>the angle made by the current object,</description></item>
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/// <item><description>length and speed of the current object (for sliders),</description></item>
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/// <item><description>and whether the hidden mod is enabled.</description></item>
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/// </list>
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@ -43,6 +46,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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OsuDifficultyHitObject lastObj = osuCurrent;
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double angleRepeatCount = 0.0;
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// This is iterating backwards in time from the current object.
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for (int i = 0; i < Math.Min(current.Index, 10); i++)
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{
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@ -66,6 +71,13 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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double opacityBonus = 1.0 + max_opacity_bonus * (1.0 - osuCurrent.OpacityAt(currentHitObject.StartTime, hidden));
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result += stackNerf * opacityBonus * scalingFactor * jumpDistance / cumulativeStrainTime;
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if (currentObj.Angle != null && osuCurrent.Angle != null)
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{
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// Objects further back in time should count less for the nerf.
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if (Math.Abs(currentObj.Angle.Value - osuCurrent.Angle.Value) < 0.02)
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angleRepeatCount += Math.Max(1.0 - 0.1 * i, 0.0);
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}
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}
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lastObj = currentObj;
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@ -77,6 +89,9 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
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if (hidden)
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result *= 1.0 + hidden_bonus;
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// Nerf patterns with repeated angles.
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result *= min_angle_multiplier + (1.0 - min_angle_multiplier) / (angleRepeatCount + 1.0);
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double sliderBonus = 0.0;
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if (osuCurrent.BaseObject is Slider osuSlider)
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|
@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
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hasHiddenMod = mods.Any(m => m is OsuModHidden);
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}
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private double skillMultiplier => 0.05;
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private double skillMultiplier => 0.052;
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private double strainDecayBase => 0.15;
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private double currentStrain;
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|
@ -358,8 +358,7 @@ namespace osu.Game.Rulesets.Osu.Edit
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{
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var mergeableObjects = selectedMergeableObjects;
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if (mergeableObjects.Length < 2 || (mergeableObjects.All(h => h is not Slider)
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&& Precision.AlmostBigger(1, Vector2.DistanceSquared(mergeableObjects[0].Position, mergeableObjects[1].Position))))
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if (!canMerge(mergeableObjects))
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return;
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EditorBeatmap.BeginChange();
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@ -446,10 +445,13 @@ namespace osu.Game.Rulesets.Osu.Edit
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foreach (var item in base.GetContextMenuItemsForSelection(selection))
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yield return item;
|
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|
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var mergeableObjects = selectedMergeableObjects;
|
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if (mergeableObjects.Length > 1 && (mergeableObjects.Any(h => h is Slider)
|
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|| Precision.DefinitelyBigger(Vector2.DistanceSquared(mergeableObjects[0].Position, mergeableObjects[1].Position), 1)))
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if (canMerge(selectedMergeableObjects))
|
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yield return new OsuMenuItem("Merge selection", MenuItemType.Destructive, mergeSelection);
|
||||
}
|
||||
|
||||
private bool canMerge(IReadOnlyList<OsuHitObject> objects) =>
|
||||
objects.Count > 1
|
||||
&& (objects.Any(h => h is Slider)
|
||||
|| objects.Zip(objects.Skip(1), (h1, h2) => Precision.DefinitelyBigger(Vector2.DistanceSquared(h1.Position, h2.Position), 1)).Any(x => x));
|
||||
}
|
||||
}
|
||||
|
@ -59,6 +59,9 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
Value = null
|
||||
};
|
||||
|
||||
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
|
||||
public BindableBool Metronome { get; } = new BindableBool(true);
|
||||
|
||||
#region Constants
|
||||
|
||||
/// <summary>
|
||||
@ -337,7 +340,8 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
|
||||
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
|
||||
{
|
||||
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
if (Metronome.Value)
|
||||
drawableRuleset.Overlays.Add(new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -3,42 +3,42 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Configuration;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Edit.Setup;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Rulesets.Osu.Replays;
|
||||
using osu.Game.Rulesets.Osu.Scoring;
|
||||
using osu.Game.Rulesets.Osu.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Osu.Statistics;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu
|
||||
{
|
||||
@ -54,6 +54,8 @@ namespace osu.Game.Rulesets.Osu
|
||||
|
||||
public const string SHORT_NAME = "osu";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.Z, OsuAction.LeftButton),
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Editor
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
BeatDivisor.Value = 8;
|
||||
Clock.Seek(0);
|
||||
EditorClock.Seek(0);
|
||||
|
||||
Child = new TestComposer { RelativeSizeAxes = Axes.Both };
|
||||
});
|
||||
|
@ -3,33 +3,33 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||
using osu.Game.Rulesets.Taiko.Difficulty;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Edit;
|
||||
using osu.Game.Rulesets.Taiko.Mods;
|
||||
using osu.Game.Rulesets.Taiko.Objects;
|
||||
using osu.Game.Rulesets.Taiko.Replays;
|
||||
using osu.Game.Rulesets.Taiko.Scoring;
|
||||
using osu.Game.Rulesets.Taiko.Skinning.Legacy;
|
||||
using osu.Game.Rulesets.Taiko.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
|
||||
@ -49,6 +49,8 @@ namespace osu.Game.Rulesets.Taiko
|
||||
|
||||
public const string SHORT_NAME = "taiko";
|
||||
|
||||
public override string RulesetAPIVersionSupported => CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<KeyBinding> GetDefaultKeyBindings(int variant = 0) => new[]
|
||||
{
|
||||
new KeyBinding(InputKey.MouseLeft, TaikoAction.LeftCentre),
|
||||
|
@ -1,11 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Difficulty;
|
||||
using osu.Game.Rulesets.Osu.UI;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
@ -51,5 +59,105 @@ namespace osu.Game.Tests.Database
|
||||
Assert.IsFalse(rulesets.GetRuleset("mania")?.IsManaged);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRulesetThrowingOnMethods()
|
||||
{
|
||||
RunTestWithRealm((realm, storage) =>
|
||||
{
|
||||
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
|
||||
LoadTestRuleset.HasImplementations = false;
|
||||
|
||||
var ruleset = new LoadTestRuleset();
|
||||
string rulesetShortName = ruleset.RulesetInfo.ShortName;
|
||||
|
||||
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
|
||||
{
|
||||
Available = true,
|
||||
}));
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutdatedRulesetNotAvailable()
|
||||
{
|
||||
RunTestWithRealm((realm, storage) =>
|
||||
{
|
||||
LoadTestRuleset.Version = "2021.101.0";
|
||||
LoadTestRuleset.HasImplementations = true;
|
||||
|
||||
var ruleset = new LoadTestRuleset();
|
||||
string rulesetShortName = ruleset.RulesetInfo.ShortName;
|
||||
|
||||
realm.Write(r => r.Add(new RulesetInfo(rulesetShortName, ruleset.RulesetInfo.Name, ruleset.RulesetInfo.InstantiationInfo, ruleset.RulesetInfo.OnlineID)
|
||||
{
|
||||
Available = true,
|
||||
}));
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
|
||||
// Availability is updated on construction of a RealmRulesetStore
|
||||
var _ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.False);
|
||||
|
||||
// Simulate the ruleset getting updated
|
||||
LoadTestRuleset.Version = Ruleset.CURRENT_RULESET_API_VERSION;
|
||||
var __ = new RealmRulesetStore(realm, storage);
|
||||
|
||||
Assert.That(realm.Run(r => r.Find<RulesetInfo>(rulesetShortName).Available), Is.True);
|
||||
});
|
||||
}
|
||||
|
||||
private class LoadTestRuleset : Ruleset
|
||||
{
|
||||
public override string RulesetAPIVersionSupported => Version;
|
||||
|
||||
public static bool HasImplementations = true;
|
||||
|
||||
public static string Version { get; set; } = CURRENT_RULESET_API_VERSION;
|
||||
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return Array.Empty<Mod>();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod>? mods = null)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new DrawableOsuRuleset(new OsuRuleset(), beatmap, mods);
|
||||
}
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new OsuBeatmapConverter(beatmap, new OsuRuleset());
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap)
|
||||
{
|
||||
if (!HasImplementations)
|
||||
throw new NotImplementedException();
|
||||
|
||||
return new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);
|
||||
}
|
||||
|
||||
public override string Description => "outdated ruleset";
|
||||
public override string ShortName => "ruleset-outdated";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
@ -23,13 +21,13 @@ namespace osu.Game.Tests.Editing
|
||||
[HeadlessTest]
|
||||
public class TestSceneHitObjectComposerDistanceSnapping : EditorClockTestScene
|
||||
{
|
||||
private TestHitObjectComposer composer;
|
||||
private TestHitObjectComposer composer = null!;
|
||||
|
||||
[Cached(typeof(EditorBeatmap))]
|
||||
[Cached(typeof(IBeatSnapProvider))]
|
||||
private readonly EditorBeatmap editorBeatmap;
|
||||
|
||||
protected override Container<Drawable> Content { get; }
|
||||
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
public TestSceneHitObjectComposerDistanceSnapping()
|
||||
{
|
||||
@ -40,15 +38,9 @@ namespace osu.Game.Tests.Editing
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap(new OsuBeatmap
|
||||
{
|
||||
BeatmapInfo =
|
||||
{
|
||||
Ruleset = new OsuRuleset().RulesetInfo,
|
||||
},
|
||||
BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo },
|
||||
}),
|
||||
Content = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
Content
|
||||
},
|
||||
});
|
||||
}
|
||||
@ -205,7 +197,7 @@ namespace osu.Game.Tests.Editing
|
||||
assertSnappedDistance(400, 400);
|
||||
}
|
||||
|
||||
private void assertSnapDistance(float expectedDistance, HitObject hitObject = null)
|
||||
private void assertSnapDistance(float expectedDistance, HitObject? hitObject = null)
|
||||
=> AddAssert($"distance is {expectedDistance}", () => composer.GetBeatSnapDistanceAt(hitObject ?? new HitObject()), () => Is.EqualTo(expectedDistance));
|
||||
|
||||
private void assertDurationToDistance(double duration, float expectedDistance)
|
||||
|
@ -124,14 +124,19 @@ namespace osu.Game.Tests.Gameplay
|
||||
|
||||
Assert.That(score.Rank, Is.EqualTo(ScoreRank.F));
|
||||
Assert.That(score.Passed, Is.False);
|
||||
Assert.That(score.Statistics.Count(kvp => kvp.Value > 0), Is.EqualTo(7));
|
||||
Assert.That(score.Statistics.Sum(kvp => kvp.Value), Is.EqualTo(4));
|
||||
Assert.That(score.MaximumStatistics.Sum(kvp => kvp.Value), Is.EqualTo(8));
|
||||
|
||||
Assert.That(score.Statistics[HitResult.Ok], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.Miss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickHit], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.LargeTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(2));
|
||||
Assert.That(score.Statistics[HitResult.SmallTickMiss], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.Statistics[HitResult.IgnoreMiss], Is.EqualTo(1));
|
||||
|
||||
Assert.That(score.MaximumStatistics[HitResult.Perfect], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.LargeTickHit], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.SmallTickHit], Is.EqualTo(2));
|
||||
Assert.That(score.MaximumStatistics[HitResult.SmallBonus], Is.EqualTo(1));
|
||||
Assert.That(score.MaximumStatistics[HitResult.LargeBonus], Is.EqualTo(1));
|
||||
}
|
||||
|
||||
private class TestJudgement : Judgement
|
||||
|
@ -194,8 +194,16 @@ namespace osu.Game.Tests.Resources
|
||||
[HitResult.LargeTickHit] = 100,
|
||||
[HitResult.LargeTickMiss] = 50,
|
||||
[HitResult.SmallBonus] = 10,
|
||||
[HitResult.SmallBonus] = 50
|
||||
[HitResult.LargeBonus] = 50
|
||||
},
|
||||
MaximumStatistics = new Dictionary<HitResult, int>
|
||||
{
|
||||
[HitResult.Perfect] = 971,
|
||||
[HitResult.SmallTickHit] = 75,
|
||||
[HitResult.LargeTickHit] = 150,
|
||||
[HitResult.SmallBonus] = 10,
|
||||
[HitResult.LargeBonus] = 50,
|
||||
}
|
||||
};
|
||||
|
||||
private class TestModHardRock : ModHardRock
|
||||
|
@ -307,7 +307,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
||||
HitObjects = { new TestHitObject(result) }
|
||||
});
|
||||
|
||||
Assert.That(scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, new ScoreInfo
|
||||
Assert.That(scoreProcessor.ComputeScore(ScoringMode.Standardised, new ScoreInfo
|
||||
{
|
||||
Ruleset = new TestRuleset().RulesetInfo,
|
||||
MaxCombo = result.AffectsCombo() ? 1 : 0,
|
||||
@ -350,7 +350,7 @@ namespace osu.Game.Tests.Rulesets.Scoring
|
||||
}
|
||||
};
|
||||
|
||||
double totalScore = new TestScoreProcessor().ComputeFinalScore(ScoringMode.Standardised, testScore);
|
||||
double totalScore = new TestScoreProcessor().ComputeScore(ScoringMode.Standardised, testScore);
|
||||
Assert.That(totalScore, Is.EqualTo(750_000)); // 500K from accuracy (100%), and 250K from combo (50%).
|
||||
}
|
||||
#pragma warning restore CS0618
|
||||
|
@ -55,51 +55,51 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[Test]
|
||||
public void TestStopAtTrackEnd()
|
||||
{
|
||||
AddStep("reset clock", () => Clock.Seek(0));
|
||||
AddStep("reset clock", () => EditorClock.Seek(0));
|
||||
|
||||
AddStep("start clock", () => Clock.Start());
|
||||
AddAssert("clock running", () => Clock.IsRunning);
|
||||
AddStep("start clock", () => EditorClock.Start());
|
||||
AddAssert("clock running", () => EditorClock.IsRunning);
|
||||
|
||||
AddStep("seek near end", () => Clock.Seek(Clock.TrackLength - 250));
|
||||
AddUntilStep("clock stops", () => !Clock.IsRunning);
|
||||
AddStep("seek near end", () => EditorClock.Seek(EditorClock.TrackLength - 250));
|
||||
AddUntilStep("clock stops", () => !EditorClock.IsRunning);
|
||||
|
||||
AddUntilStep("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddUntilStep("clock stopped at end", () => EditorClock.CurrentTime - EditorClock.TotalAppliedOffset, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
AddStep("start clock again", () => EditorClock.Start());
|
||||
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestWrapWhenStoppedAtTrackEnd()
|
||||
{
|
||||
AddStep("reset clock", () => Clock.Seek(0));
|
||||
AddStep("reset clock", () => EditorClock.Seek(0));
|
||||
|
||||
AddStep("stop clock", () => Clock.Stop());
|
||||
AddAssert("clock stopped", () => !Clock.IsRunning);
|
||||
AddStep("stop clock", () => EditorClock.Stop());
|
||||
AddAssert("clock stopped", () => !EditorClock.IsRunning);
|
||||
|
||||
AddStep("seek exactly to end", () => Clock.Seek(Clock.TrackLength));
|
||||
AddAssert("clock stopped at end", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddStep("seek exactly to end", () => EditorClock.Seek(EditorClock.TrackLength));
|
||||
AddAssert("clock stopped at end", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
|
||||
AddStep("start clock again", () => Clock.Start());
|
||||
AddAssert("clock looped to start", () => Clock.IsRunning && Clock.CurrentTime < 500);
|
||||
AddStep("start clock again", () => EditorClock.Start());
|
||||
AddAssert("clock looped to start", () => EditorClock.IsRunning && EditorClock.CurrentTime < 500);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestClampWhenSeekOutsideBeatmapBounds()
|
||||
{
|
||||
AddStep("stop clock", () => Clock.Stop());
|
||||
AddStep("stop clock", () => EditorClock.Stop());
|
||||
|
||||
AddStep("seek before start time", () => Clock.Seek(-1000));
|
||||
AddAssert("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
|
||||
AddStep("seek before start time", () => EditorClock.Seek(-1000));
|
||||
AddAssert("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("seek beyond track length", () => Clock.Seek(Clock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddStep("seek beyond track length", () => EditorClock.Seek(EditorClock.TrackLength + 1000));
|
||||
AddAssert("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
|
||||
AddStep("seek smoothly before start time", () => Clock.SeekSmoothlyTo(-1000));
|
||||
AddUntilStep("time is clamped to 0", () => Clock.CurrentTime, () => Is.EqualTo(0));
|
||||
AddStep("seek smoothly before start time", () => EditorClock.SeekSmoothlyTo(-1000));
|
||||
AddUntilStep("time is clamped to 0", () => EditorClock.CurrentTime, () => Is.EqualTo(0));
|
||||
|
||||
AddStep("seek smoothly beyond track length", () => Clock.SeekSmoothlyTo(Clock.TrackLength + 1000));
|
||||
AddUntilStep("time is clamped to track length", () => Clock.CurrentTime, () => Is.EqualTo(Clock.TrackLength));
|
||||
AddStep("seek smoothly beyond track length", () => EditorClock.SeekSmoothlyTo(EditorClock.TrackLength + 1000));
|
||||
AddUntilStep("time is clamped to track length", () => EditorClock.CurrentTime, () => Is.EqualTo(EditorClock.TrackLength));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -28,6 +28,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Child = new TimingPointVisualiser(Beatmap.Value.Beatmap, 5000) { Clock = EditorClock };
|
||||
}
|
||||
|
||||
protected override Beatmap CreateEditorClockBeatmap()
|
||||
{
|
||||
var testBeatmap = new Beatmap
|
||||
{
|
||||
ControlPointInfo = new ControlPointInfo(),
|
||||
@ -45,9 +50,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
|
||||
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
|
||||
|
||||
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };
|
||||
return testBeatmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -59,17 +62,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
reset();
|
||||
|
||||
// Forwards
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddStep("Seek(0)", () => EditorClock.Seek(0));
|
||||
checkTime(0);
|
||||
AddStep("Seek(33)", () => Clock.Seek(33));
|
||||
AddStep("Seek(33)", () => EditorClock.Seek(33));
|
||||
checkTime(33);
|
||||
AddStep("Seek(89)", () => Clock.Seek(89));
|
||||
AddStep("Seek(89)", () => EditorClock.Seek(89));
|
||||
checkTime(89);
|
||||
|
||||
// Backwards
|
||||
AddStep("Seek(25)", () => Clock.Seek(25));
|
||||
AddStep("Seek(25)", () => EditorClock.Seek(25));
|
||||
checkTime(25);
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddStep("Seek(0)", () => EditorClock.Seek(0));
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -82,19 +85,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(0), Snap", () => Clock.SeekSnapped(0));
|
||||
AddStep("Seek(0), Snap", () => EditorClock.SeekSnapped(0));
|
||||
checkTime(0);
|
||||
AddStep("Seek(50), Snap", () => Clock.SeekSnapped(50));
|
||||
AddStep("Seek(50), Snap", () => EditorClock.SeekSnapped(50));
|
||||
checkTime(50);
|
||||
AddStep("Seek(100), Snap", () => Clock.SeekSnapped(100));
|
||||
AddStep("Seek(100), Snap", () => EditorClock.SeekSnapped(100));
|
||||
checkTime(100);
|
||||
AddStep("Seek(175), Snap", () => Clock.SeekSnapped(175));
|
||||
AddStep("Seek(175), Snap", () => EditorClock.SeekSnapped(175));
|
||||
checkTime(175);
|
||||
AddStep("Seek(350), Snap", () => Clock.SeekSnapped(350));
|
||||
AddStep("Seek(350), Snap", () => EditorClock.SeekSnapped(350));
|
||||
checkTime(350);
|
||||
AddStep("Seek(400), Snap", () => Clock.SeekSnapped(400));
|
||||
AddStep("Seek(400), Snap", () => EditorClock.SeekSnapped(400));
|
||||
checkTime(400);
|
||||
AddStep("Seek(450), Snap", () => Clock.SeekSnapped(450));
|
||||
AddStep("Seek(450), Snap", () => EditorClock.SeekSnapped(450));
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -107,17 +110,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(24), Snap", () => Clock.SeekSnapped(24));
|
||||
AddStep("Seek(24), Snap", () => EditorClock.SeekSnapped(24));
|
||||
checkTime(0);
|
||||
AddStep("Seek(26), Snap", () => Clock.SeekSnapped(26));
|
||||
AddStep("Seek(26), Snap", () => EditorClock.SeekSnapped(26));
|
||||
checkTime(50);
|
||||
AddStep("Seek(150), Snap", () => Clock.SeekSnapped(150));
|
||||
AddStep("Seek(150), Snap", () => EditorClock.SeekSnapped(150));
|
||||
checkTime(100);
|
||||
AddStep("Seek(170), Snap", () => Clock.SeekSnapped(170));
|
||||
AddStep("Seek(170), Snap", () => EditorClock.SeekSnapped(170));
|
||||
checkTime(175);
|
||||
AddStep("Seek(274), Snap", () => Clock.SeekSnapped(274));
|
||||
AddStep("Seek(274), Snap", () => EditorClock.SeekSnapped(274));
|
||||
checkTime(175);
|
||||
AddStep("Seek(276), Snap", () => Clock.SeekSnapped(276));
|
||||
AddStep("Seek(276), Snap", () => EditorClock.SeekSnapped(276));
|
||||
checkTime(350);
|
||||
}
|
||||
|
||||
@ -129,15 +132,15 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(50);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(100);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(200);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(400);
|
||||
AddStep("SeekForward", () => Clock.SeekForward());
|
||||
AddStep("SeekForward", () => EditorClock.SeekForward());
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -149,17 +152,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(50);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(100);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(175);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(350);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(400);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -172,30 +175,30 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(49)", () => Clock.Seek(49));
|
||||
AddStep("Seek(49)", () => EditorClock.Seek(49));
|
||||
checkTime(49);
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(50);
|
||||
AddStep("Seek(49.999)", () => Clock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(49.999)", () => EditorClock.Seek(49.999));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(100);
|
||||
AddStep("Seek(99)", () => Clock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(99)", () => EditorClock.Seek(99));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(100);
|
||||
AddStep("Seek(99.999)", () => Clock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(99.999)", () => EditorClock.Seek(99.999));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(150);
|
||||
AddStep("Seek(174)", () => Clock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(174)", () => EditorClock.Seek(174));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(175);
|
||||
AddStep("Seek(349)", () => Clock.Seek(349));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(349)", () => EditorClock.Seek(349));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(350);
|
||||
AddStep("Seek(399)", () => Clock.Seek(399));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(399)", () => EditorClock.Seek(399));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(400);
|
||||
AddStep("Seek(449)", () => Clock.Seek(449));
|
||||
AddStep("SeekForward, Snap", () => Clock.SeekForward(true));
|
||||
AddStep("Seek(449)", () => EditorClock.Seek(449));
|
||||
AddStep("SeekForward, Snap", () => EditorClock.SeekForward(true));
|
||||
checkTime(450);
|
||||
}
|
||||
|
||||
@ -207,17 +210,17 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("Seek(450)", () => EditorClock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(150);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward", () => Clock.SeekBackward());
|
||||
AddStep("SeekBackward", () => EditorClock.SeekBackward());
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -229,19 +232,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(450)", () => Clock.Seek(450));
|
||||
AddStep("Seek(450)", () => EditorClock.Seek(450));
|
||||
checkTime(450);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(350);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(175);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(100);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(50);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
@ -254,18 +257,18 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
reset();
|
||||
|
||||
AddStep("Seek(451)", () => Clock.Seek(451));
|
||||
AddStep("Seek(451)", () => EditorClock.Seek(451));
|
||||
checkTime(451);
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(450);
|
||||
AddStep("Seek(450.999)", () => Clock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(450.999)", () => EditorClock.Seek(450.999));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(450);
|
||||
AddStep("Seek(401)", () => Clock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(401)", () => EditorClock.Seek(401));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
AddStep("Seek(401.999)", () => Clock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => Clock.SeekBackward(true));
|
||||
AddStep("Seek(401.999)", () => EditorClock.Seek(401.999));
|
||||
AddStep("SeekBackward, Snap", () => EditorClock.SeekBackward(true));
|
||||
checkTime(400);
|
||||
}
|
||||
|
||||
@ -279,37 +282,37 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
double lastTime = 0;
|
||||
|
||||
AddStep("Seek(0)", () => Clock.Seek(0));
|
||||
AddStep("Seek(0)", () => EditorClock.Seek(0));
|
||||
checkTime(0);
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekForward, Snap", () =>
|
||||
{
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekForward(true);
|
||||
lastTime = EditorClock.CurrentTime;
|
||||
EditorClock.SeekForward(true);
|
||||
});
|
||||
AddAssert("Time > lastTime", () => Clock.CurrentTime > lastTime);
|
||||
AddAssert("Time > lastTime", () => EditorClock.CurrentTime > lastTime);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 9; i++)
|
||||
{
|
||||
AddStep("SeekBackward, Snap", () =>
|
||||
{
|
||||
lastTime = Clock.CurrentTime;
|
||||
Clock.SeekBackward(true);
|
||||
lastTime = EditorClock.CurrentTime;
|
||||
EditorClock.SeekBackward(true);
|
||||
});
|
||||
AddAssert("Time < lastTime", () => Clock.CurrentTime < lastTime);
|
||||
AddAssert("Time < lastTime", () => EditorClock.CurrentTime < lastTime);
|
||||
}
|
||||
|
||||
checkTime(0);
|
||||
}
|
||||
|
||||
private void checkTime(double expectedTime) => AddAssert($"Current time is {expectedTime}", () => Clock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||
private void checkTime(double expectedTime) => AddUntilStep($"Current time is {expectedTime}", () => EditorClock.CurrentTime, () => Is.EqualTo(expectedTime));
|
||||
|
||||
private void reset()
|
||||
{
|
||||
AddStep("Reset", () => Clock.Seek(0));
|
||||
AddStep("Reset", () => EditorClock.Seek(0));
|
||||
}
|
||||
|
||||
private class TimingPointVisualiser : CompositeDrawable
|
||||
|
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track playing", () => Clock.IsRunning);
|
||||
AddUntilStep("wait for track playing", () => EditorClock.IsRunning);
|
||||
|
||||
AddStep("click reset button", () =>
|
||||
{
|
||||
@ -122,7 +122,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
.TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
|
||||
AddUntilStep("wait for track stopped", () => !EditorClock.IsRunning);
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
Clock.Seek(10000);
|
||||
EditorClock.Seek(10000);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,8 +17,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double initialVisibleRange = 0;
|
||||
|
||||
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
|
||||
|
||||
AddStep("reset zoom", () => TimelineArea.Timeline.Zoom = 100);
|
||||
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
|
||||
|
||||
@ -36,8 +34,6 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
double initialVisibleRange = 0;
|
||||
|
||||
AddUntilStep("wait for load", () => MusicController.TrackLoaded);
|
||||
|
||||
AddStep("reset timeline size", () => TimelineArea.Timeline.Width = 1);
|
||||
AddStep("get initial range", () => initialVisibleRange = TimelineArea.Timeline.VisibleRange);
|
||||
|
||||
|
@ -53,7 +53,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Stop clock", () => Clock.Stop());
|
||||
AddStep("Stop clock", () => EditorClock.Stop());
|
||||
|
||||
AddUntilStep("wait for rows to load", () => Child.ChildrenOfType<EffectRowAttribute>().Any());
|
||||
}
|
||||
@ -68,10 +68,10 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to just before next point", () => Clock.Seek(69000));
|
||||
AddStep("Start clock", () => Clock.Start());
|
||||
AddStep("Seek to just before next point", () => EditorClock.Seek(69000));
|
||||
AddStep("Start clock", () => EditorClock.Start());
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
@ -86,9 +86,9 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => Clock.CurrentTimeAccurate == 54670);
|
||||
AddUntilStep("Ensure seeked to correct time", () => EditorClock.CurrentTimeAccurate == 54670);
|
||||
|
||||
AddStep("Seek to later", () => Clock.Seek(80000));
|
||||
AddStep("Seek to later", () => EditorClock.Seek(80000));
|
||||
AddUntilStep("Selection changed", () => timingScreen.SelectedGroup.Value.Time == 69670);
|
||||
}
|
||||
|
||||
|
@ -9,12 +9,14 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Cursor;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Screens.Edit;
|
||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||
using osu.Game.Storyboards;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
@ -28,10 +30,14 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
|
||||
protected EditorBeatmap EditorBeatmap { get; private set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio)
|
||||
[Resolved]
|
||||
private AudioManager audio { get; set; }
|
||||
|
||||
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new WaveformTestBeatmap(audio);
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Beatmap.Value = new WaveformTestBeatmap(audio);
|
||||
base.LoadComplete();
|
||||
|
||||
var playable = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
|
||||
EditorBeatmap = new EditorBeatmap(playable);
|
||||
@ -68,11 +74,11 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Clock.Seek(2500);
|
||||
AddUntilStep("wait for track loaded", () => MusicController.TrackLoaded);
|
||||
AddStep("seek forward", () => EditorClock.Seek(2500));
|
||||
}
|
||||
|
||||
public abstract Drawable CreateTestComponent();
|
||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
||||
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, Scheduler, API));
|
||||
Dependencies.Cache(new ScoreManager(rulesets, () => beatmaps, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
}
|
||||
|
||||
|
@ -61,6 +61,7 @@ namespace osu.Game.Tests.Visual.Playlists
|
||||
userScore = TestResources.CreateTestScoreInfo();
|
||||
userScore.TotalScore = 0;
|
||||
userScore.Statistics = new Dictionary<HitResult, int>();
|
||||
userScore.MaximumStatistics = new Dictionary<HitResult, int>();
|
||||
|
||||
bindHandler();
|
||||
|
||||
|
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
|
||||
dependencies.Cache(rulesetStore = new RealmRulesetStore(Realm));
|
||||
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(rulesetStore, () => beatmapManager, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
return dependencies;
|
||||
|
@ -6,15 +6,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
@ -24,6 +27,7 @@ using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Notifications;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -413,6 +417,55 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddUntilStep("no selection", () => songSelect.Carousel.SelectedBeatmapInfo == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSelectionRetainedOnBeatmapUpdate()
|
||||
{
|
||||
createSongSelect();
|
||||
changeRuleset(0);
|
||||
|
||||
Live<BeatmapSetInfo> original = null!;
|
||||
int originalOnlineSetID = 0;
|
||||
|
||||
AddStep(@"Sort by artist", () => config.SetValue(OsuSetting.SongSelectSortingMode, SortMode.Artist));
|
||||
|
||||
AddStep("import original", () =>
|
||||
{
|
||||
original = manager.Import(new ImportTask(TestResources.GetQuickTestBeatmapForImport())).GetResultSafely();
|
||||
originalOnlineSetID = original!.Value.OnlineID;
|
||||
});
|
||||
|
||||
// This will move the beatmap set to a different location in the carousel.
|
||||
AddStep("Update original with bogus info", () =>
|
||||
{
|
||||
original.PerformWrite(set =>
|
||||
{
|
||||
foreach (var beatmap in set.Beatmaps)
|
||||
{
|
||||
beatmap.Metadata.Artist = "ZZZZZ";
|
||||
beatmap.OnlineID = 12804;
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
AddRepeatStep("import other beatmaps", () =>
|
||||
{
|
||||
var testBeatmapSetInfo = TestResources.CreateTestBeatmapSetInfo();
|
||||
|
||||
foreach (var beatmap in testBeatmapSetInfo.Beatmaps)
|
||||
beatmap.Metadata.Artist = ((char)RNG.Next('A', 'Z')).ToString();
|
||||
|
||||
manager.Import(testBeatmapSetInfo);
|
||||
}, 10);
|
||||
|
||||
AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
||||
|
||||
Task<Live<BeatmapSetInfo>> updateTask = null!;
|
||||
AddStep("update beatmap", () => updateTask = manager.ImportAsUpdate(new ProgressNotification(), new ImportTask(TestResources.GetQuickTestBeatmapForImport()), original.Value));
|
||||
AddUntilStep("wait for update completion", () => updateTask.IsCompleted);
|
||||
|
||||
AddUntilStep("retained selection", () => songSelect.Carousel.SelectedBeatmapInfo?.BeatmapSet?.OnlineID == originalOnlineSetID);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPresentNewRulesetNewBeatmap()
|
||||
{
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
{
|
||||
Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
|
||||
Dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, audio, Resources, host, Beatmap.Default));
|
||||
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, Scheduler, API));
|
||||
Dependencies.Cache(scoreManager = new ScoreManager(rulesets, () => beatmapManager, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
beatmapManager.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
|
||||
|
@ -73,7 +73,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
dependencies.Cache(new RealmRulesetStore(Realm));
|
||||
dependencies.Cache(beatmapManager = new BeatmapManager(LocalStorage, Realm, null, dependencies.Get<AudioManager>(), Resources, dependencies.Get<GameHost>(), Beatmap.Default));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, Scheduler, API));
|
||||
dependencies.Cache(scoreManager = new ScoreManager(dependencies.Get<RulesetStore>(), () => beatmapManager, LocalStorage, Realm, API));
|
||||
Dependencies.Cache(Realm);
|
||||
|
||||
return dependencies;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
@ -19,11 +17,11 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[TestFixture]
|
||||
public class TestSceneNotificationOverlay : OsuTestScene
|
||||
{
|
||||
private NotificationOverlay notificationOverlay;
|
||||
private NotificationOverlay notificationOverlay = null!;
|
||||
|
||||
private readonly List<ProgressNotification> progressingNotifications = new List<ProgressNotification>();
|
||||
|
||||
private SpriteText displayedCount;
|
||||
private SpriteText displayedCount = null!;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp() => Schedule(() =>
|
||||
@ -46,7 +44,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestCompleteProgress()
|
||||
{
|
||||
ProgressNotification notification = null;
|
||||
ProgressNotification notification = null!;
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
@ -64,7 +62,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
[Test]
|
||||
public void TestCancelProgress()
|
||||
{
|
||||
ProgressNotification notification = null;
|
||||
ProgressNotification notification = null!;
|
||||
AddStep("add progress notification", () =>
|
||||
{
|
||||
notification = new ProgressNotification
|
||||
|
@ -55,7 +55,14 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
// If there were no changes, ensure we don't accidentally nuke ourselves.
|
||||
if (first.ID == original.ID)
|
||||
{
|
||||
first.PerformRead(s =>
|
||||
{
|
||||
// Re-run processing even in this case. We might have outdated metadata.
|
||||
ProcessBeatmap?.Invoke((s, false));
|
||||
});
|
||||
return first;
|
||||
}
|
||||
|
||||
first.PerformWrite(updated =>
|
||||
{
|
||||
|
@ -124,7 +124,7 @@ namespace osu.Game.Beatmaps
|
||||
finalClockSource.ProcessFrame();
|
||||
}
|
||||
|
||||
private double totalAppliedOffset
|
||||
public double TotalAppliedOffset
|
||||
{
|
||||
get
|
||||
{
|
||||
@ -169,7 +169,7 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public bool Seek(double position)
|
||||
{
|
||||
bool success = decoupledClock.Seek(position - totalAppliedOffset);
|
||||
bool success = decoupledClock.Seek(position - TotalAppliedOffset);
|
||||
finalClockSource.ProcessFrame();
|
||||
|
||||
return success;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Game.Overlays.Notifications;
|
||||
|
||||
namespace osu.Game.Database
|
||||
|
@ -20,6 +20,10 @@ namespace osu.Game.Database
|
||||
|
||||
protected override IEnumerable<string> GetStableImportPaths(Storage storage)
|
||||
{
|
||||
// make sure the directory exists
|
||||
if (!storage.ExistsDirectory(string.Empty))
|
||||
yield break;
|
||||
|
||||
foreach (string directory in storage.GetDirectories(string.Empty))
|
||||
{
|
||||
var directoryStorage = storage.GetStorageForDirectory(directory);
|
||||
|
@ -77,6 +77,12 @@ namespace osu.Game.Online.API.Requests.Responses
|
||||
[JsonProperty("maximum_statistics")]
|
||||
public Dictionary<HitResult, int> MaximumStatistics { get; set; } = new Dictionary<HitResult, int>();
|
||||
|
||||
/// <summary>
|
||||
/// Used to preserve the total score for legacy scores.
|
||||
/// </summary>
|
||||
[JsonProperty("legacy_total_score")]
|
||||
public int? LegacyTotalScore { get; set; }
|
||||
|
||||
#region osu-web API additions (not stored to database).
|
||||
|
||||
[JsonProperty("id")]
|
||||
|
@ -185,6 +185,12 @@ namespace osu.Game
|
||||
|
||||
private RealmAccess realm;
|
||||
|
||||
/// <summary>
|
||||
/// For now, this is used as a source specifically for beat synced components.
|
||||
/// Going forward, it could potentially be used as the single source-of-truth for beatmap timing.
|
||||
/// </summary>
|
||||
private readonly FramedBeatmapClock beatmapClock = new FramedBeatmapClock(true);
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private Container content;
|
||||
@ -273,7 +279,7 @@ namespace osu.Game
|
||||
dependencies.Cache(difficultyCache = new BeatmapDifficultyCache());
|
||||
|
||||
// ordering is important here to ensure foreign keys rules are not broken in ModelStore.Cleanup()
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, Scheduler, API, difficultyCache, LocalConfig));
|
||||
dependencies.Cache(ScoreManager = new ScoreManager(RulesetStore, () => BeatmapManager, Storage, realm, API, LocalConfig));
|
||||
|
||||
dependencies.Cache(BeatmapManager = new BeatmapManager(Storage, realm, API, Audio, Resources, Host, defaultBeatmap, difficultyCache, performOnlineLookups: true));
|
||||
|
||||
@ -368,10 +374,24 @@ namespace osu.Game
|
||||
AddInternal(MusicController = new MusicController());
|
||||
dependencies.CacheAs(MusicController);
|
||||
|
||||
MusicController.TrackChanged += onTrackChanged;
|
||||
AddInternal(beatmapClock);
|
||||
|
||||
Ruleset.BindValueChanged(onRulesetChanged);
|
||||
Beatmap.BindValueChanged(onBeatmapChanged);
|
||||
}
|
||||
|
||||
private void onTrackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction)
|
||||
{
|
||||
// FramedBeatmapClock uses a decoupled clock internally which will mutate the source if it is an `IAdjustableClock`.
|
||||
// We don't want this for now, as the intention of beatmapClock is to be a read-only source for beat sync components.
|
||||
//
|
||||
// Encapsulating in a FramedClock will avoid any mutations.
|
||||
var framedClock = new FramedClock(beatmap.Track);
|
||||
|
||||
beatmapClock.ChangeSource(framedClock);
|
||||
}
|
||||
|
||||
protected virtual void InitialiseFonts()
|
||||
{
|
||||
AddFont(Resources, @"Fonts/osuFont");
|
||||
@ -587,7 +607,7 @@ namespace osu.Game
|
||||
}
|
||||
|
||||
ControlPointInfo IBeatSyncProvider.ControlPoints => Beatmap.Value.BeatmapLoaded ? Beatmap.Value.Beatmap.ControlPointInfo : null;
|
||||
IClock IBeatSyncProvider.Clock => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track : (IClock)null;
|
||||
IClock IBeatSyncProvider.Clock => beatmapClock;
|
||||
ChannelAmplitudes IHasAmplitudes.CurrentAmplitudes => Beatmap.Value.TrackLoaded ? Beatmap.Value.Track.CurrentAmplitudes : ChannelAmplitudes.Empty;
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,8 @@
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
@ -87,27 +85,19 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
MD5Hash = apiBeatmap.MD5Hash
|
||||
};
|
||||
|
||||
scoreManager.OrderByTotalScoreAsync(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo)).ToArray(), loadCancellationSource.Token)
|
||||
.ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (loadCancellationSource.IsCancellationRequested)
|
||||
return;
|
||||
var scores = scoreManager.OrderByTotalScore(value.Scores.Select(s => s.ToScoreInfo(rulesets, beatmapInfo))).ToArray();
|
||||
var topScore = scores.First();
|
||||
|
||||
var scores = task.GetResultSafely();
|
||||
scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints());
|
||||
scoreTable.Show();
|
||||
|
||||
var topScore = scores.First();
|
||||
var userScore = value.UserScore;
|
||||
var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo);
|
||||
|
||||
scoreTable.DisplayScores(scores, apiBeatmap.Status.GrantsPerformancePoints());
|
||||
scoreTable.Show();
|
||||
topScoresContainer.Add(new DrawableTopScore(topScore));
|
||||
|
||||
var userScore = value.UserScore;
|
||||
var userScoreInfo = userScore?.Score.ToScoreInfo(rulesets, beatmapInfo);
|
||||
|
||||
topScoresContainer.Add(new DrawableTopScore(topScore));
|
||||
|
||||
if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID)
|
||||
topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position));
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
if (userScoreInfo != null && userScoreInfo.OnlineID != topScore.OnlineID)
|
||||
topScoresContainer.Add(new DrawableTopScore(userScoreInfo, userScore.Position));
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -64,14 +64,8 @@ namespace osu.Game.Overlays
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Children = new[]
|
||||
{
|
||||
new NotificationSection(AccountsStrings.NotificationsTitle, "Clear All")
|
||||
{
|
||||
AcceptTypes = new[] { typeof(SimpleNotification) }
|
||||
},
|
||||
new NotificationSection(@"Running Tasks", @"Cancel All")
|
||||
{
|
||||
AcceptTypes = new[] { typeof(ProgressNotification) }
|
||||
}
|
||||
new NotificationSection(AccountsStrings.NotificationsTitle, new[] { typeof(SimpleNotification) }, "Clear All"),
|
||||
new NotificationSection(@"Running Tasks", new[] { typeof(ProgressNotification) }, @"Cancel All"),
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -133,7 +127,7 @@ namespace osu.Game.Overlays
|
||||
|
||||
var ourType = notification.GetType();
|
||||
|
||||
var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||
var section = sections.Children.FirstOrDefault(s => s.AcceptedNotificationTypes.Any(accept => accept.IsAssignableFrom(ourType)));
|
||||
section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
|
||||
|
||||
if (notification.IsImportant)
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
@ -26,7 +24,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
/// <summary>
|
||||
/// User requested close.
|
||||
/// </summary>
|
||||
public event Action Closed;
|
||||
public event Action? Closed;
|
||||
|
||||
public abstract LocalisableString Text { get; set; }
|
||||
|
||||
@ -38,7 +36,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
/// <summary>
|
||||
/// Run on user activating the notification. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool> Activated;
|
||||
public Func<bool>? Activated;
|
||||
|
||||
/// <summary>
|
||||
/// Should we show at the top of our section on display?
|
||||
@ -212,7 +210,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
public class NotificationLight : Container
|
||||
{
|
||||
private bool pulsate;
|
||||
private Container pulsateLayer;
|
||||
private Container pulsateLayer = null!;
|
||||
|
||||
public bool Pulsate
|
||||
{
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -21,9 +19,9 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
public class NotificationSection : AlwaysUpdateFillFlowContainer<Drawable>
|
||||
{
|
||||
private OsuSpriteText countDrawable;
|
||||
private OsuSpriteText countDrawable = null!;
|
||||
|
||||
private FlowContainer<Notification> notifications;
|
||||
private FlowContainer<Notification> notifications = null!;
|
||||
|
||||
public int DisplayedCount => notifications.Count(n => !n.WasClosed);
|
||||
public int UnreadCount => notifications.Count(n => !n.WasClosed && !n.Read);
|
||||
@ -33,14 +31,16 @@ namespace osu.Game.Overlays.Notifications
|
||||
notifications.Insert((int)position, notification);
|
||||
}
|
||||
|
||||
public IEnumerable<Type> AcceptTypes;
|
||||
public IEnumerable<Type> AcceptedNotificationTypes { get; }
|
||||
|
||||
private readonly string clearButtonText;
|
||||
|
||||
private readonly LocalisableString titleText;
|
||||
|
||||
public NotificationSection(LocalisableString title, string clearButtonText)
|
||||
public NotificationSection(LocalisableString title, IEnumerable<Type> acceptedNotificationTypes, string clearButtonText)
|
||||
{
|
||||
AcceptedNotificationTypes = acceptedNotificationTypes.ToArray();
|
||||
|
||||
this.clearButtonText = clearButtonText.ToUpperInvariant();
|
||||
titleText = title;
|
||||
}
|
||||
@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
|
||||
public void MarkAllRead()
|
||||
{
|
||||
notifications?.Children.ForEach(n => n.Read = true);
|
||||
notifications.Children.ForEach(n => n.Read = true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
@ -25,6 +23,18 @@ namespace osu.Game.Overlays.Notifications
|
||||
{
|
||||
private const float loading_spinner_size = 22;
|
||||
|
||||
public Func<bool>? CancelRequested { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The function to post completion notifications back to.
|
||||
/// </summary>
|
||||
public Action<Notification>? CompletionTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// An action to complete when the completion notification is clicked. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool>? CompletionClickAction { get; set; }
|
||||
|
||||
private LocalisableString text;
|
||||
|
||||
public override LocalisableString Text
|
||||
@ -142,7 +152,7 @@ namespace osu.Game.Overlays.Notifications
|
||||
Text = CompletionText
|
||||
};
|
||||
|
||||
protected virtual void Completed()
|
||||
protected void Completed()
|
||||
{
|
||||
CompletionTarget?.Invoke(CreateCompletionNotification());
|
||||
base.Close();
|
||||
@ -155,8 +165,8 @@ namespace osu.Game.Overlays.Notifications
|
||||
private Color4 colourActive;
|
||||
private Color4 colourCancelled;
|
||||
|
||||
private Box iconBackground;
|
||||
private LoadingSpinner loadingSpinner;
|
||||
private Box iconBackground = null!;
|
||||
private LoadingSpinner loadingSpinner = null!;
|
||||
|
||||
private readonly TextFlowContainer textDrawable;
|
||||
|
||||
@ -222,18 +232,6 @@ namespace osu.Game.Overlays.Notifications
|
||||
}
|
||||
}
|
||||
|
||||
public Func<bool> CancelRequested { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The function to post completion notifications back to.
|
||||
/// </summary>
|
||||
public Action<Notification> CompletionTarget { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// An action to complete when the completion notification is clicked. Return true to close.
|
||||
/// </summary>
|
||||
public Func<bool> CompletionClickAction;
|
||||
|
||||
private class ProgressBar : Container
|
||||
{
|
||||
private readonly Box box;
|
||||
|
@ -1,8 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
#nullable disable
|
||||
|
||||
using System.Diagnostics;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -37,6 +38,10 @@ namespace osu.Game.Overlays.Profile
|
||||
// todo: pending implementation.
|
||||
// TabControl.AddItem(LayoutStrings.HeaderUsersModding);
|
||||
|
||||
// Haphazardly guaranteed by OverlayHeader constructor (see CreateBackground / CreateContent).
|
||||
Debug.Assert(centreHeaderContainer != null);
|
||||
Debug.Assert(detailHeaderContainer != null);
|
||||
|
||||
centreHeaderContainer.DetailsVisible.BindValueChanged(visible => detailHeaderContainer.Expanded = visible.NewValue, true);
|
||||
}
|
||||
|
||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Difficulty
|
||||
// calculate total score
|
||||
ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
|
||||
scoreProcessor.Mods.Value = perfectPlay.Mods;
|
||||
perfectPlay.TotalScore = (long)scoreProcessor.ComputeFinalScore(ScoringMode.Standardised, perfectPlay);
|
||||
perfectPlay.TotalScore = (long)scoreProcessor.ComputeScore(ScoringMode.Standardised, perfectPlay);
|
||||
|
||||
// compute rank achieved
|
||||
// default to SS, then adjust the rank with mods
|
||||
|
@ -77,9 +77,16 @@ namespace osu.Game.Rulesets
|
||||
continue;
|
||||
}
|
||||
|
||||
var instanceInfo = (Activator.CreateInstance(resolvedType) as Ruleset)?.RulesetInfo
|
||||
var instance = (Activator.CreateInstance(resolvedType) as Ruleset);
|
||||
var instanceInfo = instance?.RulesetInfo
|
||||
?? throw new RulesetLoadException(@"Instantiation failure");
|
||||
|
||||
if (!checkRulesetUpToDate(instance))
|
||||
{
|
||||
throw new ArgumentOutOfRangeException(nameof(instance.RulesetAPIVersionSupported),
|
||||
$"Ruleset API version is too old (was {instance.RulesetAPIVersionSupported}, expected {Ruleset.CURRENT_RULESET_API_VERSION})");
|
||||
}
|
||||
|
||||
// If a ruleset isn't up-to-date with the API, it could cause a crash at an arbitrary point of execution.
|
||||
// To eagerly handle cases of missing implementations, enumerate all types here and mark as non-available on throw.
|
||||
resolvedType.Assembly.GetTypes();
|
||||
@ -104,6 +111,23 @@ namespace osu.Game.Rulesets
|
||||
});
|
||||
}
|
||||
|
||||
private bool checkRulesetUpToDate(Ruleset instance)
|
||||
{
|
||||
switch (instance.RulesetAPIVersionSupported)
|
||||
{
|
||||
// The default `virtual` implementation leaves the version string empty.
|
||||
// Consider rulesets which haven't override the version as up-to-date for now.
|
||||
// At some point (once ruleset devs add versioning), we'll probably want to disallow this for deployed builds.
|
||||
case @"":
|
||||
// Ruleset is up-to-date, all good.
|
||||
case Ruleset.CURRENT_RULESET_API_VERSION:
|
||||
return true;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private void testRulesetCompatibility(RulesetInfo rulesetInfo)
|
||||
{
|
||||
// do various operations to ensure that we are in a good state.
|
||||
|
@ -7,33 +7,33 @@ using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.EnumExtensions;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Legacy;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Configuration;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Filter;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Replays.Types;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Screens.Ranking.Statistics;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Users;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
@ -44,6 +44,24 @@ namespace osu.Game.Rulesets
|
||||
|
||||
private static readonly ConcurrentDictionary<string, IMod[]> mod_reference_cache = new ConcurrentDictionary<string, IMod[]>();
|
||||
|
||||
/// <summary>
|
||||
/// Version history:
|
||||
/// 2022.205.0 FramedReplayInputHandler.CollectPendingInputs renamed to FramedReplayHandler.CollectReplayInputs.
|
||||
/// 2022.822.0 All strings return values have been converted to LocalisableString to allow for localisation support.
|
||||
/// </summary>
|
||||
public const string CURRENT_RULESET_API_VERSION = "2022.822.0";
|
||||
|
||||
/// <summary>
|
||||
/// Define the ruleset API version supported by this ruleset.
|
||||
/// Ruleset implementations should be updated to support the latest version to ensure they can still be loaded.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Generally, all ruleset implementations should point this directly to <see cref="CURRENT_RULESET_API_VERSION"/>.
|
||||
/// This will ensure that each time you compile a new release, it will pull in the most recent version.
|
||||
/// See https://github.com/ppy/osu/wiki/Breaking-Changes for full details on required ongoing changes.
|
||||
/// </remarks>
|
||||
public virtual string RulesetAPIVersionSupported => string.Empty;
|
||||
|
||||
/// <summary>
|
||||
/// A queryable source containing all available mods.
|
||||
/// Call <see cref="IMod.CreateInstance"/> for consumption purposes.
|
||||
|
@ -121,7 +121,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
|
||||
/// <summary>
|
||||
/// The maximum <see cref="HitResult"/> of a basic (non-tick and non-bonus) hitobject.
|
||||
/// Only populated via <see cref="ComputeFinalScore"/> or <see cref="ResetFromReplayFrame"/>.
|
||||
/// Only populated via <see cref="ComputeScore(osu.Game.Rulesets.Scoring.ScoringMode,osu.Game.Scoring.ScoreInfo)"/> or <see cref="ResetFromReplayFrame"/>.
|
||||
/// </summary>
|
||||
private HitResult? maxBasicResult;
|
||||
|
||||
@ -281,7 +281,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
|
||||
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
|
||||
[Pure]
|
||||
public double ComputeFinalScore(ScoringMode mode, ScoreInfo scoreInfo)
|
||||
public double ComputeScore(ScoringMode mode, ScoreInfo scoreInfo)
|
||||
{
|
||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||
@ -291,60 +291,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
return ComputeScore(mode, current, maximum);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the total score of a partially-completed <see cref="ScoreInfo"/>. This should be used when it is unknown whether a score is complete.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Requires <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.
|
||||
/// </remarks>
|
||||
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
|
||||
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
|
||||
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
|
||||
[Pure]
|
||||
public double ComputePartialScore(ScoringMode mode, ScoreInfo scoreInfo)
|
||||
{
|
||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||
|
||||
if (!beatmapApplied)
|
||||
throw new InvalidOperationException($"Cannot compute partial score without calling {nameof(ApplyBeatmap)}.");
|
||||
|
||||
ExtractScoringValues(scoreInfo, out var current, out _);
|
||||
|
||||
return ComputeScore(mode, current, MaximumScoringValues);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the total score of a given <see cref="ScoreInfo"/> with a given custom max achievable combo.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This is useful for processing legacy scores in which the maximum achievable combo can be more accurately determined via external means (e.g. database values or difficulty calculation).
|
||||
/// <p>Does not require <see cref="JudgementProcessor.ApplyBeatmap"/> to have been called before use.</p>
|
||||
/// </remarks>
|
||||
/// <param name="mode">The <see cref="ScoringMode"/> to represent the score as.</param>
|
||||
/// <param name="scoreInfo">The <see cref="ScoreInfo"/> to compute the total score of.</param>
|
||||
/// <param name="maxAchievableCombo">The maximum achievable combo for the provided beatmap.</param>
|
||||
/// <returns>The total score in the given <see cref="ScoringMode"/>.</returns>
|
||||
[Pure]
|
||||
public double ComputeFinalLegacyScore(ScoringMode mode, ScoreInfo scoreInfo, int maxAchievableCombo)
|
||||
{
|
||||
if (!ruleset.RulesetInfo.Equals(scoreInfo.Ruleset))
|
||||
throw new ArgumentException($"Unexpected score ruleset. Expected \"{ruleset.RulesetInfo.ShortName}\" but was \"{scoreInfo.Ruleset.ShortName}\".");
|
||||
|
||||
double accuracyRatio = scoreInfo.Accuracy;
|
||||
double comboRatio = maxAchievableCombo > 0 ? (double)scoreInfo.MaxCombo / maxAchievableCombo : 1;
|
||||
|
||||
ExtractScoringValues(scoreInfo, out var current, out var maximum);
|
||||
|
||||
// For legacy osu!mania scores, a full-GREAT score has 100% accuracy. If combined with a full-combo, the score becomes indistinguishable from a full-PERFECT score.
|
||||
// To get around this, the accuracy ratio is always recalculated based on the hit statistics rather than trusting the score.
|
||||
// Note: This cannot be applied universally to all legacy scores, as some rulesets (e.g. catch) group multiple judgements together.
|
||||
if (scoreInfo.IsLegacyScore && scoreInfo.Ruleset.OnlineID == 3 && maximum.BaseScore > 0)
|
||||
accuracyRatio = current.BaseScore / maximum.BaseScore;
|
||||
|
||||
return ComputeScore(mode, accuracyRatio, comboRatio, current.BonusScore, maximum.CountBasicHitObjects);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Computes the total score from scoring values.
|
||||
/// </summary>
|
||||
@ -454,11 +400,11 @@ namespace osu.Game.Rulesets.Scoring
|
||||
score.MaximumStatistics[result] = maximumResultCounts.GetValueOrDefault(result);
|
||||
|
||||
// Populate total score after everything else.
|
||||
score.TotalScore = (long)Math.Round(ComputeFinalScore(ScoringMode.Standardised, score));
|
||||
score.TotalScore = (long)Math.Round(ComputeScore(ScoringMode.Standardised, score));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Populates the given score with remaining statistics as "missed" and marks it with <see cref="ScoreRank.F"/> rank.
|
||||
/// Populates a failed score, marking it with the <see cref="ScoreRank.F"/> rank.
|
||||
/// </summary>
|
||||
public void FailScore(ScoreInfo score)
|
||||
{
|
||||
@ -468,22 +414,6 @@ namespace osu.Game.Rulesets.Scoring
|
||||
score.Passed = false;
|
||||
Rank.Value = ScoreRank.F;
|
||||
|
||||
Debug.Assert(maximumResultCounts != null);
|
||||
|
||||
if (maximumResultCounts.TryGetValue(HitResult.LargeTickHit, out int maximumLargeTick))
|
||||
scoreResultCounts[HitResult.LargeTickMiss] = maximumLargeTick - scoreResultCounts.GetValueOrDefault(HitResult.LargeTickHit);
|
||||
|
||||
if (maximumResultCounts.TryGetValue(HitResult.SmallTickHit, out int maximumSmallTick))
|
||||
scoreResultCounts[HitResult.SmallTickMiss] = maximumSmallTick - scoreResultCounts.GetValueOrDefault(HitResult.SmallTickHit);
|
||||
|
||||
int maximumBonusOrIgnore = maximumResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
|
||||
int currentBonusOrIgnore = scoreResultCounts.Where(kvp => kvp.Key.IsBonus() || kvp.Key == HitResult.IgnoreHit).Sum(kvp => kvp.Value);
|
||||
scoreResultCounts[HitResult.IgnoreMiss] = maximumBonusOrIgnore - currentBonusOrIgnore;
|
||||
|
||||
int maximumBasic = maximumResultCounts.SingleOrDefault(kvp => kvp.Key.IsBasic()).Value;
|
||||
int currentBasic = scoreResultCounts.Where(kvp => kvp.Key.IsBasic() && kvp.Key != HitResult.Miss).Sum(kvp => kvp.Value);
|
||||
scoreResultCounts[HitResult.Miss] = maximumBasic - currentBasic;
|
||||
|
||||
PopulateScore(score);
|
||||
}
|
||||
|
||||
|
@ -25,7 +25,12 @@ namespace osu.Game.Scoring
|
||||
return;
|
||||
|
||||
using (var stream = store.GetStream(replayFilename))
|
||||
{
|
||||
if (stream == null)
|
||||
return;
|
||||
|
||||
Replay = new DatabasedLegacyScoreDecoder(rulesets, beatmaps).Parse(stream).Replay;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -11,10 +11,7 @@ using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Logging;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Database;
|
||||
@ -28,17 +25,12 @@ namespace osu.Game.Scoring
|
||||
{
|
||||
public class ScoreManager : ModelManager<ScoreInfo>, IModelImporter<ScoreInfo>
|
||||
{
|
||||
private readonly Scheduler scheduler;
|
||||
private readonly BeatmapDifficultyCache difficultyCache;
|
||||
private readonly OsuConfigManager configManager;
|
||||
private readonly ScoreImporter scoreImporter;
|
||||
|
||||
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, Scheduler scheduler, IAPIProvider api,
|
||||
BeatmapDifficultyCache difficultyCache = null, OsuConfigManager configManager = null)
|
||||
public ScoreManager(RulesetStore rulesets, Func<BeatmapManager> beatmaps, Storage storage, RealmAccess realm, IAPIProvider api, OsuConfigManager configManager = null)
|
||||
: base(storage, realm)
|
||||
{
|
||||
this.scheduler = scheduler;
|
||||
this.difficultyCache = difficultyCache;
|
||||
this.configManager = configManager;
|
||||
|
||||
scoreImporter = new ScoreImporter(rulesets, beatmaps, storage, realm, api)
|
||||
@ -63,28 +55,9 @@ namespace osu.Game.Scoring
|
||||
/// Orders an array of <see cref="ScoreInfo"/>s by total score.
|
||||
/// </summary>
|
||||
/// <param name="scores">The array of <see cref="ScoreInfo"/>s to reorder.</param>
|
||||
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
|
||||
/// <returns>The given <paramref name="scores"/> ordered by decreasing total score.</returns>
|
||||
public async Task<ScoreInfo[]> OrderByTotalScoreAsync(ScoreInfo[] scores, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (difficultyCache != null)
|
||||
{
|
||||
// Compute difficulties asynchronously first to prevent blocking via the GetTotalScore() call below.
|
||||
foreach (var s in scores)
|
||||
{
|
||||
await difficultyCache.GetDifficultyAsync(s.BeatmapInfo, s.Ruleset, s.Mods, cancellationToken).ConfigureAwait(false);
|
||||
cancellationToken.ThrowIfCancellationRequested();
|
||||
}
|
||||
}
|
||||
|
||||
long[] totalScores = await Task.WhenAll(scores.Select(s => GetTotalScoreAsync(s, cancellationToken: cancellationToken))).ConfigureAwait(false);
|
||||
|
||||
return scores.Select((score, index) => (score, totalScore: totalScores[index]))
|
||||
.OrderByDescending(g => g.totalScore)
|
||||
.ThenBy(g => g.score.OnlineID)
|
||||
.Select(g => g.score)
|
||||
.ToArray();
|
||||
}
|
||||
public IEnumerable<ScoreInfo> OrderByTotalScore(IEnumerable<ScoreInfo> scores)
|
||||
=> scores.OrderByDescending(s => GetTotalScore(s)).ThenBy(s => s.OnlineID);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves a bindable that represents the total score of a <see cref="ScoreInfo"/>.
|
||||
@ -106,84 +79,31 @@ namespace osu.Game.Scoring
|
||||
/// <returns>The bindable containing the formatted total score string.</returns>
|
||||
public Bindable<string> GetBindableTotalScoreString([NotNull] ScoreInfo score) => new TotalScoreStringBindable(GetBindableTotalScore(score));
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
|
||||
/// The score is returned in a callback that is run on the update thread.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
|
||||
/// <param name="callback">The callback to be invoked with the total score.</param>
|
||||
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
|
||||
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
|
||||
public void GetTotalScore([NotNull] ScoreInfo score, [NotNull] Action<long> callback, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
|
||||
{
|
||||
GetTotalScoreAsync(score, mode, cancellationToken)
|
||||
.ContinueWith(task => scheduler.Add(() =>
|
||||
{
|
||||
if (!cancellationToken.IsCancellationRequested)
|
||||
callback(task.GetResultSafely());
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the total score of a <see cref="ScoreInfo"/> in the given <see cref="ScoringMode"/>.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to calculate the total score of.</param>
|
||||
/// <param name="mode">The <see cref="ScoringMode"/> to return the total score as.</param>
|
||||
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
|
||||
/// <returns>The total score.</returns>
|
||||
public async Task<long> GetTotalScoreAsync([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised, CancellationToken cancellationToken = default)
|
||||
public long GetTotalScore([NotNull] ScoreInfo score, ScoringMode mode = ScoringMode.Standardised)
|
||||
{
|
||||
// TODO: This is required for playlist aggregate scores. They should likely not be getting here in the first place.
|
||||
if (string.IsNullOrEmpty(score.BeatmapInfo.MD5Hash))
|
||||
return score.TotalScore;
|
||||
|
||||
int? beatmapMaxCombo = await GetMaximumAchievableComboAsync(score, cancellationToken).ConfigureAwait(false);
|
||||
if (beatmapMaxCombo == null)
|
||||
return score.TotalScore;
|
||||
|
||||
if (beatmapMaxCombo == 0)
|
||||
return 0;
|
||||
|
||||
var ruleset = score.Ruleset.CreateInstance();
|
||||
var scoreProcessor = ruleset.CreateScoreProcessor();
|
||||
scoreProcessor.Mods.Value = score.Mods;
|
||||
|
||||
return (long)Math.Round(scoreProcessor.ComputeFinalLegacyScore(mode, score, beatmapMaxCombo.Value));
|
||||
return (long)Math.Round(scoreProcessor.ComputeScore(mode, score));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieves the maximum achievable combo for the provided score.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="ScoreInfo"/> to compute the maximum achievable combo for.</param>
|
||||
/// <param name="cancellationToken">A <see cref="CancellationToken"/> to cancel the process.</param>
|
||||
/// <returns>The maximum achievable combo. A <see langword="null"/> return value indicates the difficulty cache has failed to retrieve the combo.</returns>
|
||||
public async Task<int?> GetMaximumAchievableComboAsync([NotNull] ScoreInfo score, CancellationToken cancellationToken = default)
|
||||
{
|
||||
if (score.IsLegacyScore)
|
||||
{
|
||||
// This score is guaranteed to be an osu!stable score.
|
||||
// The combo must be determined through either the beatmap's max combo value or the difficulty calculator, as lazer's scoring has changed and the score statistics cannot be used.
|
||||
#pragma warning disable CS0618
|
||||
if (score.BeatmapInfo.MaxCombo != null)
|
||||
return score.BeatmapInfo.MaxCombo.Value;
|
||||
#pragma warning restore CS0618
|
||||
|
||||
if (difficultyCache == null)
|
||||
return null;
|
||||
|
||||
// We can compute the max combo locally after the async beatmap difficulty computation.
|
||||
var difficulty = await difficultyCache.GetDifficultyAsync(score.BeatmapInfo, score.Ruleset, score.Mods, cancellationToken).ConfigureAwait(false);
|
||||
|
||||
if (difficulty == null)
|
||||
Logger.Log($"Couldn't get beatmap difficulty for beatmap {score.BeatmapInfo.OnlineID}");
|
||||
|
||||
return difficulty?.MaxCombo;
|
||||
}
|
||||
|
||||
// This is guaranteed to be a non-legacy score.
|
||||
// The combo must be determined through the score's statistics, as both the beatmap's max combo and the difficulty calculator will provide osu!stable combo values.
|
||||
return Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.AffectsCombo()).Select(r => score.Statistics.GetValueOrDefault(r)).Sum();
|
||||
}
|
||||
/// <returns>The maximum achievable combo.</returns>
|
||||
public int GetMaximumAchievableCombo([NotNull] ScoreInfo score) => score.MaximumStatistics.Where(kvp => kvp.Key.AffectsCombo()).Sum(kvp => kvp.Value);
|
||||
|
||||
/// <summary>
|
||||
/// Provides the total score of a <see cref="ScoreInfo"/>. Responds to changes in the currently-selected <see cref="ScoringMode"/>.
|
||||
@ -191,10 +111,6 @@ namespace osu.Game.Scoring
|
||||
private class TotalScoreBindable : Bindable<long>
|
||||
{
|
||||
private readonly Bindable<ScoringMode> scoringMode = new Bindable<ScoringMode>();
|
||||
private readonly ScoreInfo score;
|
||||
private readonly ScoreManager scoreManager;
|
||||
|
||||
private CancellationTokenSource difficultyCalculationCancellationSource;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="TotalScoreBindable"/>.
|
||||
@ -204,19 +120,8 @@ namespace osu.Game.Scoring
|
||||
/// <param name="configManager">The config.</param>
|
||||
public TotalScoreBindable(ScoreInfo score, ScoreManager scoreManager, OsuConfigManager configManager)
|
||||
{
|
||||
this.score = score;
|
||||
this.scoreManager = scoreManager;
|
||||
|
||||
configManager?.BindWith(OsuSetting.ScoreDisplayMode, scoringMode);
|
||||
scoringMode.BindValueChanged(onScoringModeChanged, true);
|
||||
}
|
||||
|
||||
private void onScoringModeChanged(ValueChangedEvent<ScoringMode> mode)
|
||||
{
|
||||
difficultyCalculationCancellationSource?.Cancel();
|
||||
difficultyCalculationCancellationSource = new CancellationTokenSource();
|
||||
|
||||
scoreManager.GetTotalScore(score, s => Value = s, mode.NewValue, difficultyCalculationCancellationSource.Token);
|
||||
scoringMode.BindValueChanged(mode => Value = scoreManager.GetTotalScore(score, mode.NewValue), true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,6 @@
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
@ -64,8 +63,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
/// </summary>
|
||||
private bool trackWasPlaying;
|
||||
|
||||
private Track track;
|
||||
|
||||
/// <summary>
|
||||
/// The timeline zoom level at a 1x zoom scale.
|
||||
/// </summary>
|
||||
@ -93,6 +90,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private Bindable<float> waveformOpacity;
|
||||
|
||||
private double trackLengthForZoom;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours, OsuConfigManager config)
|
||||
{
|
||||
@ -144,9 +143,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
Beatmap.BindValueChanged(b =>
|
||||
{
|
||||
waveform.Waveform = b.NewValue.Waveform;
|
||||
track = b.NewValue.Track;
|
||||
|
||||
setupTimelineZoom();
|
||||
}, true);
|
||||
|
||||
Zoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
@ -185,8 +181,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
private void updateWaveformOpacity() =>
|
||||
waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint);
|
||||
|
||||
private float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(track.Length / milliseconds));
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
@ -197,20 +191,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
// This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
|
||||
if (editorClock.IsRunning)
|
||||
scrollToTrackTime();
|
||||
}
|
||||
|
||||
private void setupTimelineZoom()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
if (editorClock.TrackLength != trackLengthForZoom)
|
||||
{
|
||||
Scheduler.AddOnce(setupTimelineZoom);
|
||||
return;
|
||||
defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000);
|
||||
|
||||
float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
float minimumZoom = getZoomLevelForVisibleMilliseconds(10000);
|
||||
float maximumZoom = getZoomLevelForVisibleMilliseconds(500);
|
||||
|
||||
SetupZoom(initialZoom, minimumZoom, maximumZoom);
|
||||
|
||||
float getZoomLevelForVisibleMilliseconds(double milliseconds) => Math.Max(1, (float)(editorClock.TrackLength / milliseconds));
|
||||
|
||||
trackLengthForZoom = editorClock.TrackLength;
|
||||
}
|
||||
|
||||
defaultTimelineZoom = getZoomLevelForVisibleMilliseconds(6000);
|
||||
|
||||
float initialZoom = (float)(defaultTimelineZoom * editorBeatmap.BeatmapInfo.TimelineZoom);
|
||||
SetupZoom(initialZoom, getZoomLevelForVisibleMilliseconds(10000), getZoomLevelForVisibleMilliseconds(500));
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
@ -255,16 +250,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
|
||||
private void seekTrackToCurrent()
|
||||
{
|
||||
if (!track.IsLoaded)
|
||||
return;
|
||||
|
||||
double target = Current / Content.DrawWidth * track.Length;
|
||||
editorClock.Seek(Math.Min(track.Length, target));
|
||||
double target = Current / Content.DrawWidth * editorClock.TrackLength;
|
||||
editorClock.Seek(Math.Min(editorClock.TrackLength, target));
|
||||
}
|
||||
|
||||
private void scrollToTrackTime()
|
||||
{
|
||||
if (!track.IsLoaded || track.Length == 0)
|
||||
if (editorClock.TrackLength == 0)
|
||||
return;
|
||||
|
||||
// covers the case where the user starts playback after a drag is in progress.
|
||||
@ -272,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
if (handlingDragInput)
|
||||
editorClock.Stop();
|
||||
|
||||
ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false);
|
||||
ScrollTo((float)(editorClock.CurrentTime / editorClock.TrackLength) * Content.DrawWidth, false);
|
||||
}
|
||||
|
||||
protected override bool OnMouseDown(MouseDownEvent e)
|
||||
@ -310,12 +302,12 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
||||
/// <summary>
|
||||
/// The total amount of time visible on the timeline.
|
||||
/// </summary>
|
||||
public double VisibleRange => track.Length / Zoom;
|
||||
public double VisibleRange => editorClock.TrackLength / Zoom;
|
||||
|
||||
public SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All) =>
|
||||
new SnapResult(screenSpacePosition, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(screenSpacePosition))));
|
||||
|
||||
private double getTimeFromPosition(Vector2 localPosition) =>
|
||||
(localPosition.X / Content.DrawWidth) * track.Length;
|
||||
(localPosition.X / Content.DrawWidth) * editorClock.TrackLength;
|
||||
}
|
||||
}
|
||||
|
@ -220,7 +220,7 @@ namespace osu.Game.Screens.Edit
|
||||
}
|
||||
|
||||
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
|
||||
clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false };
|
||||
clock = new EditorClock(playableBeatmap, beatDivisor);
|
||||
clock.ChangeSource(loadableBeatmap.Track);
|
||||
|
||||
dependencies.CacheAs(clock);
|
||||
|
@ -4,10 +4,12 @@
|
||||
#nullable disable
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using osu.Framework.Audio.Track;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Transforms;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Framework.Utils;
|
||||
@ -19,7 +21,7 @@ namespace osu.Game.Screens.Edit
|
||||
/// <summary>
|
||||
/// A decoupled clock which adds editor-specific functionality, such as snapping to a user-defined beat divisor.
|
||||
/// </summary>
|
||||
public class EditorClock : Component, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
|
||||
public class EditorClock : CompositeComponent, IFrameBasedClock, IAdjustableClock, ISourceChangeableClock
|
||||
{
|
||||
public IBindable<Track> Track => track;
|
||||
|
||||
@ -33,7 +35,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
private readonly BindableBeatDivisor beatDivisor;
|
||||
|
||||
private readonly DecoupleableInterpolatingFramedClock underlyingClock;
|
||||
private readonly FramedBeatmapClock underlyingClock;
|
||||
|
||||
private bool playbackFinished;
|
||||
|
||||
@ -52,7 +54,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
this.beatDivisor = beatDivisor ?? new BindableBeatDivisor();
|
||||
|
||||
underlyingClock = new DecoupleableInterpolatingFramedClock();
|
||||
underlyingClock = new FramedBeatmapClock(applyOffsets: true) { IsCoupled = false };
|
||||
AddInternal(underlyingClock);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -155,6 +158,8 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public double CurrentTime => underlyingClock.CurrentTime;
|
||||
|
||||
public double TotalAppliedOffset => underlyingClock.TotalAppliedOffset;
|
||||
|
||||
public void Reset()
|
||||
{
|
||||
ClearTransforms();
|
||||
@ -219,18 +224,7 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public void ProcessFrame()
|
||||
{
|
||||
underlyingClock.ProcessFrame();
|
||||
|
||||
playbackFinished = CurrentTime >= TrackLength;
|
||||
|
||||
if (playbackFinished)
|
||||
{
|
||||
if (IsRunning)
|
||||
underlyingClock.Stop();
|
||||
|
||||
if (CurrentTime > TrackLength)
|
||||
underlyingClock.Seek(TrackLength);
|
||||
}
|
||||
// Noop to ensure an external consumer doesn't process the internal clock an extra time.
|
||||
}
|
||||
|
||||
public double ElapsedFrameTime => underlyingClock.ElapsedFrameTime;
|
||||
@ -247,18 +241,26 @@ namespace osu.Game.Screens.Edit
|
||||
|
||||
public IClock Source => underlyingClock.Source;
|
||||
|
||||
public bool IsCoupled
|
||||
{
|
||||
get => underlyingClock.IsCoupled;
|
||||
set => underlyingClock.IsCoupled = value;
|
||||
}
|
||||
|
||||
private const double transform_time = 300;
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
// EditorClock wasn't being added in many places. This gives us more certainty that it is.
|
||||
Debug.Assert(underlyingClock.LoadState > LoadState.NotLoaded);
|
||||
|
||||
playbackFinished = CurrentTime >= TrackLength;
|
||||
|
||||
if (playbackFinished)
|
||||
{
|
||||
if (IsRunning)
|
||||
underlyingClock.Stop();
|
||||
|
||||
if (CurrentTime > TrackLength)
|
||||
underlyingClock.Seek(TrackLength);
|
||||
}
|
||||
|
||||
updateSeekingState();
|
||||
}
|
||||
|
||||
|
@ -67,7 +67,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
{
|
||||
await base.PrepareScoreForResultsAsync(score).ConfigureAwait(false);
|
||||
|
||||
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeFinalScore(ScoringMode.Standardised, Score.ScoreInfo));
|
||||
Score.ScoreInfo.TotalScore = (int)Math.Round(ScoreProcessor.ComputeScore(ScoringMode.Standardised, Score.ScoreInfo));
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
@ -180,31 +180,26 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
|
||||
/// <param name="callback">The callback to invoke with the final <see cref="ScoreInfo"/>s.</param>
|
||||
/// <param name="scores">The <see cref="MultiplayerScore"/>s that were retrieved from <see cref="APIRequest"/>s.</param>
|
||||
/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
|
||||
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null)
|
||||
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null) => Schedule(() =>
|
||||
{
|
||||
var scoreInfos = scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).ToArray();
|
||||
var scoreInfos = scoreManager.OrderByTotalScore(scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo))).ToArray();
|
||||
|
||||
// Score panels calculate total score before displaying, which can take some time. In order to count that calculation as part of the loading spinner display duration,
|
||||
// calculate the total scores locally before invoking the success callback.
|
||||
scoreManager.OrderByTotalScoreAsync(scoreInfos).ContinueWith(_ => Schedule(() =>
|
||||
// Select a score if we don't already have one selected.
|
||||
// Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll).
|
||||
if (SelectedScore.Value == null)
|
||||
{
|
||||
// Select a score if we don't already have one selected.
|
||||
// Note: This is done before the callback so that the panel list centres on the selected score before panels are added (eliminating initial scroll).
|
||||
if (SelectedScore.Value == null)
|
||||
Schedule(() =>
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
// Prefer selecting the local user's score, or otherwise default to the first visible score.
|
||||
SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.OnlineID == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault();
|
||||
});
|
||||
}
|
||||
// Prefer selecting the local user's score, or otherwise default to the first visible score.
|
||||
SelectedScore.Value = scoreInfos.FirstOrDefault(s => s.User.OnlineID == api.LocalUser.Value.Id) ?? scoreInfos.FirstOrDefault();
|
||||
});
|
||||
}
|
||||
|
||||
// Invoke callback to add the scores. Exclude the user's current score which was added previously.
|
||||
callback.Invoke(scoreInfos.Where(s => s.OnlineID != Score?.OnlineID));
|
||||
// Invoke callback to add the scores. Exclude the user's current score which was added previously.
|
||||
callback.Invoke(scoreInfos.Where(s => s.OnlineID != Score?.OnlineID));
|
||||
|
||||
hideLoadingSpinners(pivot);
|
||||
}));
|
||||
}
|
||||
hideLoadingSpinners(pivot);
|
||||
});
|
||||
|
||||
private void hideLoadingSpinners([CanBeNull] MultiplayerScores pivot = null)
|
||||
{
|
||||
|
@ -67,12 +67,10 @@ namespace osu.Game.Screens.Ranking.Expanded
|
||||
var metadata = beatmap.BeatmapSet?.Metadata ?? beatmap.Metadata;
|
||||
string creator = metadata.Author.Username;
|
||||
|
||||
int? beatmapMaxCombo = scoreManager.GetMaximumAchievableComboAsync(score).GetResultSafely();
|
||||
|
||||
var topStatistics = new List<StatisticDisplay>
|
||||
{
|
||||
new AccuracyStatistic(score.Accuracy),
|
||||
new ComboStatistic(score.MaxCombo, beatmapMaxCombo),
|
||||
new ComboStatistic(score.MaxCombo, scoreManager.GetMaximumAchievableCombo(score)),
|
||||
new PerformanceStatistic(score),
|
||||
};
|
||||
|
||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Ranking
|
||||
[Resolved]
|
||||
private OsuGameBase game { get; set; }
|
||||
|
||||
private DrawableAudioMixer mixer;
|
||||
private AudioContainer audioContent;
|
||||
|
||||
private bool displayWithFlair;
|
||||
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Ranking
|
||||
// Adding a manual offset here allows the expanded version to take on an "acceptable" vertical centre when at 100% UI scale.
|
||||
const float vertical_fudge = 20;
|
||||
|
||||
InternalChild = mixer = new DrawableAudioMixer
|
||||
InternalChild = audioContent = new AudioContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
@ -225,7 +225,7 @@ namespace osu.Game.Screens.Ranking
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
mixer.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1;
|
||||
audioContent.Balance.Value = (ScreenSpaceDrawQuad.Centre.X / game.ScreenSpaceDrawQuad.Width) * 2 - 1;
|
||||
}
|
||||
|
||||
private void playAppearSample()
|
||||
@ -274,7 +274,7 @@ namespace osu.Game.Screens.Ranking
|
||||
break;
|
||||
}
|
||||
|
||||
mixer.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint);
|
||||
audioContent.ResizeTo(Size, RESIZE_DURATION, Easing.OutQuint);
|
||||
|
||||
bool topLayerExpanded = topLayerContainer.Y < 0;
|
||||
|
||||
|
@ -8,11 +8,9 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
@ -151,32 +149,27 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
var score = trackingContainer.Panel.Score;
|
||||
|
||||
// Calculating score can take a while in extreme scenarios, so only display scores after the process completes.
|
||||
scoreManager.GetTotalScoreAsync(score)
|
||||
.ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
flow.SetLayoutPosition(trackingContainer, task.GetResultSafely());
|
||||
flow.SetLayoutPosition(trackingContainer, scoreManager.GetTotalScore(score));
|
||||
|
||||
trackingContainer.Show();
|
||||
trackingContainer.Show();
|
||||
|
||||
if (SelectedScore.Value?.Equals(score) == true)
|
||||
{
|
||||
SelectedScore.TriggerChange();
|
||||
}
|
||||
else
|
||||
{
|
||||
// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
|
||||
// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
|
||||
if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
|
||||
{
|
||||
// A somewhat hacky property is used here because we need to:
|
||||
// 1) Scroll after the scroll container's visible range is updated.
|
||||
// 2) Scroll before the scroll container's scroll position is updated.
|
||||
// Without this, we would have a 1-frame positioning error which looks very jarring.
|
||||
scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
|
||||
}
|
||||
}
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
if (SelectedScore.Value?.Equals(score) == true)
|
||||
{
|
||||
SelectedScore.TriggerChange();
|
||||
}
|
||||
else
|
||||
{
|
||||
// We want the scroll position to remain relative to the expanded panel. When a new panel is added after the expanded panel, nothing needs to be done.
|
||||
// But when a panel is added before the expanded panel, we need to offset the scroll position by the width of the new panel.
|
||||
if (expandedPanel != null && flow.GetPanelIndex(score) < flow.GetPanelIndex(expandedPanel.Score))
|
||||
{
|
||||
// A somewhat hacky property is used here because we need to:
|
||||
// 1) Scroll after the scroll container's visible range is updated.
|
||||
// 2) Scroll before the scroll container's scroll position is updated.
|
||||
// Without this, we would have a 1-frame positioning error which looks very jarring.
|
||||
scroll.InstantScrollTarget = (scroll.InstantScrollTarget ?? scroll.Target) + ScorePanel.CONTRACTED_WIDTH + panel_spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -265,6 +265,43 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
foreach (int i in changes.InsertedIndices)
|
||||
UpdateBeatmapSet(sender[i].Detach());
|
||||
|
||||
if (changes.DeletedIndices.Length > 0)
|
||||
{
|
||||
// To handle the beatmap update flow, attempt to track selection changes across delete-insert transactions.
|
||||
// When an update occurs, the previous beatmap set is either soft or hard deleted.
|
||||
// Check if the current selection was potentially deleted by re-querying its validity.
|
||||
bool selectedSetMarkedDeleted = realm.Run(r => r.Find<BeatmapSetInfo>(SelectedBeatmapSet.ID))?.DeletePending != false;
|
||||
|
||||
int[] modifiedAndInserted = changes.NewModifiedIndices.Concat(changes.InsertedIndices).ToArray();
|
||||
|
||||
if (selectedSetMarkedDeleted && modifiedAndInserted.Any())
|
||||
{
|
||||
// If it is no longer valid, make the bold assumption that an updated version will be available in the modified/inserted indices.
|
||||
// This relies on the full update operation being in a single transaction, so please don't change that.
|
||||
foreach (int i in modifiedAndInserted)
|
||||
{
|
||||
var beatmapSetInfo = sender[i];
|
||||
|
||||
foreach (var beatmapInfo in beatmapSetInfo.Beatmaps)
|
||||
{
|
||||
if (!((IBeatmapMetadataInfo)beatmapInfo.Metadata).Equals(SelectedBeatmapInfo.Metadata))
|
||||
continue;
|
||||
|
||||
// Best effort matching. We can't use ID because in the update flow a new version will get its own GUID.
|
||||
if (beatmapInfo.DifficultyName == SelectedBeatmapInfo.DifficultyName)
|
||||
{
|
||||
SelectBeatmap(beatmapInfo);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// If a direct selection couldn't be made, it's feasible that the difficulty name (or beatmap metadata) changed.
|
||||
// Let's attempt to follow set-level selection anyway.
|
||||
SelectBeatmap(sender[modifiedAndInserted.First()].Beatmaps.First());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void beatmapsChanged(IRealmCollection<BeatmapInfo> sender, ChangeSet changes, Exception error)
|
||||
|
@ -8,10 +8,8 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Extensions;
|
||||
@ -150,17 +148,12 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
|
||||
var req = new GetScoresRequest(fetchBeatmapInfo, fetchRuleset, Scope, requestMods);
|
||||
|
||||
req.Success += r =>
|
||||
req.Success += r => Schedule(() =>
|
||||
{
|
||||
scoreManager.OrderByTotalScoreAsync(r.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo)).ToArray(), cancellationToken)
|
||||
.ContinueWith(task => Schedule(() =>
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
SetScores(task.GetResultSafely(), r.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo));
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
};
|
||||
SetScores(
|
||||
scoreManager.OrderByTotalScore(r.Scores.Select(s => s.ToScoreInfo(rulesets, fetchBeatmapInfo))),
|
||||
r.UserScore?.CreateScoreInfo(rulesets, fetchBeatmapInfo));
|
||||
});
|
||||
|
||||
return req;
|
||||
}
|
||||
@ -213,16 +206,9 @@ namespace osu.Game.Screens.Select.Leaderboards
|
||||
scores = scores.Where(s => s.Mods.Any(m => selectedMods.Contains(m.Acronym)));
|
||||
}
|
||||
|
||||
scores = scores.Detach();
|
||||
scores = scoreManager.OrderByTotalScore(scores.Detach());
|
||||
|
||||
scoreManager.OrderByTotalScoreAsync(scores.ToArray(), cancellationToken)
|
||||
.ContinueWith(ordered => Schedule(() =>
|
||||
{
|
||||
if (cancellationToken.IsCancellationRequested)
|
||||
return;
|
||||
|
||||
SetScores(ordered.GetResultSafely());
|
||||
}), TaskContinuationOptions.OnlyOnRanToCompletion);
|
||||
Schedule(() => SetScores(scores));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6,6 +6,8 @@
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays;
|
||||
@ -24,30 +26,39 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected readonly BindableBeatDivisor BeatDivisor = new BindableBeatDivisor();
|
||||
|
||||
[Cached]
|
||||
protected new readonly EditorClock Clock;
|
||||
protected EditorClock EditorClock;
|
||||
|
||||
private readonly Bindable<double> frequencyAdjustment = new BindableDouble(1);
|
||||
|
||||
private IBeatmap editorClockBeatmap;
|
||||
protected virtual bool ScrollUsingMouseWheel => true;
|
||||
|
||||
protected EditorClockTestScene()
|
||||
{
|
||||
Clock = new EditorClock(new Beatmap(), BeatDivisor) { IsCoupled = false };
|
||||
}
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
private readonly Container<Drawable> content = new Container { RelativeSizeAxes = Axes.Both };
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
editorClockBeatmap = CreateEditorClockBeatmap();
|
||||
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
EditorClock = new EditorClock(editorClockBeatmap, BeatDivisor),
|
||||
content
|
||||
});
|
||||
|
||||
dependencies.Cache(BeatDivisor);
|
||||
dependencies.CacheAs(Clock);
|
||||
dependencies.CacheAs(EditorClock);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(editorClockBeatmap);
|
||||
|
||||
base.LoadComplete();
|
||||
|
||||
Beatmap.BindValueChanged(beatmapChanged, true);
|
||||
@ -55,22 +66,13 @@ namespace osu.Game.Tests.Visual
|
||||
AddSliderStep("editor clock rate", 0.0, 2.0, 1.0, v => frequencyAdjustment.Value = v);
|
||||
}
|
||||
|
||||
protected virtual IBeatmap CreateEditorClockBeatmap() => new Beatmap();
|
||||
|
||||
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> e)
|
||||
{
|
||||
e.OldValue?.Track.RemoveAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
|
||||
Clock.Beatmap = e.NewValue.Beatmap;
|
||||
Clock.ChangeSource(e.NewValue.Track);
|
||||
Clock.ProcessFrame();
|
||||
|
||||
e.NewValue.Track.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
Clock.ProcessFrame();
|
||||
EditorClock.ChangeSource(e.NewValue.Track);
|
||||
}
|
||||
|
||||
protected override bool OnScroll(ScrollEvent e)
|
||||
@ -79,9 +81,9 @@ namespace osu.Game.Tests.Visual
|
||||
return false;
|
||||
|
||||
if (e.ScrollDelta.Y > 0)
|
||||
Clock.SeekBackward(true);
|
||||
EditorClock.SeekBackward(true);
|
||||
else
|
||||
Clock.SeekForward(true);
|
||||
EditorClock.SeekForward(true);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -30,10 +30,15 @@ namespace osu.Game.Tests.Visual
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
dependencies.CacheAs(new EditorClock());
|
||||
|
||||
var playable = GetPlayableBeatmap();
|
||||
dependencies.CacheAs(new EditorBeatmap(playable));
|
||||
|
||||
var editorClock = new EditorClock();
|
||||
base.Content.Add(editorClock);
|
||||
dependencies.CacheAs(editorClock);
|
||||
|
||||
var editorBeatmap = new EditorBeatmap(playable);
|
||||
// Not adding to hierarchy as we don't satisfy its dependencies. Probably not good.
|
||||
dependencies.CacheAs(editorBeatmap);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
|
@ -1,9 +1,6 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,19 +16,23 @@ namespace osu.Game.Tests.Visual
|
||||
[Cached]
|
||||
private readonly EditorClock editorClock = new EditorClock();
|
||||
|
||||
protected override Container<Drawable> Content => content ?? base.Content;
|
||||
protected override Container<Drawable> Content => content;
|
||||
private readonly Container content;
|
||||
|
||||
protected SelectionBlueprintTestScene()
|
||||
{
|
||||
base.Content.Add(content = new Container
|
||||
base.Content.AddRange(new Drawable[]
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
RelativeSizeAxes = Axes.Both
|
||||
editorClock,
|
||||
content = new Container
|
||||
{
|
||||
Clock = new FramedClock(new StopwatchClock()),
|
||||
RelativeSizeAxes = Axes.Both
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, [CanBeNull] DrawableHitObject drawableObject = null)
|
||||
protected void AddBlueprint(HitObjectSelectionBlueprint blueprint, DrawableHitObject? drawableObject = null)
|
||||
{
|
||||
Add(blueprint.With(d =>
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user