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Fix Convert-related nerf
This addresses recent player unsatisfaction with converts being underweighted.
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@ -64,10 +64,13 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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double combinedRating = combined.DifficultyValue() * difficulty_multiplier;
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double starRating = rescale(combinedRating * 1.4);
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// TODO: This is temporary measure as we don't detect abuse-type playstyles of converts within the current system.
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// TODO: This is temporary measure as we don't detect abuse of multiple-input playstyles of converts within the current system.
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if (beatmap.BeatmapInfo.Ruleset.OnlineID == 0)
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{
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starRating *= 0.80;
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starRating *= 0.925;
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// For maps with low colour variance and high stamina requirement, multiple inputs are more likely to be abused.
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if (colourRating < 2 && staminaRating > 8)
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starRating *= 0.80;
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}
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HitWindows hitWindows = new TaikoHitWindows();
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