1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-15 13:22:57 +08:00

Ensure overlay is always shown when movement is detected on mouse or keyboard

This commit is contained in:
Dean Herbert 2022-09-09 15:04:25 +09:00
parent 888d8b2817
commit 2709a4d398

View File

@ -131,6 +131,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool OnMouseMove(MouseMoveEvent e)
{
Show();
TouchCatchAction touchCatchAction = getTouchCatchActionFromInput(e.ScreenSpaceMousePosition);
// Loop through the buttons to avoid keeping a button pressed if both mouse buttons are pressed.
@ -143,6 +145,8 @@ namespace osu.Game.Rulesets.Catch.UI
protected override void OnTouchMove(TouchMoveEvent e)
{
Show();
trackedActions[e.Touch.Source] = getTouchCatchActionFromInput(e.ScreenSpaceTouch.Position);
calculateActiveKeys();
@ -186,8 +190,6 @@ namespace osu.Game.Rulesets.Catch.UI
if (catchAction == TouchCatchAction.None)
return false;
Show();
trackedActions[source] = catchAction;
calculateActiveKeys();